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It was a fun game until it became an unwinnable grindfest after losing half my base including my level 6 rare healer.
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A full screen mode perhaps? Ships are kinda small and sometimes it's difficult to micro manage squinting at a small screen.
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I can't help hearing "DERP DERP DERP DERP...HIGHER AND HIGHER...derp derp derp derp...higher and higher" in the middle of soundtrack
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Do yourself a favor, when you get the Ledgend/Lightbringer turret, don't click on the 3rd upgrade immediately. Killed my level VI Scorpion and level VI Korazon. Try doing it in the Formation Editor, put your most valued units in the bank and then upgrade the Lightbringer. I guess I deserved it for not reading what the upgrade does.
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Devestator destroys 3 turrets I've had since level 1... Sweet, I can totally recover that experience, not to mention the 50000$ worth of upgrades.... OH WAIT.
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whats the best level to farm gold?(since high levels, can give more 100% gold than low ones, but gets more time to end...)
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list of towers please? also which towers upgrade to what? i only got 1 aegis to upgrade to titan, is it random? stats of towers?
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Since your loadout goes with you to the next level, it would be cool if I had the option to set my stuff up before going into a level. That way I could spend the boss money I got and make some preparations before heading out to battle :3
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When mousing over the towers in the Unit Bank, it'd be useful to see what upgrades they have. They could appear under the unit info card, like it does when you click on a unit on the base! I think it'd be really useful!
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I was starting to become one of those people that write off every single TD as 'just another TD'. Then, this amazingly refreshing and innovative game came out. Awesome. Thank you so much for this! (by the way, I have followed this series from the beginning, I have loved every moment of game play :D) Keep being awesome!
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This game is fantastic, the only thing I can see wrong is that the song gets fairly old if you try to do it all in one sitting.
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I'm a big fan of TD games, and I'm really enjoying this one too. However, having more information available to the player would be a good idea; I blazed through the first eight planets with barely any casualties, but when I reached Enogon my entire defensive line was obliterated in seconds *and I have no idea why or what I can do to prevent it.*
I guess I just need to grind previous missions until I'm strong enough to steamroll the remaining planets. How boring.
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only 1 request... instead of making an upgrade for more health for your base, why not add a gold regeneration upgrade for maybe 20k?
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Kidgamez, you are amazingly talented!! I think you're quite possibly creating a new genre with this game... Brilliant, I've never liked any TD game as much as I do E:SW.
OK, I have a suggestion, for the skill menu after you click on the red triangle, the skills you have that are equipped and recharging show their recharge meters twice: in the equipped toolbar and in the 'engineering' / 'shop' toolbar. I thought it was a little confusing at first...
how about showing "UPG." for all the icons on the engineering toolbar and the timers only on the equipped bar? what do you think?
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This game is awesome and has HUGE potential.
If the time you're putting on it keeps going the way it is and you keep updating things, this might be one of the most awesome games currently on Kongregate.
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Does the gold generators gold stays on the field buff stack with other gold generators? Thanks in advance for the answer.
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tbh i wanted to quit the game as soon as i saw that after putting all the money in upgrading one "ship" and loosing it i would lose all the upgrades... but then i realized that by repeating the old lvls gives you so much money and that its worth playing them over and over (+ those little ones that catch the gold for you i thought they were useless but i was wrong they helped me a lot together with upgrade for money per seconds).... just my opinion! the game is great with A LOT of upgrades 5/5
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also, a good strag. is to get a few of the chargers to boost your ranges, also, pull the little flyers behind the boss, so its not only pushed towards the main guns, but they dont get shot often.
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The multiplayer part needs work. And like someone else said, there needs to be visual changes when a unit is upgraded. Great concept though; I can see this becoming a top 5 game.