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It to 10 tries and almost 3 hours the last time, but my Warrior finally got the goblet and has 1 win!! So, umm... how come it's still only you, Justin, who has any wins in the Kongregate High Score tables?
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The only suggestion I would have would be to introduce difficulty lvls that would reduce monster hp and/or hits:
1. Very easy x0,5
2. Easy x0,75
3. Normal x1
4. Hard x1,25
5. Very hard x1,5
I would play on easier levels then to enjoy the game more :p
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Against my expectations, I've had more success with Warrior and Barbarian than Ranger or the Mages. They can stack so much armor, get a bunch of health, and still dish out serious damage. Mace, hammer, or any weapon that ignores protection has worked well for me.
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One of the things I liked about the last game was that you seemingly made a conscious decision to never have gold or items behind walls obscured from view. It seems like the opposite is the case in this game, why is that?
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almost won on my 8th try as necromancer, and made it to the last room with the goblet surrounded by a shield in it (unless that goblet is a fake). Made one wrong move where instead of running i used a toxic cloud spell, got constricted by crystal golems and died. The point is, I COULD HAVE WON THAT!! It's possible, but my gosh, you're dancing with death the whole time.
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It's too hard, you're the only one that can win! ;') Great work, i really like the gameplay. (thanks for the sound control! ;')
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I found a good seed: 62928910170
You find a longbow on the entry floor, and can have a spear, Longbow +1, and ring of protection before the first boss. It's good for the top row characters (non-mages).
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I can't figure out how to target things with my ranged weapons. I hit Q and it attacks the closest, but is that the only way?
Another update or two just to fix up bugs and bits of balance but then its continuing development on Steam Early Access for the next few years.
https://store.steampowered.com/app/2720010/Rogue_Fable_IV/
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Great game. Maybe consider increasing the amount of time the speed run achievements give you. Times like that were reachable in RF3 because you didn't have to do the side dungeons or fight a final boss. you just had to get to the final floor and blink to the goblet. Now you have to go through twice as many floors to win so it simply isn't enough time.
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You made my day, randomly scroll through and then "Huh? RF4? No way!" and it's real. Oh the sweet memories are coming back. Thank you for developing these gems
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tome of knowledge feels like a real bummer most of the time I find it because it doesn't give you any more talent points. If I see something I want in the book of knowledge I'll just hope to find it in the librarian so I get the free talent point.
The talent points on Tome-of-Knowledge is still something I'm going back and forth on (was changed very recently). Not sure what the final solution will end up being but I'm not super happy with the current implementation.
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I managed to meet Yendor, you have to kill him multiple times, i managed to kill him once, but too many mobs on the second phase... He got me again ! @dls8dls8: game is saved when you are about to take stairs, so reload page and you'll be on the stairs before entering. (learned this from reloading on game freezes). i have no idea how we can speedrun this (45min?) i barely make it to the boss in 90min, with most op class...
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Controls being quite a bit different from rogue fable 3 is quite annoying. Like the ranged attack requiring a right click rather than the left click of the past. It's difficult and not intuitive how to navigate the menus as well. I'm slowly figuring things out, but it's tough to call it a definite improvement since my *very early* impression is that things got overcomplicated.
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potion of power does not HEAL it restores mana and speed points, and then gives a short boost in the power of your abilities
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Can you add a cancel button on entering the vault of Yendor. Misclicked the floor traversal button on the side while trying to go to the merchant with 300+ gold. It forced me to go in and now I cant go back. Hope I win anyways cause this was looking like a great run.
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I partially revert on my previous criticism. If you find some nice things it gets much easier. But this is a big IF...
And now this happened: On the final level my brave warrior is down to 29 hp, so we drink a potion to restore hp and mp fully (forgot the name), and we get killed, because apparently the potion took effect AFTER enemy action... a terrible end for a good run!
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pax78 ranged attacks use the other mouse button, else you go to try and punch the enemy(or use a melee weapon if you have it)
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Went down to 3/4 Vault, then one wrong step...of a golem! To enter you need runes, so you're forced to go down an "optional" dungeon. Mechanics inside are weird so i rushed some levels. One good thing to know is that the merchant that sells talents give you the first level free. I still feel that archer is stronger, range increase and speed points allow for more survival. How are we supposed to fight ennemies with more life, damage and range ? Or the ones that heal their group more than we do damage ?
Hehe I think you pretty much just described pros and cons of the rangers kit. Very mobile, very survivable, decent at plinking out consistent damage but pretty terrible at actually bursting down high HP or high priority targets.
I've been toying with this idea for awhile. Some sort of weapon sets or loadouts or something. Someone recently suggested having it cost 1SP to 'swap' which I think is brilliant as otherwise the player essentially just has all weapons equipped as long as they are willing to fiddle with the interface between attacks.
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save & quit option is already in the game, go to menu, the exit option there saves, so you can continue your last game
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After many hours I finally made it almost to the end with my archer, and then I was faced against a ranged boss mob with apparently 100% reflection of ranged attacks. If you want a game where random rng can and most often WILL completely ruin your run, this is the game for you. As fun as the concept is, the balance here is really bad.
If you haven't found a non-ranged weapon or ability anywhere in the entire run you always have the option of just not killing the enemy. I assume its Crystal Golems which are slow and very easy to run away from.
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30 plays and can't get past the 8th floor regardless of character choice. Just got killed by 8 bees at once. Too hard to enjoy at this point