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it'd be nice if there was an easy to find known bugs list so I know what features/classes to avoid. like right now there's a bug where summon skeleton doesn't always return the mana when it dies.
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I think i found a bug when a dark elf warden sealed up the door I was on a staircase and I can still move between the floor
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we asked the weapon starter class return and we got it. 5/5 stars for a dev not working on a fckn shop of an unfinished game but working on a real game and listening. gg man
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Great game!! really a lot of improvements compared to RFII, apart from the obvious (new classes, spells, equipments, etc... which are awesome!) what I like most about this one is how fast the auto explore option is, in the last one the game slowed down quite a bit after a few levels and now it is fluid from start to finish. (at least I hope, I have yet to actually finish the game with any characters xD but it seems encouraging!!)
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Slasher1118: Levitation allows you to float above lava and I think avoid vines burning up or the shock effects of electricity hitting water, or the critical hits you take for standing on those things. But the health reduction for the boots is really high.
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I'm getting a really bad memory leak on chrome that causes the game to crash. Messages similar to this one keep showing up in the console.
https://ssp.lkqd.net/ad?pid=452&sid=914761&output=vastvpaid&support=html5&execution=any&placement=&playinit=auto&volume=100&width=400&height=300&dnt=0&gdpr=[GDPR]&gdprcs=[GDPRCS]&pageurl=https%3A%2F%2Fwww.kongregate.com%2Fgames%2FJustin_wang123%2Frogue-fable-iii%3Fharef%3DHP_HNG_rogue-fable-iii&contentid=&contenttitle=&contentlength=&contenturl=&rnd=80161769 400
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I'd love a way to make a piece of eq permanent for each character, maybe randomly in a run encounter a permanentizing table. Otherwise, I'm never going to be able to win. I like the game, though.
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@MeltingEclipse If you hover your mouse over a crystal chest, it tells you exactly what is in it and then you can choose accordingly.
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I seem to find a lot of crystal chests that are just... empty. Unsure if the gimmick is that some of them are always empty and you just have to guess and gamble, or if they're all supposed to have something in them. As it is, the choice doesn't really feel meaningful--it's just a choice between three unknowns, with no reason to prefer any one of them over the others. If you could see what was inside, *then* it would actually feel like you're giving something up by choosing one of them over the others, which would fit with the "the other two will be locked forever" bit. (Would it be too complex to give a hint that's not based on the Wish item categories? I.e. "You see a glimmer of green through the crystal" could be a healing potion, staff of poison, javelins, etc.)
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The RNG is killing this game. Going 10-12 levels down with only your initial weapon is just wrong, and at some point enemies will just overwhelm you.
Also, with random damage, weapons should show both min and max normal damage.
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Any ranged class + the boots that make you move twice as fast + strafe shot = overpowered. You can shoot twice per turn by moving back and forth, and ranged enemies will shoot at the square you just moved from instead of the one you moved to.
If you're a ranger and get those boots its just... so easy to kill or run away(luckily enough strafe shot doesn't auto-target crystal golems) from everything.
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pretty cool stuff - my only suggestion would be to refine item distribution throughout the levels. nobody likes to make it to level six with no armor or weapon upgrades. good job though, good interface and fun
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Seeing that this was here made me so happy. I have not stopped playing this game since it came out!
One mild gripe- the loss of just clicking on the stairs to change floors to a button combo that changes based on going up and down is kind of a pain. even if it was just one button it would be ok, but a shift + button especially if it can move you into a kill zone while you try to escape a problem if you hit the wrong combo is problematic. 9/10 with the only deduct for that one little gripe. The improvements from the last title are truly seen. Phenomenal job!
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Wait - I can't cast any acquired spells as a Barbarian?? Not sure why, because there's no room for a Manna bar to be displayed?
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The charm of freezing seems to cause crashes. As a ranger, I use it on the reflecting enemies so I can kill them with a melee weapon without getting killed. A seemingly random amount of time after that, the game freezes up. At first I thought it was just random freezing, but then I tried to get through the levels without using the charm and just avoiding the reflecting enemies, and it worked fine.
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Oh--a minor thing, I *would* like to know what Bless does. I mean, I believe that it does have some kind of positive effect, but I can't tell what that might be. It'd be nice if the mouseover text for it gave some indication.
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Okay, happened too much, Necromancer character needs to resist infectious Disease. Died 3 times to not being able to outrun a diseased enemy.
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Finally won one! Enchanter turned out to be pretty great--I took Swiftness as soon as I was able, and just left it on all the time, putting up with the reduced max mana. The increased mobility is great for all sorts of things (if you haven't tried it, you should have an idea of how good it is by how annoying it is when enemies have it). Charm was also nice in the lower levels, and I like the little extra feature where if you're next to a charmed creature and you click on them, you switch places. Thought of jumping down one of the pits in level 16 just to see what was down there, but... having gotten that far, I didn't want to (probably?) throw it away. But I do wonder what happens....
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I love it!! My only complaint? < and > aren't really instinctive for taking the stairs, especially on an American QWERTY keyboard where you have to hit Shift+, and Shift+. respectively for those characters. Have you thought about letting the game recognize , and . as well as < and >?
Game won't run on Edge atm. I spent 6+ hours trying to figure out the issue and once we finally had it isolated it turns out its some odd peculiarity that shows up in all sorts of different contexts and no one online seems to know what it is or what to do about it. So for now, you'l have to use Chrome or Fire Fox if you'd like to play.
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Great job with this game! Although every single attempt of this player ends by accidental suicide with a bomb or fireball aimed at close range due to forgetting to switch back to the standard weapon.
Always on level 12/13 or so just when I got confident that nothing can possibly stop me now. Hrrmph..
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Someone was wondering how to deal with crystal golems, so here are a few ways: 1)damage from environmental stuff--spikes, fire pots, etc.--doesn't get reflected back at you, 2)melee doesn't seem to be reflected, and they're slow, so you should be able to use a spear and run away, maneuvering them onto unstable ground for maximum effect, 3)it seems like it doesn't get reflected if they're in the aoe but you're not targeting them directly? I tried targeting a fire pot a crystal golem was right next to with my Greater Staff of Storms, and the splash damage didn't get reflected back, 4)again, they're slow, so you can lead them upstairs and then leave them behind (preferably several squares away from the stairs themselves in case you want to do this multiple times), 5)have someone else do it (summoned skeletons, charm/confusion spells).
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When using auto-explore with a greater staff, if you find a crate that's close enough to the door it's possible for the auto-explore to walk right next to the crate and blast the crate, hitting you in the face with your own AOE.
Will be fixed in future update as its been suggested to make the storm staff function like the shock spell i.e. only spread if there is an enemy adjacent. Should make it less likely you kill yourself when auto attacking in general and fix that particular problem.
Yeah, will be fixed in future updates by making pathfinding 'aware' of portals. Will have the added benefit of making fast travel (by clicking on the mini map) work on those levels as well.
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I'm not certain that the toxic poison damage takes effect if I take a second (or other) shot at an enemy. It seems like I only get the value of one hit. Not poison + the hit.
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When I'm standing on stairs or approach an enchantement table for example, I see garbled text / morse code-like symbols at the top of the screen, is that intended?
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Sometimes game randomly freezes. At that point save is lost (It'll always freeze on same level) and I have to restart. Chromium 70, Arch Linux.
Would love to help you with that one. If your interested in helping debug that please pop into the discord (link in game description) as I'll need some more detailed information to figure out whats going on.