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It would be nice if you could ‘organize’ your zac fighters, for example if they keep preventing enemies from getting near your base out of the range of your turrets, then you could ‘tell them’ to get back a bit. Set up formations? Travel in pairs sort of thing? Just an idea. It may help. And it would be nice if we could see the damage they do as well. Thanks. Idea 2: Another idea; Once you’ve upgraded all three upgrades on a turret another fourth updgrade appears? Expensive, and/or compensates for something, for example, ‘increases range by 12% but decreases damage by 10%’??? This could be for each type of turret. Idea 3: Target priority? (eg, target ‘sheilds’, or ‘no sheilds’, ‘most HP’ ect.) This would help because when sheilded enemies are humping my walls my Galaxy turrets likes to shoot them killing my walls. But if there was target priority-ing then they could shoot else where. Sorry its a bit long. I hope improvments can be made :)
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Amazing game, happy to support it. However the UI could benefit greatly from simple improvements:
1. A skillbar (at the bottom or side) to display more skills and cooldowns would greatly decrease the tedium of clicking and pausing to see if a skill has finished its cooldown.
2. Since hotkeys for turrets are essentially worthless after the first 2 minutes of the first level (how often do you build more than 2 units per level?) they should instead be linked to skill slots on the skillbar
3. Scrolling around the map is annoying and causes the game to lag when there are many units on the field. Though this may be difficult for the engine, a zoomed out full field view would resolve this.
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One of my favorite games in the series, though having a unit max of a 100 would make things easier...
Great game though
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- i dont care about visual upgrade, but it would be pretty nice to see which unit is a higher rank since theres just a small "V" or something like that.
- target priority: i see my purple lasers targetting always the wrong target. blue lasers are attacking shielders and my walls are getting bumped by my own lasers.
- as mentioned: a logbook and maybe a dmg and atk speed descr about every unit. i dont know how to build my base cause i dont know which on is good. i kept many blue lasers from start til the end of the game cause they were high lvl.
-collecting drones should get a "collecting quadrant
- very important point is the positioning - sometimes i rlly cry cause theres not enough space for a coretower. the turrets should be adjusted to north at the formation editor, so i can plan better and get a mirror formation.
- why no gold for fion surival? farming is always good.
the game is still very good and i would give a 5+ rating.
you take tower defense to the next level!
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It should be possible to upgrade every unit once it reaches Lv. 7. especially the base should interesting regarding this
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ok, so the red destroyer things are about to kill a sanctum beacon in my base and my lasers are attacking defenders half way across the field, how about target priority to whatever's doing damage
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could you increase the loading speed of SW battles because i want to be able to see the enemy bases rank before i fight them, but i always could browse them from kongregate but that does not show the rank of the enemies base i am still waiting for it to load, its up to 90000 just now
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Zac fighters ---> 56.3 damages (1.7 delay) and 185 hp
X- Zac fighters ---> 56.3 (1.5 delay) and 255 hp
i don't understand how upgrading a Zac assimilator into a X-Zac assimilator would be worth 2.000.000 :s
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Hm. My save progress was deleted and I can't seem to recover my old base. Clicking on sw battle just puts me into a infinite loading screen and I cant click "your submitted bases". I found my base through kongregate http://www.kongregate.com/games/kidgamez/enigmata-stellar-war?swbattle=538328 but I can't recover it from here. Suggestions?
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When many Chargors are in close proximity, they buff eachother repetitively, leaving the other towers just sitting there. Chargors chouldnt charge other Chargors, or even walls for that matter.
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@KingAce89 u can see the stats of units when u put them in the bank. also to see enemy stats make the enemy ghost and then put them in the bank
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Great game ! I just wonder what went through the devs' minds when they added the garbage zone (infected fion thing... time consuming and not fun at all) and the buggy SWbatlle..
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It would be nice if you could ‘organize’ your zac fighters, for example if they keep preventing enemies from getting near your base out of the range of your turrets, then you could ‘tell them’ to get back a bit. Set up formations? Travel in pairs sort of thing? Just an idea. It may help. And it would be nice if we could see the damage they do as well. Thanks. Idea 2: Another idea; Once you’ve upgraded all three upgrades on a turret another fourth updgrade appears? Expensive, and/or compensates for something, for example, ‘increases range by 12% but decreases damage by 10%’???
This could be for each type of turret. Idea 3:
Target priority? (eg, target ‘sheilds’, or ‘no sheilds’, ‘most HP’ ect.) This would help because when sheilded enemies are humping my walls my Galaxy turrets likes to shoot them killing my walls. But if there was target priority-ing then they could shoot else where.
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every time i go on SW battle it takes about a hour to load and it becomes longer everytime someone uploads a other base maybe it should load about 5k and everytime you go into the next 5k it loads them instead
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definitely needs more upgraded versions or different paths for when a unit hits level 4 or 5 not 7 and then maybe they will have an upgraded version no but my suggestion would definitely add more depth to it and increase the strategy in how you would go about the stage and the way you set up your base... just a suggestion to but maybe some more units cuz playing other td games and also other genres can really give you some great ideas for some thanks for reading
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Well that sucks. Just logged on and it seems i have lost my 89m point save... bummer dudes. Not coming back to this one.
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Please fix the SWBattle loadtimes. Over 529k entries and I still cant fight yet, let alone see anything to fight. Solid 9/10. Great soundtrack, could use a few more maps, difficulty is challenging at times but honest. Love the idea and execution was done well. Eager to see if the other towers will get a Rank 7 upgrade as well. Very nice!