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Comments for Enigmata: Stellar War

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kurdt

Jun. 22, 2012

Under rating threshold (show) 5) Allow the SW Battle to play against your own saves. Also restore a user's configuration to what it was before, like you do for the Infected Fion level. Also, it'd be nice if that actually had rewards for each battle apart from a little bit of score... even some gold based on the difference in ranks and time you beat them would be nice.

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(4)

kurdt

Jun. 22, 2012

Under rating threshold (show) 3) After the first levels of the game, you are rarely placing units in the thick of battle (as it becomes critical to keep your rare units alive and ranked up). This should be removed from the main interface and moved to a pause menu. Also, instead of having a Formation Editor, start each level paused and let me do any edits then. This would be particularly nice for fighting the Infected Fions, as I don't need any healing or Fion drones of my own - it'd be nice if they were automatically put into a special temporary bank. Also, it's easy to quit a level, do I really need to confirm I want to start one? 4) Move the "spells" to where the units currently reside. Make the hotkeys assignable to your favorite spells instead of units. Also, no reason to only show 6 of them at a time, show them all since it is only a UI constraint now that limits which spells you use.

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(3)

kurdt

Jun. 22, 2012

Under rating threshold (show) Great game, I've really enjoyed playing, but I'm sorta stuck now and started to think about why, so I've got some suggestions: 1) The difficulty ramps way too quickly. In the first levels I didn't even need to hit the unit cap to beat them, which is fine, but it wasn't until the 3rd or 4th that I needed to. I maxed it out and was getting perfects up until about the 8th level, and then my rating dropped by one rank each time. It took significant replays of earlier levels (boring) and analysis of my strategy to improve my ranks and beat further levels. Then I got a lightbringer and was able to finally advance. 2) Rare units are overpowered (which is fine), but they drop so rarely (buying increases that, but...) and if I'm playing at Fast, I found I often just see the units flash out of existence (not cool). Dropped units should go into a queue or your Unit Bank, with a notification.

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(3)

kds195

Jun. 22, 2012

Under rating threshold (show) this game is pretty amazing

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(2)

oisnot

Jun. 22, 2012

Under rating threshold (show) Nice and fun game! Some of the levels seem to be a bit steeper compared to the previous then others. But that might just be for my unit formation I guess. I liked the lightbringer but not the gamble. Save first, then reload if it took the "wrong" units. Maybe if the player can choose the units it wont be so tedious. And I am hesitant to upgrade my other legendary in case it loses total damage done and kills stat. I just finished a mission where it said I lost 2 units. But in the formation editor I have 51/51 units. I only have one free fion drone. I dont think it counts the ZAC fighters. Did my free fion drone die, respawn and die again?

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(-1)

duebers

Jun. 22, 2012

Under rating threshold (show) There is just one complaint from me, and I don't think I've said this about any game here on Kongregate... but there is just too many units! Many of the towers have repeating elements and it frustrates the hell out of me - I basically ended up with one of every unit because I wanted to see what everything did. I think this is a fantastic game but could of been a lot simpler and user friendly (and in turn, all together more enjoyable).

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(1)

lucaspaulo449

Jun. 22, 2012

Under rating threshold (show) kkkkk halooooooo

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(0)

Cloaked_Goliath

Jun. 22, 2012

Under rating threshold (show) I love the whole build your base up to destroy the ultimate enemy concept. I played everyone of the Enigmata and I thought each of them were great. The bosses visuals are great and non repetitive. Plus it seems so badass how your turrents give other turrents boosts, making it seem like one whole body fighting everything off. I give it a solid 5 but upgrade visuals would be STELLAR haha.

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(3)

mike0178

Jun. 22, 2012

Under rating threshold (show) completely unique, this game is now my all-time-favorite tower defense game! The only improvement i can think of is debugging the game so that enemies killed below the base actualy drop gold. Overall, this game gets a 10/10 from me.

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(1)

Tim_Myth

Jun. 22, 2012

Under rating threshold (show) @kidgamez - Would be really great to see a Sell option that recouped at least some of the funds dumped into towers. This would save countless hours of grinding.

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(-1)

deleteduser

Jun. 22, 2012

Under rating threshold (show) A few minor misspellings, but overall a solid game. 4.89/5.0.

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(3)

dooku841

Jun. 22, 2012

Under rating threshold (show) EPIC GAME!!!

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(4)

Skitto

Jun. 22, 2012

Under rating threshold (show) I have been seeing a problem with the Neg Voiders. It seems like they try to shoot at the enemies and not the debuffed towers in my base.

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(-1)

Sugumi

Jun. 22, 2012

Under rating threshold (show) This is a Tottal Space Game. Thanks to "Kidgamez" For creating Enigmata For us. Its a Space Game with Lots of Boss's And Planet's. Killing These Bosses is Tottal fun And Upgrading And Playing The whole game is Tottaly Cool.

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(3)

ProtonsZero

Jun. 22, 2012

Under rating threshold (show) Sorry, I really liked the Enigmata series, but I can't help but to find the controls on this too hard for a pleasurable play. I take too much damage while managing my units, which are already hard to move around.

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(0)

Thagana

Jun. 22, 2012

Under rating threshold (show)

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(-13)

sekundos

Jun. 22, 2012

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(-10)

sekundos

Jun. 22, 2012

Under rating threshold (show)

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(-7)

XxLTxX

Jun. 22, 2012

Under rating threshold (show)

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(-7)

XxLTxX

Jun. 22, 2012

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(-5)

Hiper32

Jun. 22, 2012

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(-8)

DanishAdley6

Jun. 22, 2012

Under rating threshold (show) hmm mayby 31 i have i want 100

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(-2)

suterla

Jun. 22, 2012

Under rating threshold (show) chargor is very useful try 4 chargor upgrade the range boosters of other towers now you got 20 range boosters you can hit pretty much everything in screen for some towersvery useful and not really expensive :p

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(1)

bhoothnath

Jun. 22, 2012

Under rating threshold (show) amazing!

