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Enragement is an annoying game mechanic.
It makes luck a major element of boss fights.
Often what will happen is that a boss will spend most of the fight quite a distance from the base, out of range of the heavy damage dealers, then it gets enraged and punches through rank 7 walls like they're paper.
It's pure luck whether it does that or not. Except that you can force it a little closer by putting an explosion behind it from time to time.
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Wasnt there more music to this? I remember another track being played for the Fion Dump site, like a zombie theme of some sort
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my suggestion would be to have a border for money/unit/power up drops.. i watched thor just for a moment before he flew away off corner screen.. twice T_T
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Great Game. I've played it, gone away for a while, came back, played it, probably three or four times and I'm coming back again.
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don't worry friend ,go to this website ,look for the comment section ,i have posted my base you can use. very sick lol http://enigmatastellarwar.wikia.com/wiki/Core_Blaster
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when i stoped playing dis and came back everything reset and i forgot about text save and i have been at the final level! :( if you have had everything reset after not playing a long time like me then it must have made you rage.
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Yes I finally got an Aries! I was just grabbing gold on Tesire then I saw it. My reaction, "Ooh what's that?" I scroll over it to see. "Oh My God it's an Aries. Finally!!!"
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I noticed that one of my Galaxy Turrets got the red thingamajiggies when I entered the Formation Editor. Soon after, I entered the Fion Drone dump place and guess what? It's still there! LEL
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Could you make it so that you could prioritize certain healing units to heal a specific unit first? E.G. setting a Vira Ultima to heal the Command Base if it was damaged, and over other units? (This would be super-useful in SW battles.)
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I think that if a specific unit is fully upgraded, at max rank, and is at the upgraded version if applicable (e.g. Titan Barrier), there should be a fourth, super-expensive and super-powerful upgrade that could be bought. E.G. for the Darkness Barrier, an upgrade that made it so that Insta-Death had a 2% chance of triggering instead of a 1% chance.