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What has bothered me a lot is the unclarity of combining ranged skills with magic skills. For example, do strafe and perfect aim work for a staff aswell?
Yeah that could definitely be better explained and is sort of a mess of edge cases right now. Generally anything that says 'range' is referring to bows, slings, and thrown weapons only. The exception is strafe attack, which applies to all weapons including staves (also melee weapons). Will need to find a better way of making this stuff clear. I know range vs magic to raise staff damage is confusing as well.
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I think It'd be nice if Tomes would give you talent points or, alternatively, skill points for one (or each) skill you already have; or perhaps another bonus at all. Finding a Tome of Enchantment with Confusion, Mesmerize and Magic Mastery is kind of redundant and useless as an Enchanter, lol.
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Warrior and rogue should start with a short bow (the damage is worse than any other projectile, they do not become obsolete). Ranger should start with a long bow. Barbarian should gain 1hp regen per 1 rage decay. These classes are a lot weaker than casters.
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Definitely in the vein of old-school roguelikes - thus very difficult and RNG-based. Kindof pointless to be a fire mage without even getting a fire staff to begin with and never getting one through the whole maze... Despite the frustrations, the game is still lots of fun and there is a lot of complexity to playing it well (esp figuring out terrain and guiding enemies to where you can automatically crit them without being crit yourself (or where you won't shock yourself or light yourself on fire). Personally, I like games where your tireless effort pays off even if you die (either through some small lasting boost or taking some items out like enchanted cave) but this game is fun and engaging nonetheless. I'm looking forward to badges and more game updates!
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Lmao. Very first time playing the game, not reading instructions or notes at all. See a mushroom, rush toward the mushroom, wanna pick up the mushroom. Enemy makes me think otherwise, I turn to run away, and the monster exploded behind me... Guess I should read the notes.
If its an issue with lag, I'm intending to tackle that beast soon once I fend off all the bugs breaking down my door. I'm hoping I can get it running smoothly on anything more powerful than a potato without having to resort to quality adjustments.
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the description for flaming hands should be changed; right now it says "You will throw flaming projectiles _with_ every attack.", which implies adding additional fire to the normal attack, not replacing it(the normal attack) completely as it does now.
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Certain display text at the top of the screen (for example, when standing on stairs) is almost completely cut off for me on Firefox 63.0.3 64-bit. This has been consistent for me since the original release.
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So, maybe you should add a hitting yourself warning?I finally got a good run going and was in the late game with a fire mage lv 17 and basically invencible, but after a miss click I ended up killing myself with one of my fireballs right in my face.
Losing in rogue-likes in the endgame is already frustrating, losing for a silly mistake like this is even worse. Almost made me stop playing the game.
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melee classes are almost impossible to play - get more than one archer, or ANY ranged magic enemy, and you can easily get torn apart with almost no chance to respond.
Will be working on adding more mouse over tool tips. Rage is unique to the barbarian and builds up with every kill, diminishing over time while not killing. It increases your melee damage. Furthermore the Barbarian does not recharge cooldowns on his ability. Rather every time he kills an enemy his cooldowns are recharged based on his current rage. So if you have 5 rage and kill an enemy your cooldowns will recharge 5 points.
Only planning for a Steam desktop version atm with loads more content. If I were to go the mobile route in the future I'd pretty much design a very different game to fit the smaller screens and shorter play times.
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Ive got a staff of poison +5 damage 15(30), but doesnt do damage at all, it just poison enemies, then damage over time, 1 to 3 dmg.
also necromancer enemies are immunised to disease, but not myself( as a necro)
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why can I not get down to the second dungeon?? Killed all bad guys, explored the whole level, then I move my character to the stairs and it says wait but nothing happens every time I try it.
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IMPORTANT: As of Update 0.42. This game won't work on Edge or Internet Explorer, use Chrome, Firefox or anything else instead, developer is currently working on the issue.
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Really nice, remind me a little of old DCSS with some new mechanics and stuff, i'm still pretty early in the game but so far I loved the environmental stuff applied in combat and the way the game incentive creative thinking.
Give some sprites for the equipped armors and i'm set. GOTY of the year.
Spent the whole morning trying to diagnose the Edge issue (doesn't run on my computer, so was having friend test it). We've figured out where its breaking but cannot figure out why and a web search indicates that this is a common problem with Edge with all sorts of stuff. So for now my suggestion is just to use chrome, until I can figure out whats up.