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(0)

acidDICA

Jun. 22, 2012

Under rating threshold (show) Fion drones really interfere with moving units and (to a lesser extent) checking units' ranges. Please make it so that their hitbox doesn't 'count' when moving other units!

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(1)

strikeoutsrus

Jun. 22, 2012

Under rating threshold (show) @Kansio: I think you need 10k drone kills for the platinum badge.

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(3)

acidDICA

Jun. 22, 2012

Under rating threshold (show) upgrading fion drones can be tricky, since they're constantly moving about. An option to pause the game would be good - allowing us to upgrade them all more easily. Even better would be an additional screen that just lists the drones vertically (with a scroll bar if they get too many) and has the upgrade options horizontally beside.

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(0)

Sadweqtr

Jun. 22, 2012

Under rating threshold (show) I think that this game need to help people put machines in the unit bank and i rate it 3 stars

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(0)

woseshaman

Jun. 22, 2012

Under rating threshold (show) bug: if you delete a unit from unit bank it always counts as a loss even if it's at full health and it says it won't count as a loss

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(4)

Kansio

Jun. 22, 2012

Under rating threshold (show) how much for platinium medal?

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(0)

aoron

Jun. 22, 2012

Under rating threshold (show) I think oblivion should last longer, super machine, but I like it very hard for very little time he has 1400 hp lv 1 so that, for nothing, for about 10 seconds. keep alive this comment please

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(0)

youcantkillheros

Jun. 22, 2012

Under rating threshold (show) Can't stop playing. its a good thing this game allows for you to doze off during the battles and come out on top.

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(3)

suterla

Jun. 22, 2012

Under rating threshold (show) @kaylen i know :p but after you can do that whitout losing bases you really will be MUCH MORE rich(enogon right?:D)and the ranks will increase farrrr better than other for now just farm previous planet til you can do it savve before you play incase you lose something you want to rank up so you can load

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(1)

patmansecondo

Jun. 22, 2012

Under rating threshold (show) Wonderful game. One question: I killed more than 1,500 infected drones in one attempt (and it's reported on the map) but I'm not obtaining the badge...

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(3)

kskrueger

Jun. 22, 2012

Under rating threshold (show) would be nice being able to save formations, then the dragging units is obsolete with every boss. very nice game though!

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(2)

strikeoutsrus

Jun. 22, 2012

Under rating threshold (show) @makapse: they're rare 'drops'. I found 2 tesla so far.

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(1)

CalebM56

Jun. 22, 2012

Under rating threshold (show) On level 13. Celaz, I killed the boss (or maybe one of his minions since they have the same name) before he spawned I guess? and then he became enraged, never spawned, but the game didn't end. My gold generators were still working. I created a save if it needs to be shown.

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(0)

Kaylen

Jun. 22, 2012

Under rating threshold (show) Very very quickly went from 0 losses in mission 8 to getting roflpwned in level 9 with no obvious indications of what changed. The enemy seemed to suddenly have 80,000 hp each, there were almost indestructible enemy healers everywhere, and the boss raged, where previously no boss has been even near half way..

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(1)

NemesisL33T

Jun. 22, 2012

Under rating threshold (show) anyone have a list of rare units? another question, once i activate aries does it stay on?

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(2)

andreidg

Jun. 22, 2012

Under rating threshold (show) there should be new unit like a carrier wich should build auto units( max 3) and has a range where the units should move

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(2)

Serenade_Q

Jun. 22, 2012

Under rating threshold (show)

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(-3)

deleteduser

Jun. 22, 2012

Under rating threshold (show) You can find ultra rares without bonus content, I found a darkness barrier

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(3)

Desssh

Jun. 22, 2012

Under rating threshold (show) To the creator: There's a stacking bug that needs to be fixed. When you select a tower from the menu on the right, if there are towers underneath it, the restriction on placement (to free areas) is not enabled until the tower is moved over a free section. This means anyone can stack as many towers as they want on one square. There needs to be some implementation of a check for valid location when the mouse is released.

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(3)

rugrat

Jun. 22, 2012

Under rating threshold (show) I think the enemy needs to take notes such as get gold and buy some actual good weapons instead of your crummy bosses... ;-) or have everyone attack at once that works too :-)

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(0)

poorchava

Jun. 21, 2012

Under rating threshold (show) I wuld add hotkeys for skills (or persistent taunt mode :))

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(2)

Kyndryd

Jun. 21, 2012

Under rating threshold (show) THANK YOU FORMATION EDITOR !

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(1)

poopyinthepants

Jun. 21, 2012

Under rating threshold (show) Dat Assasin always pullin in tem xploders

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(0)

poopyinthepants

Jun. 21, 2012

Under rating threshold (show) eventually after a while this became a idle game for me. When I typed my essays and stuff I left this on whatever level my base needed no ablities to complete. I maxed out the healers, Gold gens, and walls to block them. Left a couple scorpians to kill some stuff. Fions picked all gold up. Then when I had time level everything up and one the game...

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(0)

generalmike23

Jun. 21, 2012

Under rating threshold (show) the aim here is crap(no offense), when its on the field the turrets don't even aim there...

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(1)

Mjk_cz

Jun. 21, 2012

Under rating threshold (show) marvelous game with grat concept, if i could i would give 6/5.

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(2)

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