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You should make it to where if you can have enough money you should be able to buy the max upgrade with the money you have
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Possible suggestion is when having the game in "numbers only mode" while fighting a block boss, instead of just being able to see how many balls are active, another informative tab could be the block boss's health. When fighting a block boss and moving to number mode it seems pointless to really know what is happening or how close I am to defeating them. I do not really care how many balls I have active lol.
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Somehow i recognize the boss portraits they're are from a fantastic mobile game i dont remember really what the game name is but the dev is a very nice guy
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Not sure why, but "prestige" doesn't work for me. I'm on level 608, and it says "Claim infinity gold on reset" and the CLAIM button does nothing. No, I haven't fiddled anything. What's stopping me from prestiging back to level 1 with 0 balls ?
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Finally, the games visuals are NOT conducive to the sound design. I'm on 150 balls right now, if I enable sound I will either get a ridiculous chorus of bleeps and bloops, or 2 seconds of what sounds like static (the new sound effects - I won't spoil what they are for you) before the sound crashes. Finally, while the visuals are interesting and a throwback to Breakout, Arkanoid, etc, as you progress, the game performance drops exponentially, while I can currently run the game on "low" effects, I'm certain that I will soon have to move into "no effects" where I just have text messages telling me the number of bricks remaining, which completely removes what differentiates this idle game from others. In short, ambitious game, but still needs work.
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Disclaimer: I had to split this into two comments; sorry for the length, but I wanted to give the devs comprehensive feedback, since I really liked this game when I started playing.Interesting premise on visuals for an idle game, but it quickly grows tedious. The skill point system in particular is flawed. You fight one boss and get a skill point which is great! You then fight 3 bosses (the first now has 2 lives) and get 1 skill point...Ok some diminishing returns...fine. You then fight 6 bosses (boss 1 x 3, boss 2 x 2, boss 3 x 1) and get one skill point. And this pattern keeps going and going. As it stands I'm currently on boss 13, which means I will need to grind through 91 bosses for a single skill point, provided that the game does in fact follow the pattern, I've outlined. Too much grind for too little return; either up skill points, or lower the number of bosses you need to fight.
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the target freeze hitbox is insane, the hitbox is like 2x the size of the actual target box, and the countdown timers it says "3 seconds = heals 1% hp" it's like 10 seconds :Y
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if dev ever comes back to this amazing game, i would like for actual levels to pass while idling. not just gaining money.
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Over all i think this is a fantastic game, but the first boss brick is a bit over kill and the achievements get you nothing. is there a plan for these to change? 9/10
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the only thing I could say would be to add more balls into the game, like an ultra fastball, a support ball or something
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Found a bug, I hadn't played in a while, came back and when I went to reset it said "reset for infinity gold" and when I tried to press it, it didn't prestige, just didn't do anything...
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I wish there was a way to force the game to cap at 500 balls or something. I have 700 scatter ball single hits slowing my computer in the boss battles.