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Playing as warlock and on 10/16lvl after few turns game is stucks and need to refresh page, after loading i can walk at 9 lvl without any problems but when go to 10 then 2-3 turns and crash again!!
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I like a lot about this new version, but I'm gutted that the mages' weapons have become generic projectiles, rather than individual bolts that interacted with the environment (how the Fire Mage's firebolts would set grass on fire, for example). Makes them less unique, and less fun to play.
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as much as im loving this game so many of the changes seem to be for the worse. everything in the character menu has been shrunken down and squished together leaving a lot of empty space for no reason, the text is smaller making it hard to tell the hp of enemies. mages start with a non-elemental weapon. the damage you do is a wide range instead of a set consistent number. arbitrary level restrictions on leveling up talents. and instead of adjusting the extreme randomness that was the biggest issue of rf2 its been increased and added to more areas.
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I was playing with the barbarian and the power strike countdown got stuck at 6 turns left. I needed it. I died. Well, that's life. It's not the first time the the cooldown get stuck though. But the main concern for every character is finding meat. You might reach even floor 5 and still no furtune weel or random meat. That's very annoying. I know, if you would go down into a dungeon in real life food would be a problem. But as well as in real life, if you're hungry you could as well eat all the rats and jaguars and spiders you kill... that's some first thing that need to be balanced in the final version.
Barbarians work differently than other classes, his cooldowns are only decreased when you kill an enemy based on your current rage level. So if you have built up to 5 rage and kill an enemy, all cooldowns get -5. Food is guaranteed on every 4th floor and the merchant is guaranteed to always have food.
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Hey, don't know if it's already been noticed, but I've found a work-around to when the next level fails to load. When the screen just goes black, open up a new tab and go to it. On returning to RFIII the next level should be loaded. Only a band-aid for users but still helpful hopefully.
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I'm a big fan of Rogue Fable II, and was so happy to see the third part!!!
But ufff... I have +2 Staff of Poison with damage 12 [16], and on the second floor on rats level 1 it gives them only 2 damage! How could it possibly be this way? And if this is normal - then why it's like this? That's not what I would expect(((
Got sad dying every time no matter how careful I am with my baby necromancer, want to win at least from time to time to keep my motivation up. Do you have in mind some difficulty adjustments for future? Like, would be really happy to find at least one meat on every floor and decreased prices for things, maybe also monsters throwing gold?
Awesome idea, cool graphics, so much joy playing, so much sadness dying. Thanks for the game, keep going!
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The Necromancer is king of resource management, there's a spell to drain life from your enemies and a spell to sacrifice life for mana. I managed to get my hand on Enchanter spells for some crowd control, and a bunch of skeletons on top of that for cannon fodder.
Managed to beat my first run with that setup.
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3/4 the way down I went to the next floor to be bum rushed by an army of monsters, narrowly manage to avoid death and wipe out all the land faring creatures. Healed up and crept up to try to get a view of the creatures I had left only for them to blast me as soon as they were in sight and I went from full health to no health...... That's messed up.
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I have just killed a polar bear and there is a campfire right next to me, yet, for some reason, I need to pay a merchant 30 gold in order to acquire some meat.
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I'm at sewer 4/4 and there doesn't appear to be a staircase leading any farther down. There was a fortress of some kind at the top with stone doors on every side of it, and a ton of gold at the top. Did I win?
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Here is the problem : I'm stuck at the sewers 4/4. I opened the stone doors and killed every monsters of the floor and tried to activate the 4 switchs. 2 can be activated and 2 cannot. There is no stairs and I can't do anything... I don't know if it's because I used my keys to open the locked doors but it's really bothering me, especially because it's the first time I got so far.
There is also a "bug" when you have an ally, he won't follow you to the next floor if he's too far, I personnally thought my good rat piper died.
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It seems like there's two conflicting games going on at the same time here. (Not unlike the first one.) One game is a tactical / stealth kind of puzzle where outmaneuvering and min-maxing your move-attack is key. The other game is a light-hearted dungeon crawl where you just get try to decimate every evil thing that you encounter, and are rewarded with cool loot you can play with. I think I like the second version of this game better because it's simply more fun.