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Here's a short guide to beat Villalobos: (VII walls is used to block his attack) First, he sprays a LOT of darkness-inflicting bullets, to counter this, you have to keep your negative resistant up to 100%. The first thing you want to when you face him is to summon Oblivion to keep him busy while you clean up the non-boss enemy. After that, 1) Always and I mean ALWAYS use 'Aim Here' at Villalobos to prevent your base from attacking his minion (His minion respawns, so it's useless to attack them.) 2) When your defensive wall blocking his attack starts to get low in HP, substitute them for another defensive walls. Repeat these two crucial point until he's obliterated.
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The option to have health bars display over your units would be nice. Or at least have them flash red when they are critically damaged. Most of the time, I'll be playing normally then suddenly half of my station just melts away without warning. It is quite irritating.
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@RIcky Tesire! DO I have to spell it out for you? T-E-S-I-R-E! If you can't get past Tesire then you must really suck and must be a noob.
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@jeanpaulbjorlin did you click the bank button to place it there? that doesn't work, it just places it behind the unit bank button and makes u lose it unless you just happen to find it in a few seconds.
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So cool that I found my first Aries, and then I go to place it, and nothing appears. And it's not in the bank, I wasn't at unit limit, and nothing was destroyed at the end of the round. It just never existed. Bug fix please!
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you can have your walls/fortresses/barriers under such heavy fire that they would degrade in HP even if healed with a nearby Sanctum Beacon/Vira Savior (I don't have Vira Ultimas), and even to the point of death between two successive casts of healing Wave. So yes, the HP are an issue, while they do blink white if at low HP (like monsters), this is often unnoticed with an extreme amount of bling-bling on screen :) So yes, upgrade but support with healers and watch.
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I don't have any issue with units' low health - just upgrade them, guys. My beef is with all the action (and gold) happening off screen ... and all the pointless dialogue!
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Btw, Need to fix, Sometimes the enemies have a extra 0 (Example: Dot blaster has 180 hp, Now has 1800) Or a extra 2 hp or 4 hp: 184, 182 hp for dot blaster
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great but maybe units with low health should glow red, normal,glow red, normal,glow red, normal, glow red, normal,etc,etc,etc
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@Riphacker. I would find that ineffective, since units that are red show that they have been slowed by a Veras Nevo, or Red Sploder.
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There really needs to be a button to make all your units (Old units) to face forward, so then I can put my units around the base perfectly.
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awesome game but theres just one problem I have... high score set on kong! 764 kills! yet have not earned the 300 kill badge yet... 0_o
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I like how people down voted an actual bug...
@vesperbot Never delete a unit from the bank during a normal mission. So clearly that isn't it.
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rares have limits to how many you can have i know a few and most of them are 3 you can have 3 aries,legends/lightbringer,infinite fortress,arcane wrath,vira ultima,darkness barrier and tesla you can have only 2 thor and surprizingly you can have 8 sanctum beacons and gold generators and i believe 10 defensive walls
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Could you please fix the "Lost units" bug where it says you lost units that you didn't. (I think it might occasionally count things like the fighters from ZAC's of the free collector drones.)
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My rares as of now: 3 Lightbringers, 1 Thor, 1 Vira Ultima, 2 Devas Nero (this may or may not be counted), 2 Tesla, 10 Defensive Walls, and 2 Infinite Fortresses.
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these are all the rare units in my base when this comment was made 6 defensive walls 3 tesla 3 lightbringers 2 sanctum beacons 1 aries 1 infinite fortress