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An idea if you are accepting them: Place a statistic in the hover over for each ball stating the current 'dps' as calculated by the last 10 seconds of gameplay.
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People: stop complaining about the game not working when the window is minimized or in a non-visible tab. This is a well known limitation of the ***browser***, not the game. Every idle game on this site has this same limitation and there's nothing the developers can do about that.
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imagine if the guy of this game makes a mode where the map gets bigger to a point of pictures of squares and dots flying around lol
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We need tier 2 black blocks, for example a white block that can only be destroyed by breaking all black blocks. Every block is gonna be black late game
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It may not be the most optimal way but there is something satisfying about using the starter balls and just watching them go.
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I changed my mind. Once you go deep enough that all bricks are black bricks, the balances changes up again so sniper is no longer optimal
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You unlock the 'insane speed' mode in this game almost right away. That really diminishes the "idle" aspect of this game because that removes the relaxing aspect of simply watching the game. (Way too much flashing going on to actually be comfortable to watch)
I'd suggest a far more modest speed cap with speed upgrades available on only a FEW of the balls (maybe just one ball). And no global speed upgrades at all. Global power upgrades allow balls to simply melt levels in seconds as it is - levels should really be on screen for long enough to actually SEE what the starting block configuration was.
And... maybe having the lasers go all the way to the corner? And not consistently miss rows?
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Cannons start clumping together along the same trajectory after reaching more than 120 balls. I have 129 cannons, 40 speed, and 120,000dmg and stuck on round 2000+ because it appears I only have 1-3 balls. This was not a problem with 110 cannons.
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Another bug: prestiging from 64 to 128 X ball power did not improve ball power. It is still at 64 X reward, while prestige screen shows next level is 128>256 X ball power. 320 prestige down the drain. >:(
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This game is a very good proof of concept, you have the basics but it have no real content, after a few hours you're done, there's nothing interesting past lvl 1.100, idle games should last months, this one doesn't. You should add much much more content, maybe recursively tougher blocks, for example: start with all white blocks, then some of them are yellow, when you have full yellows then blue, etc, black should appear around lvl 100K or something, maybe special blocks that are immune to certain ball, maybe random gold blocks in normal levels etc. Overall very solid start, but content is non existent. You can get a few ideas from Time Clickers. Good luck.
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It's a fun game, but it is annoying that the game won't play in the background whilst you are on another tab. I thought that was the whole idea of an Idle game
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the basic balls dies very soon after you started playing where snipers and plasma's take place maby introduce a block that needs ateleats an hit from the basicball to turn them into eihter balc or a colored brick
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Nice idle game, can you turn off Level Bonus pop up? It's annoying that we had to click it to make it disappear and then seeing it again after we beat the level.
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perepare to use canonballs again knut right now im lvl 4.5K 25 plasma's 40 snipers 50 canonballs 10 scatters 5 poisoin
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A nice clicker game, with just two tweaks I'd ask for. The Cannonball is so expensive it's nearly impossible to keep up enough damage to smash through anything by those levels, and there's a MASSIVE difference between +50% of a level's cash value versus just $50 times the level number, to the point I guess there's a third thing to ask for if we could somehow get back prestige points if spent on things that aren't worth using them?
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This game is an idle game, yet when changing tab, it takes a break. Come on guys, what the hell? The very basics of an idle game is the possibility to make progress while we're doing something else!
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Each of the balls making their own sounds becomes garbled as ball count increases. Instead, play synchronous ♫ loop tracks for each active ball type (think of LtF's music as speed increases). This game has a great foundation - really looking forward to newest versions!
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what do you get when you break a million bricks? I got the other stuff, but don't wanna wait around for the million brick break.
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I've got 39 cannonballs at max speed. I only can see few of them bouncing, like 5 or 6. This one is a game breaking bug. I wanted to get 110 balls of the same type but nope, only few of them already exist in game. I believe the same bug occurs when comes to purple balls (plasma) I suppose it can happen to every type off ball. Please fix. I really enjoy the game tho
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the black bricks only get dmg after all other bricks are destroyed but snipers would get stuck this way so they still deal dmg to them once you pass level 1100 you will only get black bricks and all ball types will be affective again (in my experience the cannonball gets very strong after this point and i played out the game, got all achievements)
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Those black bricks seem to make a lot of the balls obsolete. Cannonballs don't damage them and plasma balls' splash doesn't hit them.