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the only think i can think of thats wrong is that the zac fighters keep the boss out of range of my entire base, so it is harder to defeat because the rage rises too high before i can beat them
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It would be nice if there was an option to put a 'snap grid' on for the units, for those of us who are OCD about placement.
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WOAH i have no idea what happened... one of my titan barriers started flashing red, and for the next 5 levels it had 2x health... clocking in at 946 health 0_o can anyone explain?
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I think the avasa enemies are way too over powered and can destroy my defences way too easily. Defensive walls are really expensive to fully upgrade.
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I love the game, i followed the link to the soundtrack searching for a full version of the "bosses" soundtrack, but couldn't find it, could you give us a link to it as well please ? It's my personal favorite :/.
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upgrading takes too long, in my opinion. i spend more time with upgrades than i do playing the game. could you maybe make a way to say, upgrade a skill 3 times at once or something like that?
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how to quickly train your turrets: make sure you have a decent healing line(3-4 healers) and put the turret you wanna train a bit forward from the others. in harm's way it will get hit more and get tons of exp. funny but it works. the idea i got after seeing how all my walls level up like crazy. just make sure you dont loose the turret. and use the heal skill if they get really low. btw any towers that give +hp help a lot for training ;)
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I have another comment. Is there a way to enable a transparent white background on a tower when moving/placing one? There is already a grid on the board, and with a faint background directly behind the tower on said action would allow me to more accurately place towers together. Certain towers are bigger than others and it can be difficult approximating their area.
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Unconfirmed: legend drops at very high rate at Tesire, Tesla at Zen Blue. got 3 of each in very short succession. didnt have any upgrades to increase rare drops. hope it helps. also it happened once i was over 1mil score ;)
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Developers should be make a "survival map", or anything, like this. Like Fion Drone Dump Site, but with normal enemies. Every 10th wawe can be a boss, and players can earn money with this map. The destroyed turrets and walls will be respawn after the map, so people can't loose it. With this map we can play long time without exit to the "big map", and earn some money. If is this in the game, sorry, i didn't beat the "Zone One" yet. The game is really cool! (but i hope, later will be some new skills)
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this might just be the greatest defense game i've ever played, you really deliver some quality games, thank you so much ^-^
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Just a question for the developer: In the fion drone dump site, do ghost infected fion drones still infect your turrets?
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Love the game, but two things bug me: 1) collecting gold and rare turrets manually - it's annoying and serves no purpose other than giving the player some boring task. Little user interaction is required for actually playing, but only for collecting. 2) customizing the formation is a pita. Once every pixel gets important you try and squeeze and it never fits like you want to. Some grid with different turrets taking different space would go a long way.
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Some suggestions (from others): More upgrades and more visual changes in upgrades, Unit info screen and bestiary, Changeable aiming priority for units, Fullscreen/ better view, Multiselect, Unit controlling (shooting with towers/ controlling battleships, etc.).
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Agh, you should remove the Free Fion Drones from the "Units Lost" section when they get destroyed. Not only do I get a heart attack but it makes getting a high rank damn near impossible.
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We definitely need a Wikia or something. I have absolutely no idea what the Galaxy Cannon or the Aries is, does or how to get them.
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I still can't beat Villalobos (last boss). I have such a nice shielded base but I can't kill him before he enrages. Do I have to move my towers behind him? That would kinda suck...
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@ Radec - The Galaxy Turret does 62 damage every 0.7s compared to a completely un-upgraded Korazon's 56 - upto 412 every 2.8s
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Some Badges: Starter:
Beat Level 3 (Easy) 5 points.
Excellent:
Get 10 Excellent Ratings (Medium) 15 points.
Victor:
Defeat Villabos (Hard) 30 points.
Ultimate Completion:
Get all achievements and get Rediculous Ranking for all levels.
(Impossible) 60 points.
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oh and ps after having lots and lots of gold you can upgrade your units so you can beat your score thats what i meant
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I think you should create some sort of survival level were you just kill your enemies for fun and its endless it will only end if you die and plus so you can have lots and lots of gold after playing the survival mode to beat your score