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One complaint I got is that all the black bars are always on the left side. I feel like they should be more centered.
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Someone I was talking to in chat ran into a bug. It was an upgrade bug. He had bought a power upgrade for the canonball and he had 40000 power but it was doing negative damage. It was giving health to bricks.
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A list of how many hits for a given ball type, and how many overall points a given type has, so we can balance which balls to purchase.
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Please check interaction of "Blockbeard" boss and scatter balls. Seems like parent ball gets deleted when spawned ball gets under crosshair.
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If it wouldn't be too much of a bother, maybe a feature in the "Numbers Only Mode" that showed the current health of the Boss Brick you're fighting at the moment.
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The faster the balls go the more they glitch inside of bricks. It doesn't happen on the Edge browser but it does on Waterfox (56.2.7.1 64bit browser) though and the snowball does tend to skip over a brick when glitching through another one
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Is it necessary for an entire level to be full of black bricks nearing 1000 and no regular bricks? I don't see any reason for it, I'd rather there be at least 10-15 black bricks per level. I doubt this is the way it was in real breakout.
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This update made progress nearly impossible. The BB for anything past lvl 40 ruined it. After 2 weeks of play I'm off to find a new game. 1 star.
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The sound effects from the balls hitting the blocks are from the seagulls from finding nemo...Not really...but they sound so similar.
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I suggest making a discord server for this game where we can talk about the game and make suggestions there and you get notified when we make suggestions.
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The clickable powerups should be ontop of the blocks, because when you are at a high level it is difficult to hit them, since they constantly gets covered by blocks
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colored bricks in high levels gives a twist canons are still godd to have but you misht want to have some extra plasma's
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ok so you straight up ruined what might have been a fun game.
1: gold on balls each run is stupid and basically limits strats to 80 of each ball
2: couloured brick in high levels is fine but then all strats becoime plasma+snipe and nothing else even if you revert gold for balls bullshit.
3: one simple mess up like this is a good way to loose enough players that the game dies.
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Bug: When price of sniper ball reaches 2.15B and you buy, then it becomes 393.60M instead of a higher price. If you buy from 393.60M the price becomes 2.15B again and then fluctuates between these two number forever.
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i get that offline gain might not be that big of a deal but when it takes 5 seconds of online time to get the same amount as 12h offline thats just weird. i guess the gain could be locked behind a hard cap but cmon at this point its a useless feature for anyone with a little progress
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I know the black bricks are supposed to be for Boss Bricks or Boss raids, but is there a way you can ease up on them. After a certain point all bricks become black. I don't mind at the minimum 5 per wave but not the entire level being black bricks no offense to any black bricks out there. xD
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I think the black brick tip is a little too easy to miss. I didn't know how the black bricks worked until my second playthrough because I missed it the first time. Somewhere where you can check that kind of information again would be helpful.
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Re-reading my last comment made me realize how poorly I worded it, but it's almost 2 AM and I gotta be at work in 3 hours so... meh. xD
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I like the current preview of the boss mode and I'm looking forward to seeing it fully implemented, but I would definitely prefer better rewards for higher levels first. Gold and cash multipliers in the prestige upgrades would be a huge plus. (Obviously a Gold multiplier would be locked based on progression, first unlock doubles all Gold gains - unlocks at level 1,000; other upgrades appear, each doubling gold gains every 10x levels - level 10,000 then 100,000, etc) Really like this one, and I'm genuinely interested in seeing where this boss mode goes...
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Some suggestions:
1-) Make an option to revert to old ball sounds, fart like sounds are not funny after a while.
2-) Make the starting level equals to ball power multiplier and starting money equal to CASH_BUNUS_COMPLETION times{SUM(1 to STARTING_LEVEL)}
3-) Pink ball effect isn't worth, change the pink gradient to a simple circle with a lower opacity like Radioactive ball
4-) Random pop up Power ups should be on top of all, if it should be hard to click it, then we only need to turn the effects off and it becomes very easy.
5-)Power Ups should have upgrades as well, they lose all meaning after 32x power ball upgrade. We should be able to upgrades its power/effectiveness and time for each of then.
6-) More bricks patterns.
7-) Another Ball type: Like a Critical Ball, that has a chance to destroy any brick in a single hit (even black ones)
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This is probably one of my my most favorite games of all time, but I think that after wave 10000 or so, the gold output should be higher so that after you get to a high level of prestige, It doesn't get boring. Also I think there should be more balls to use instead of only six.
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I recommend changing the save format from base64 to base32 so that not as many people can figure out how do decode it.
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I like idle games and have always been a fan of Breakout type games, I'm enjoying this a great deal. Keep up the good work.
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@Kodiqi You need some way to magnetize or something all the scatter balls at the boss otherwise those balls really slow the game down. Or maybe if you get over a certain number of scatter balls they all target the nearest block or something. It just gets to have way too many way too fast. Also do I get anything from beating them right now? like even part of my 1000 BB back?
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Don't much under stand selling speed just to reduce speed with a random effect that seems to happen the more you increase speed
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Adding an in-game bonus for Achievements would be a good idea. In an Idler, an achievement which is just achieved through time is kinda boring and has no real reward value from knowing i got the achievement.
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there seems to be a hard limit to the number of (split-) balls at around 1009.. making the game lag at the start of new levels looks so fun tho xD...and this could use some more cool + strong special balls maybe a bit slower so you can watch them work :D .. nice idle game tho
The limit is 1,000 but isn't enforced constantly, so sometimes you get a few balls over the limit. Performance starts to decline over 1,000 but maybe I'll add an option to disable the limit with a warning about the lag.
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If you activate the snowball then click a snowball powerup, it spawns a second ball - which is great. But when your activated ball ends after 30s, the second ball resets its speed and damage back to 1.
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question to the dev, do lasers scale with damage multiplier prestige? they don't feel like they do but I would like confirmation seeing as their damage isn't listed anywhere but in the upgrade tab.
Laser damage does multiply with the prestige upgrade, yes. There does need to be more info about damage stats for players though. I need to rework the UI a bit first.
So are they giving bricks health or is it just displaying their damage as being negative? Would you mind posting in the Bug Reporting thread or send me a PM with some details? Thanks.
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It seems that clicking in this game doesn't work very well on a touchpad, I would greatly appreciate if that could be fixed. (I am on a Chromebook)
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The balance between the features is a bit weak: certain balls for instance are not worth investing in, even from the start. You might as well get lots of sniper balls and cannon balls and not worry about the rest. Same with the power ups: why use anything else than money x2?
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If you want the game to keep running while in the background have it on a different window instead of a different tab. It doesn't lose focus this way.
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I must admit I'm confused. I tried the "boss," and it seems like it gives nothing. No extra $, no gold. What is its point? What advantage does it provide?