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Realizing that it's a Beta Mode, I'm curious what the rewards will be for defeating Boss Blocks. Currently, there doesn't appear to be a benefit.
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I'd really like a gold multiplier upgrade aside from the one for completing levels. Gold is kind of the sticking point that slows everything down. Also, once I hit all black tiles, I mentally don't feel like I'm progressing even though I know I am. Visually, it just looks boring. Any chance of more colour?
I'm going to increase gold yield at higher levels in the next update but an upgrade/reward is also a good idea. Definitely want to add more colour to the bricks after level 1,000 too.
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It would be cool if I could see which ball is doing the most dps, and what my total dps is. it would help me decide when an upgrade was worth it and what I should invest in
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another potential bug... orange ball will get stuck on another ball and infinitely spew extra balls because it's an infinite wall bounce. my entire screen is filled with them now. lol
I've just done a minor update that will hopefully resolve this. Can you please let me know if you continue to get this issue (after refreshing the game page)? Thanks.
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When you get to the higher levels there will be a lot of black boxes and not so many of the normal ones.
This makes the sniperballs outperform all the other balls. Maybe you could add some new types of bricks or make the different balls affect the black boxes in different ways. (When u get far enough in the there is no point in using anything but the sniperballs)
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Maybe add more power to the "click". After a prestige it takes quite some time to get to where you were because it takes so long for the 100 power balls to destroy 100 10hp blocks, so maybe adding some functions to the click like an upgrade-able splash function, with upgrade-able range or something. (I'm thinking maybe a prestige bonus, that eventually will cover the entire screen, but wont do enough damage to outdo the balls themselves at higher levels.)
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hmm, the scatter ball(s?) cling to one wall, and shoots out doubles like a machinegun gone crazy. It started at about lvl 30, or about that, and its now lvl 60, still going
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There's a bug where balls get stuck in the wall and just bounce around inside it. Very bad if it's any ball other than scatter ball; the scatter ball will bounce around at insane rates spawning hundreds of small balls that roll over the screen as a wave.
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It would be nice to have the option of upgrading the VAUS laser's mvement speed and fire rate, and not just the power.
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This has a critical weakness shared with a few other "idle" games: it requires having the window focus. If I can't switch to another tab, or merely minimize the window to get it off my background, it's not much of an "idle" game: it requires consistent attention to progress.
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A very minor suggestion, but perhaps you might want to change the poison-ball icon from the 'ionizing-radiation warning' symbol to a more fitting 'biological-hazard' symbol? Just a little bit of flavour, but might be nice ahaha
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Maybe make later lvls harder quicker and in return for more gold per gold block. Now you do multiple lvls per second pretty soon. Maybe some other blocks like bigger blocks that have a lot more hp, blocks that scatter in more blocks once defeated, a rare small and strong block that contains 1 gold. Maybe an option to make time twice as slow which will make gold blocks twice the value? Maybe make the map bigger so there can be more blocks and balls wont seem to go extremely fast?
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Everyone is saying that the sniper ball is OP but i'm at level 11523 and i have 110 balls, 36 Sniper balls that did 43.26B damage, 36 Scatter balls that did 90.52B damage and 38 Cannonballs that did 145,81B damage so it's obviously that cannonball is better(all of them are at 30B-40B cost for power upgrade)
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Fck 1 more. Maybe make different kind of blocks. I think the black blocks make your game unique. Maybe you can make a similar kind of idea for an other block and you can alternate between levels.
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1 more comment XD. Maybe make the gold accumulating increase even if its just at 200 you get 2 or something else like that. You would need to increase god costs too then though. But that makes it so its fun to get higher levels every time you prestige.
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Also maybe something with wich you can unlock more upgrades. More speed or maybe even an other stat for the balls like size. And maybe add some more kinds of balls. And the sniper ball is too op in comparison with the others. Maybe make it so other balls are also viable lategame.
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Maybe make it so that it either says multiply all damage or make it only multiply ball damage. Wording doesnt match what it does in the prestige upgrade menu. Pretty nice idle game though good job man.
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Fails to implement the basic idle mechanic of level difficulty increasing exponentially vs upgrades which are linear. Little reason to reset because you progress faster the higher you level.
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I figured out the algorithm for how much health black bricks have.
L is the current level.
B is the result of how much health each black brick on that level will have.
ceil rounds up a number to the next whole number.
B = L * ceil( (L+1) / 100 )
I'm not sure if that +1 is necessary. If not the equation can be shortened to:
B = L * ceil( L / 100 )
Overall, this means that when black bricks are introduced, they have double the health of normal bricks. After 200 levels, they upgrade to triple. On level 543, each black brick has 3,258 health.
I would be interested to know if I got the actual used equation right or if it's determined in a slightly different way. Hope this helps!
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It is a well designed game. Enjoyable until around prestige 8 or 9. At that point it kind of lost my interest. There really is no more 'goals'. One could purchase more speed or multipliers. Short of that, nothing more really to do. Maybe for 100 Gold, a second laser, increasing in cost. I'm sure there are others who have offered ideas to keep the player locked in. Good game.
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I really like scatter balls.... They do about the same as Sniper balls... I just can't use them, because they slow animation so much... that it takes longer to complete levels than if they were not there at all... So that's too bad.
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If you want the game to truly be left idle... USE A NEW WINDOW and not a new tab. that's the easiest solution some people still haven't thought of.
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should start out with a lower number of max balls, because as-is the upgrade isn't that good. Upgrades for yellow balls should be much cheaper so that it might give them some hope of being usable at all. I don't necessarily know entirely how it works, but considering its the last ball poison ball really sucks. Needs a lot of work for it to become useful possibly a complete rework)
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Also, I wish the game would continue when I click to another tab. I don't want to have to sit there staring at the game while I let it run.
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I'd like an option to increase the strength of the blocks so I can skip levels and earn the same amount of money. You get to the point where your balls are so strong the only reason you don't move through levels really quickly is because you have to wait for the balls to hit all the blocks.