Under rating threshold (hideshow)
I would presume splash damage to mean damage to surrounding bricks. Even with upgrades to range, my plasma balls are doing no such thing. (That's what she said.)
Under rating threshold (hideshow)
Random fun facts: I did enjoy some of them - but can you please make it so that we only read each one a single time. A funny fact isn't funny if you keep reading it again and again.
Under rating threshold (hideshow)
At very high level, you want to spread your balls between Sniper and Scatter.
Plasma is only OP on early game.
Canonball and Poison ball just cant keep up with black brick.
Under rating threshold (hideshow)
I think it would be cool when the canonball even goes thorugh when the target has higher life. Example: 50 Damage 51 Life, 1 Life left... Because when the damage is lower than the life now... you just have 1 high damage normal ball for much money...
Under rating threshold (hideshow)
Solid game. Quite a bit of fun. 'd like to double gold for every 100 levels, as a sort of milestone, and to help speed things up a little bit. But aside from that it's quite a lot of fun to play.
Under rating threshold (hideshow)
An interesting take on an idle game... It would be nice if the game screen was a little smaller so I could see everything and some more stage layouts would be nice.
Under rating threshold (hideshow)
Plasma balls are very nice for their ability to instantly erase 80% of each new level, however. (Provided you have effects active, that is.)
Under rating threshold (hideshow)
The sniper balls were good enough without the "black brick" mechanic. With the black bricks around, they're just about the only balls worth having.
Under rating threshold (hideshow)
Ah... the damage from the plasma balls only seems to work with the effects on. When you can't see the explosions apparently they don't do damage.
Under rating threshold (hideshow)
The splash damage on the plasma balls should actually exist. As it is, with 2 Range upgrades (and a damage of 6, 25% of which is at least 1 whole point) they're hitting bricks and only ever doing damage to that one brick.