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damn i spend 1k bb to enter the boss but i was too weak,quit the thinking i was going to have refund.now o bought the boss again and gone offline thinking that when i came back i was going to have a skill point,but just deception
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Dont bother game is endless... Like lot of iddle, very good at first, then slowly boring to nofun at all. Whats the point of playing this game if you have no goal . Could be at least a final boss unlock after all achiev done
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I would love some more balls like make the ones we already have but better and more powerfull with higher scaling per upgrade
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Fun fact: if your screen is too low to fit the hole game in it, you will be playing and waiting for your "shop" to pop out without knowing it was there the hole time..
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Wow. Some of these bosses really, really suck. And that's just some of the early ones. Frankly, I can't see how the incremental upgrades are going to cut it for killing these things. They are just not that powerful, and they are starting to top out pretty early.
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some suggestions: rainbow ball V1: chnages ball type each time it boucnes off walls (or blocks) rainbow ball V2: all balls in one wiht nerfed effects turret ball (green) has low damage from itself but shoots small greenballs towars the highgets group bricks/brick wiht highest hp left (there where the most damage eneeds to be done where it is at it most effective) they lose x% power per bounce until they have no power left (option to automatically kll the mafter they lost x% of total damage to reduce lag) cyanish forzen ball: freezes bricks on hit frozen bricks lose x% hp on thie rnext hit fire ball: bursn brick sno touch burnign bricks constantly loses the fire balls power per 0.25 sec at an continously rate so every 0.01 sec for exmaple it loses 1/25th of th eballs power
laser skill tree reaplcing the 4,1 6,1 and 6,3 could be bigger lasers and faster lasers. chnage/remove 1,3 and 4,3 those are not worth 8 sp 1,3 ould increase plasmaballs speed or dmage a little bit
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How about a rank system for the balls? Each ball after dealing x amount of damage rank up and deal more damage and generate more gold.
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is there a max level or is it endless? and maybe put it so each like hundred levels you could get one more gold per gold brick because it takes forever to get hundreds of gold
Thx
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snowball doesn't make sense. regularly a snowball would break from contact with anything, but not in this game! instead, it upgrades in power and speed! I would recommend to turn snowball into bouncy ball.
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@Hyrulio - That is the mechanic of Black Bricks. Sniper balls start with the ability to damage them at any time, but by default they can only be damaged if every other brick is destroyed. Certain Skills you can buy allow different types of ball to also damage Black Bricks at any time (I'd recommend Scatter and Poison as the initial go-tos after you acquire some Skill Points)
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I should specify - it seems that the black blocks can't be hit until all other blocks are gone, but sometimes they can, or at least one can (normally by a sniper), is this just a glitch or am I missing something?