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http://www.kongregate.com/games/kanoapps/mob-wars-la-cosa-nostra/?kv_kac=boss&kv_kam=view&kv_kap1=10345922&kv_kap2=12&kv_kap3=1381449021&kv_language=en
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http://www.kongregate.com/games/kanoapps/mob-wars-la-cosa-nostra/?kv_kac=invite&kv_kam=submit_invite_code&kv_kap1=DyBItej4q&kv_language=en
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Kano if ya'll read this. The new chat window, At least I think its new I don't remember having this problem before, is causing a severe problem where half of any popup window, like the send gift back or assisted a person with a job, to be half way offscreen. Requiring users to scroll to bottom of whole window to reach a scroll bar to move the whole screen right and then scroll back UP to close said pop up windows. Please fix asap if possible.
Sorry about that! We pushed the chat box out last night by accident before it was ready, so it lacked some critical functionality. We've since pulled it down.
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Anyone know of a way to close the ingame chatbox thing? It doesn't seem to be in use and keeps off centering everything so I have to scroll around a lot, which is annoying.
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To be honest its about sending gifts you see when you go home on the september gifts you can send 50 persons a gift if you do that it should give you an option like high level players althabetic daily it could be fun so leds hope this gets a good rating so they can see it
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You seem to pay attention to comments and feedback, so here is a small suggestion. On the inventory page when buying a new weapon/armor/vehicle/knic kncack/ etc... The item intended is frequently on the 2nd page, or 3rd, or 4th, as of now a player must scroll to the bottom of the page list in order to access pages 2 through whatever. Placing a page list at the top as well as the bottom would be really handy for this type of situation. Especially in situations where the player knows that the item they want to buy more of is not on the first page.
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a few things.
1: if I get other people to play can I get FP or some other type pf reward for potentially paying referrals.
2: please make the waiting time to attack bossed shorter or increase the XP points for jobs completed.
3: any jobs available in your company?
4: What would you say is the best strategy to continually raise levels without purchasing boosts and spending gf points.
Great game, thank you and good luck
1: We don't currently have a referral program, but it's something we could certainly consider! 2. I understand this request, but the higher you go more bosses become available so it kind of negates the waiting time. Getting there can be a little slow though, so if this feedback is brought up by other players we'll look into changing a couple of those things! 3. Please check our website www.kanoapps.com for imformation!. 4: That depends on how you want to play! Some people hit more jobs than bosses and some do it the other way around. Make sure to take up the Challenges and Calendars for additional ways to earn that sweet. XP. Thanks for playing our game!
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The availability of type-C people would be considerably higher than type-A people if everyone were to ignore the mechanics of this game (a.k.a bosses, piling weapons, hitlisting) most in part due to the easiness of not having to do something versus doing something, although it would be a lesser fun game overall. Although one could argue both ways seeing as though you need a considerable amount of time to be a type-A person and doing the repetitive tedious tasks to be able to progress via fights via type-A persons is just as boring (a.k.a adding 1000 codes manually by hand). The only downside to everyone adopting this rationalized approach to gaining the most XP and reaching the highest end level is that the developers wouldn't be making money, or likewise there would be a much more serious problem of pointlessness from merely considering the ends to be several million clicks away without abstracting it as some principle of conflict.
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You get more XP in totality per clicks-wise consuming stamina when targeting specific bosses (aka Power Attacks). However your overall XP per stamina efficiency is much higher when fighting people and this process would be streamlined if both individuals took turns attacking after one or the other leveled. While energy does fully return every level, stamina can be healed up fully once with a friend sending a boost and consuming it every 24 hours plus the daily 5, 10, 30, 50, 70 and 100% boosts.. making it much more worthwhile to dump points into stamina.
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It almost seems like prisoner's dilemma for me. Guy A has 2 mobs. Guy B has 1 mob. Guy C has 0 mobs. Everyone wants to be like Guy A or better. You lose time, energy, effort and possibly money to be like Guy A. If everyone is Guy C, Guy A will never win. If everyone is Guy A, and you're Guy C, you'll be the one losing out. However its harder to be Guy A then it is to be Guy C. Cooperation/Level Partner with a relative strength of 2-3% difference = win-win. Differentiative strength vs everyone = lose-lose it seems.
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I'm going to make an observation here. XP depends on maximum damage output and relative strength between two individuals. Assume a system where everyone does not bother to get mobs, weapons or stockpiled items. Now assume everyone puts their points mostly into stamina and health respectively with a modest amount in energy. If everyone fought eachother, they would gain maximal experience. They also spend less effort on buying, maintaining and using weapons/items/mobs/real money. In this game if you tend to be overwhelmingly strong, you get little XP against people who are weaker. And no XP if you're weak and everyones strong. Likewise if everyone aims to be strong, they are spending overall more effort and must be able to maintain a status quo of attack/defense in their level league to get XP out of fights.
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Join my syndicate here>http://www.kongregate.com/games/kanoapps/mob-wars-la-cosa-nostra/?kv_kac=factions&kv_kam=profile&kv_kap1=9605&kv_language=en