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I think perhaps the "Aim here" ability does not work, I'm trying to make my weapons concentrate on the boss but they keep taking out the smaller ones first even with the "Aim here" on.
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Hi Everyone. I added a Full Strategy Guide Describing everything about this game, Starting From the Basic controls to the Best Units. It is on Page 12 Of the official forum (link just above best Comments).
Please Rate this up so the info can reach many players, since i dont believe many people Read the forums, But the ANSWERS ARE THERE.
So please rate this up. Thank you, Buliati
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why can't we sell high ranked unites when it become useless and that there is no place in bank, and what about combining them.
and what about if we could save many swbattle s like one with many long-range other with full strong unit... etc.
about the game ; it's really solid 4.5/5
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please provide us with an infinite unit bank. I would love more flexibility and I simply hate deleting all those leveled units when I want to try a different setup.
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i have shields with 800 health fully upgraded with the last turret in the game 50 of them fully upgraded on difficulty of normal and zac fighter spawners fully upgraded same with the main thing...yet i can even get the lasts bosses health down to 3/4...DAFUQ
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whoa! those galaxy turrets (upgrades from the nova turret) gave me a gold medal in infection when before I couldn't get silver
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I have to say it is incredibly effective to put nuclear terras up as far forward as possible in SW battles... they act as grenades.
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I've found a fairly basic combo with two galaxies, three infinite fortresses, and some nyons can take most lightbringers in SW battles...
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pickup bonuses don't last very long, the least they should do is stack up instead of replacing each other ( and yes... i'll be hoping for 3 double attacks so i can hit 8x stronger mwahahha )
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Smaller units can be moved closer to big units than the other way around. You can showcase this by pulling your HQ out of a densely packed area and trying to put it back. Or you might not want to do that, unless you want to spend time moving everything around and rebuilding around the HQ again like I had to :(
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I discovered that a turrets range can only be increased by a maximum of 29 even if you have enough Chargers to increase it to 100.
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[continued]
Upgrade Ledgend to level 7 before buying the Lightbringer upgrade. When leveling up Ledgend and Aries, if it consumes a unit you don't want to lose, load and place that unit in your unit bank to protect it.
Best Units: Lightbringer and Aegis of course, Nylon Exist do more dps than Tesla. Chargers cuz the group buffs. Zakanas have the group damage increase (good) but low dps, they are necessary earlier for their shield removal ability. Vira Savior is better than Sactum (the rare drop). I prefer defensive walls. Fill with Nylon Exist, they have the highest dps of standard guns (unless you're premium). Gold Generators' abilities are good, the 1-5% is the best, the gold display is rounded, don't worry you're getting the bonus (tested). If you get a super rare unit, leave the level and save immediately just in case. Rate this up for others to see if it's helpful.
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Basics: It doesn't matter much which units you get first/in the middle, you'll switch them out later. You can delete units with full hp at any time without it counting as a loss. The 'unit bank' is located on the left side in the center while playing. On the map screen, there is a tab that says 'Achievements', you can get extra upgrade points here, but you must visit this screen to get them. Upgrade your unit limit to max first.
Intermediate: You get rare units by clicking on them when they drop, just like the 2x attack/2x gold/etc powerups. The super rare will drop, they are just super rare. If you want to level up a unit quickly place it were it will take damage, just make sure it doesn't die. You can upgrade Aegis and Zac (only these) at any time after they're level 7 in the unit upgrades there is a green button. It costs 500k or 2kk respectively and only increases hp (100 or 120 respectively) and changes cosmetics. Defensive Walls can be rotated the same way.
[continued]
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The galaxy turrets are hitting for 170 every 0.7s with only a 40% damage boost, which is weird because their base is only like 70 or so.
@Cat Master - You get galaxy cannons by upgrading the level 1 basic tower all the way to VII
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where could i get a list of rare units and what they do? I don't see the point of then infinity fort when we get d walls
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My neg voider is awesome. It has managed to kill a enemy (1 Kill)! I got 3 Aries Towers, same Level (VII), same (full) Upgrades, same firepower bonus, and one of them has still less damage than the others. Even if i swap their places has the same one still a bit less power.
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@ Hybridling: Avasas have indestructible shields, so your own weapons are destroying your own base. Avasas Weapons are not very strong (compared with the other enemy atacks in this level).
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Insanely fun. The twist of being able to build units for free was a big help to making the game NOT feel like a chore, as some defense games do.
You know what I thought would have helped most? An option to make all your units' health bars visible at once. It might slow things down some, but it would sure help me figure out what parts of my base need support and healing.
Thanks!