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http://www.kongregate.com/games/kanoapps/mob-wars-la-cosa-nostra/?kv_kac=invite&kv_kam=submit_invite_code&kv_kap1=QnQH6dnaC&kv_language=en
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I think when you buy a character and have 1 before you could change between those characters any time in-game cuz I wasted 20 favour points...
That's actually something we're looking in to adding! In the mean time, if you don't like your character please write in to Support and ask for a refund: support.kanoapps.com
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OGRastamon said on Nov. 08, 2013:
How to not make a good game: Copy one of Zynga's oldest and make no improvements.
Developer response from kanoapps
Mob Wars was actually the first, so, now you know!
My bad. Please allow me to revise my statement armed with fresh knowledge.
How to create what appears to be a bad (new) game: After a court battle over IP, create a spin-off of a game that pre-dates and inspires one of Zynga's oldest with minor improvements and then four years later, after Facebook usage drops, release it on Kongregate to confound me.
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Mob Wars came before Mafia Wars, correct? I remember hearing that somewhere. Zynga never comes up with their own ideas.
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http://www.kongregate.com/games/kanoapps/mob-wars-la-cosa-nostra/?kv_kac=invite&kv_kam=submit_invite_code&kv_kap1=YPQtcmHG17&kv_language=en
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make a specific box for the urls so when using ctrl+a it'll just select the url, so it will be easier to copy paste the links.
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This game need improvement more action and shtuff (yes SHTUFF) like that. It's really boring, no animations and you start of playing from the middly no back story no nothing. Anyway I think I give it 2.5/5.
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Thank you for the reply. I know those limited sale items were selling like hotcakes, and I know it makes sense to increase supply where there is demand, but what's the point of making something limited if it will never run out anyway? It's like branding a mass-production version as a limited edition to increase sales, that's just greedy and superficial marketing. You could've at least replace it with something else when it is sold out. And no, I'm neither buying nor wanting those. Burned my favor points on the limited-time offers ^q^
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To get badges very fast: 1)unite with but don't add him as mob 2)start with putting some points in energy and complete jobs and challenges 3)once you have some money and favor buy premium attack items for free favor 4)put points in stamina health and attack 5)start attacking each other 6)then just press attack again and heal button 7) get your level 50 in less then 2 hours 8) press + if it helps
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badges can be done quick if you add some mobs (just take fresh codes) buy with offer big weapon (no real money needed) and just boost nrj and stamina. I have all badges without waiting more than 1 min and now can leave it to never come again...
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Please don't be offended but I sincerely hate games where you have to [stay away from the game] for you to be able to [keep playing the game]. The most frustrating and anxiety-building "gaming" experience. I would much rather spend 60hours trying to finish the very last level of another game with an impossible badge.
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Got to level 50 without too much fuss, started Sunday morning and finished up on Monday morning. Started with all my points in energy, up to 175, which got me to level 25 without any big breaks. Then I started putting putting points into stamina and doing boss battles, you get a lot of experience there so you might want to start that earlier. Also put some random points into attack and defense and bought a big gun with my favor points, not really sure if that did anything.
Attack and Defense help you in fights, along with items, but Health is important too. It allows you to do more damage. But, if you just want the badges, Energy and Stamina are the way to go!
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So, why would the limited quantity items for sale refill not long after they were sold out? And in much higher quantities too? You just want to burn out our favor points so that we will buy more from you with real money, don't you?
We refilled those because they were selling out faster than normal, so people seemed very interested in buying them of their own volition. If you don't want them, don't buy them. Simple! :)
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How do energy-based games get badges, exactly? I get that Kongregate is totally on board with getting paid to badge a game, but surely the overwhelmingly negative PR from badging a game with Energy (i.e. a game that penalizes you for playing and wants you to leave and come back and play later rather than playing more now) makes it not worth it?
We had a successful Hot Games promotion in early September which lead to these badges. There may not be a lot of cross over between badge hunters and our regular players, but ti helps make people aware of our games!
Hey LeoDragon77, we actually offer a lot of ways to get free Favor Points and we don't ask for your money as aggressively as some companies. We have to make a living, though!
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http://www.kongregate.com/games/kanoapps/mob-wars-la-cosa-nostra/?kv_kac=boss&kv_kam=view&kv_kap1=283470&kv_kap2=12&kv_kap3=1384173593&kv_language=en
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I didn't particularly like the game, but I feel like the devs are trying so hard to answer feedback that I should leave something constructive. I understand the design decision to focus the game on normal items by making it so that you bring more and more of them to the fight as you get more people in your mob, but I think I prefer the system other games have used where you use weapons and stuff to outfit your hero, and then you get different formations that you throw heroes and troops you find into. Those games also had spells you could use to debuff bosses and item procs, which I kind of liked. They did suffer from giving out tons of items that were just junk to be used in crafting or sold, while at least in your game one potentially need to hang onto the best several thousand items you find if one is gonna fill up their mob completely, and with your system it seems like procs would have to be super weak or else having hundreds go off at once would be pretty absurd.
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We all know what types are good for prompt responses. :))
Spending so much time defending a game rather than do something as simple as fit the Kon frame, just says it all.
Kano/Apps is a multi-person team so we have someone responding to comments while we work on fixing things such as the screen size. Thanks for your feedback!