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Suggestions for this game: Achievements should give rewards (e.g. 1m damage with basic balls doubles basic ball damage) | Silver bricks and diamond bricks in endgame to keep snipers relevant (think the black bricks of black bricks) | Black bricks have less resistances to make snipers less OP in midgame (e.g. plasma splash, poison, and lasers) | Scaling gold of some sort to warrant saving the gold upgrade | Less linear HP scaling so level 5000 isn't easy to get to | Ability to switch between normal and fart sounds | More ball types maybe? (chain lightning (deal damage to touching bricks), teleport (teleports on hit), charge shot (powerful explosion on hit after some time), annihilator (percent damage), and buff (buffs nearby balls on hit) might be good ideas)
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I gotta say this game is pretty nostalgic for me as I love the classic brick break games and I love idle games, and yes I am aware there are a few crappy things within the game but hey it is still a good game. Props to you Kodiqi
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Add a level compressor upgrade, so we can pass x levels in one go, but the bricks also get x times as much health. As it is now a lot of players get TONS of damage and max ball speed up get slowed down by the fact that levels pass by too slowly... when you need hundreds of gold, it just becomes a waiting game since the upgrades stop speeding up progress at all....
Maybe also increase gold output at higher levels so that its worth actually pushing damage. ATM there's no difference between farming to 1000 5 times, vs pushing hard to 5000 once. It just makes all upgrades past level 1500 kinda worthless.
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When I click claim to get the gold, all it does is restart the game. No gold. No prestige tab to use t try and spend it.
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ball facts acn be turne doff already i would like to see speed upgrades max eaarlier if reachign cap earlier lasers coul dget speed upgrades yeah a laser ball would also be nice chalange mode is nice but yelow balls for exmaple are cheap and useless as shit and cost one of the max balls u can use
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Another ball suggestion: upgrade ball: it collects upgrade cubes automatically that it passes through. low damage but high speed. more of a utility ball
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New Ball: Laser ball fires a laser for 10% damage in a random direction when bouncing off of bricks
QoL: option to turn off balls facts that we have already seen/level money bonuses
Gold Changes: I would suggest increase the rate of gold gains as well as the cost of upgrades. Maybe something like 1 gold per 20 for level 1-100, then increasing to 2 gold per 20 for 101-500, then 3 gold per 20 for 501-1000, then 4 gold per 20 1001-5000, 5 gold per 20 5001-10000, then increase gold per 20 by 1 every 5000 after that. To balance for this I would add some exponential scaling to gold price and gold brick health.
New modes: challenges that start to unlock after level 1000 or so. Like a yellow ball only challenge to reach x level within a certain amount of time and when you complete you start with a free yellow ball every prestige or other challenges along that vein.
I hope this wasn't uninvited, I like the game where its at now and I hoe you add more to it.
Part 2
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Hi Kodiqi, I really enjoyed the game. simple premise and fun little graphics. I don't know if you have any plans on updating it further, maybe adding some late level stuff but if you do I have some ideas to throw out here that I hope you don't mind.
New upgrade ideas: permanent money multiplier, starting at 1.1x and increasing by .1x with each upgrade.
Increased top level upgrades, each level allows one more of upgrades to speed/range before maxing out for all balls.
More power-up uses
increase power-up duration
upgrades to the power-ups (scatter click releases more balls per click, initial snowball speed faster, money/gold multiplier increase, etc.)
increased rate of power-up boxes.
laser movement speed/laser fire rate
more laser upgrades (adding additional laser points off the orange boxes on each laser and then upgrade the middle laser to shoot 2 then 3 lasers in a V and W shapes respectively.
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A little feedback from some1 who plays on PC only idle and incremental games.
first of all, great one !, secondly, if finish all the achievements counts as finishing game, then i did it in less than 5 hours.
sniper ball is too good, once i reach sniper, i drop everything else, and there is no need for the "higher" 3 balls.
linear growth of bricks HP is too bad, with snipers only i reach lvl ~800-1000 in under 10 minutes approximately
besides unlocking lasers, and few points here and there, there is no big motivation to prestige, i can go on, and on without the need of more multipliers
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Poison balls also break black bricks. Not only that, but when bricks are poisoned, they're vulnerable to everything else. You don't have to rely on just snipers!
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I do not get the Lasers, they get useless so fast. They do not damage black blocks an hence are irrelevant for any real run... Might want to change this or maybe i do not understand the purpose of them.
Sniper Balls are OP for a long term challenge either nerf them or rethink your cost lvl for them.
Some more hooks for the "late" game maybe, different gold values, higher rewards for harder to break gold bars maybe...
All in all a fun little game. great way to pass some time 4.5/5 Stars ;)
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Funny: The speed of the balls is somehow related to the Hz of the monitor. Play it on a 144Hz Monitor and get a massive speeeed-boost :-)
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The sniper balls are just too good. Most cost efficient by a long shot even before you made them also the best against black blocks.
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I noticed there a glitch where if you collect more then 100 golden brick it wont count when you prestige cause I had about 152 and lvl1998 and I went to prestige and I claim 0
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It would be nice if higher gold levels gave more gold. As it is, there's no advantage whatsoever to the gold powerup - might as well click it as soon as you start the run and the first gold block will be worth 2. If they were worth different amounts, there would be some strategy to when you played it.
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I'd like a timer between each prestige. it would make things a bit more interesting to see how quickly you can get through each level
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You can get all the achievements in a few days and there isn't much to do after that. I wish there was more to achieve, maybe even the possibility to transcend. At this point for me there doesn't look like there's much more to accomplish :P
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two options for laser that would be nice. 1. turn them off. 2. perks for variable angles of fire. actually a third idea being able to speed of firing at cost of power.
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The cannon balls strength is with prestige multipliers. 2x gets you through level 200 unupgraded outside of sniper blocks. 4x gets you through level 400 unupgraded.
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It was a nice when it said how long it took to get the level 100. Would be cool if it kept a list of your time to 100 for each prestige so could marvel as your speed increase from taking 40 minutes to taking 5, for example.
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Slow start to the game, but seems to be progressing more quickly. Will comment with any suggestions and bug reports if I encounter them.
Love the game, though. Neat take on the idle/clicker combo.
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An auto-buy option would be great, for example for automatic upgrading a certain kind of balls whenever I have enough money, up to a certain level, or something similar.