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Would be nice if the ability menu didn't slowly reveal and instead instantly popped up, I find myself forever switching between abilities and i find it annoying having to wait for the screen to "do it's thing".
Should just give us access to all abilities in my opinion.
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Awesome game, managed to drag me in for the best of a week! Couple suggestions/comments:
- We could use some on-screen indication of a tower with low health.
- We could have some small indicator for the abilities recharge timers... its very tiresome to be constantly checking.
- We can swap abilities that are on cooldown, meaning I can cast a Drone, swap it to something else, then I have the drone and the new ability available. This defeats the purpose of the ability bar since I can cast them all at my pleasure. Either make it so the entire ability bar is displayed with a click, or make it so I cannot swap abilities that are on cooldown.
- There should be a faster way to earn gold for the more expensive upgrades. I didn't even bother getting the extra drones for my Thor since they where so expensive...
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Here's an idea, include formations! I hate having to move around all my turrets before and after every boss fight, it's frustrating.
Also, I'm going to to sign under Supercrate, how about lil' health bars above the ships?
By the way, love the game!
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protip: get Zakana turrets. i mean, let them make up 1/3 or more of your turrets, and upgrade their "team vigor" as much as you can. the turrets themselves are very powerful, and also can take down shields nicely. but because of the team vigor, all of my turrets are operating at around 200% power.
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For some reason, I don't think that it's possible to stuff 4 lightbringers, 3 ZAC assimilators, a command center, three sanctum beacons, and several turrets within the perimeter of just 8 defensive walls. Look up Lil pony at current ranking 261.
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Tesla= stun, beam unit- Ledgend= can be upgraded to the Lightbringer= high dmg beam unit- Arcane wrath= rapid fire unit, deflecting upgrade- Sanctum beacon= suport healing unit- Infinite fortress = high hp self healing tank unit, so are defensive walls duh x.x- Aries= high dmg beam unit, needs 800k gold+ sacrifice to be activated- Gold generator= generates gold and has upgrades to improve value and duration of gold droped... So far I've only found this rare units. +++
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I don't quite understand the defensive walls, I mean sure they are easier to heal and have more health than the aegis, but the aegis deflects incoming fire
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this is the second TD I've ever played that was actually enjoyable: it feels like you were actually trying to make an enjoyable game, not torment, punish, and harass players with various instances of *fake difficulty*, *the computer is a cheating bleep*, and *prescience is a necessity* as far as improvements go you need to tweak your control system a little bit and auto-collected gold (not powerups) would make so very much more sense (the way it is now is clearly fake difficulty, and poorly implemented at that).
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I LOVE the game. I can't stop playing it. Most important improvements to me would be: 1. A zoom in/out on the playing field. 2. The option to show health bars for each unit; my walls in particular would be very nice to be able to see their health 24/7.
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Need to had a UI that consistently shows the cooldown of a special. So i don't have to freaking pause the game to see...
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perfect, good job, perfect, perfect. overall score good job should even that out to exelent i think but whatever floats your boat i guess..
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ZAC fighters should not count as losses, they are spawned units and refuse to stay still and be healed when i drag them around :(
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Fix the money coin value and decreased of costs of upgrades show, im still getting the same ammount even upgraded at max, but whn i try to upgrade it say a different neccessary ammount plox
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The only thing that bothers me is that when the unit "levels up" all they gain is health, no damage, no range, nothing just a small amount of health. I have never seen a game only improve health with level ups
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Avasa's shield cannot be destroyed, thus making Nyon exist the only weapon that can be used on wave 15. I believe it is not intended.
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could really do with some sort of build mode where the fion drones line up and get out of the frickin way... when you have more than a couple it gets really frustrating
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lol spoiler look in the unit build section and look at the charger it tells you the healing amount and delay but if you look up is it was build in battle it will say
??? it only tells you for level 1
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I haven't finished it yet but from what I've played so far I think it's an excellent game. Familiar enough that it's accessible while different enough that it sets itself apart. A comprehensive catalog of the units you've unlocked and the enemies that you've beaten would be a very welcome addition. I'm giving it a 5/5 because it's already great but there's also a ton of potential here.
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A couple of tips: Keep a good amount of healers, maybe up to 3 at a time, this includes the Sanctum Beacon. Also, invest in the healing wave, and upgrade it fully, because you will need it in tough situations. Other powers to invest in: Mega Blast, Mine Field, and Guardian Orbs. Attack drone can be good for the first few levels, but the ZAC Assimilator makes it obsolete. Try to keep your units defended with Aegis Barriers, and the defensive walls that appear commonly in the first few levels if you replay them. DEFINITELY invest in all the upgrades the ZAC assimilator has to offer, because this can become a great advantage. Some final overall tips: Just because its the first gun, it isn't the worst gun. Tech Center: Get it. You will probably need only one Fion Drone, they're great for generating gold and collecting any money you missed (speaking of generating gold, if you find the gold generator, use it). If you think this was helpful, hit that + so others can see it =D
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Could you introduce a "deep freeze" kind of option. like the unit bank but only accessible out of combat. I like my units but some of them are terrible for fion drones/SW fights and have a full unit bank already.
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you cant sell units because they dont cost money to make them then you can farm off them and cheat your way to having a good base for sw battles
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I was all excited about the female engineer being no big thing, and then I saw the whole promiscuous uniform thing. come ON, guys.
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I just started the game and I already love it. Five stars just for being able to mute it before any sounds are played and my ears are destroyed.
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You should implement the rotating wall feature because I like to take full use of it when I put it on the side that the units are coming towards, not use just half of the wall.
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Somebody please help me figure this out.
I have 2 X=ZAC Assimilators, and both are maxed out in skills and rank, but,
One has 1150 max hp, and the other has 470,
same buffs and everything, no apparent difference
so whats the deal with that?
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Another one, the pausing on this game is unwieldy. I get why you did it, since it allows players to really appreciate their options without ruining the fun, but is it possible to introduce a toggle in a settings menu that'd allow less pausing for minor stuff? Like activating skills and upgrading ships? I'd settle for hotkeys, though.
And finally, two things with the end-of-level upgrades. First, its *VERY* unclear what governs getting new points, and second, the way the unit-limit upgrade reads on that screen, if I max it, I should be getting +12 with each upgrade in-game. The wording is just really really wonky and I think the actual mechanics here are working fine.
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@Krysten & @Kidgamez, one solution for making Fion Drones more responsive is to run a queue on all coins dropped, and assign each Fion drone to the next available coin as coins or Fions become available. It won't fix everything, but it will make buying multiple Fions more satisfying than they are now, where you'll get 3-5 of them all chasing the same fricken coin 5 times in a row.
Another thing, I'm finding that the unit bank is incredibly limiting compared to what the game otherwise encourages. It feels like a game where I should have 3-5 entirely different fleets at my command, but I have only enough unit-bank area to support minor substitutions in my main fleet. Anyway we can upgrade the amount of units kept on layaway? Maybe via a storage container only available from the formation editor?
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If I had the Kreds, I'd definitely be buying the extra content. Not that the content would be particularly worth it, but supporting you guys would.
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Why does a ultimate ranking not give you the acheivement for the ridiculous rank. Stats wise a Ultimate rank is harder.
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People with questions about upgrades or which unit is better than which, etc., go to the forum! the answers are there. http://www.kongregate.com/forums/3-general-gaming/topics/269763-official-enigmata-stellar-war-thread