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Awesome game, love the upgrades and how Kongpanions can be used, but it's really hard to tell when there's a balloon coming up.
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After a really short amount of time, you're able to completely sustain momentum, removing all challenge and making the game merely tedious. But I do love the cookie button!
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Well. 5 stars and Favourited. Haven't played the game yet . But the cookie button... oohhhh that button. my game is running and negative FPS right now because of how many cookies are on my screen right now.
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Hey you should really make this into a "special" kongpanion, and if you get a certain badge (if there's going to be any) in this game you unlock a regular armadillo kongpanion, but if you complete all badges you get a shiny one.
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5/5 Awesome game! I haven't seen this upgrade mechinism since Elephant Quest. Good music. 200 multiplier for all 4 power generators.
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The first launch on which I made it past 100,000 feet was also the first on which I made it past 500,000 feet. After 500,000 I deliberately let myself crash; Total Objects and Fuel Recharge were high enough that I was never going to stop naturally.
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not enough variety of objects, gets boring before you max, and coin magnets only work below ~25 mph. I love the kong kompanion usage. a few +6 from shiny has a HUGE effect.
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Quote from Tasselfoot from Give Up, "If you give up now, you will get free cookies." In this game, FREE COOKIES BUTTON! I HAVE BEEN WAITING TILL THIS MOMENT!
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My longest run was 17 minutes and I only have just over half the upgrades. (if you see what happened (through the link) below that added only about a minute)
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With Refuel Speed, Total Objects and Bouncyness all at least between 10-15, you can keep it up indefinitely. You'll mostly travel as ball, using the rocket mainly to keep speed high and to make sure you hit a mine/trampoline whenever you slow down or when you're traveling horizontally and too close to the ground. A distance of 600k while running 19 coin bonus and 15 magnet nets about 9.5m (<500k distance, rest from coins), allowing you to buy almost the entire upgrade board.
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Also, though I have no real complaint, sometimes you randomly unlock Kongpanions off of screens. I don't really know what causes it, as it happened once in beta and now, but this time I hadn't even bought anything that would lead to it. I actually had just unlocked another screen, though.
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The amount of launches, springs, perfect launches, mines, and balloons is extremely excessive. Got all of the upgrades in 42, and all other achievements in 48
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Armadillo with a floating entourage of creatures with arms still flies out of a cannon rather than having some of the many flying creatures carry him, seems legitimate.
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It would be cool if you could buy things with your money. even with all the upgrades maxed out you dont come close to having max of every stat, so what if you could spend exp or money on items in a shop, like a bigger rocket, hats or clothes, etc.
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Just ran into another bug. My forward velocity is 0, but my bounciness is maxed so Im just dribbling like a basketball. :)
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1) Gets very grindy after ~50 launches. By that point the upgrades seem meaningless. 2) Not sure what the XP is for. 3) Getting coins does not scale the way best height and best distance do. It is far, far better to use kongpanions that help launch and thrust than bother with magnets and coin bonuses. 4) Balloons destroy your speed too much. It is frustrating to get a max launch with 4 power generators, hit a balloon or two and only be doing ~26 kph before you even hit the ground. Maybe the XP could be used to upgrade the rocket to have a pointy nose? 5) More objects doesnt seem to be a bonus. Given the massive negative effect balloons have on your speed and a lack of any bonus objects to hit in the air I try to avoid adding objects.
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Just had a bug where my run ended mid-air. My forward velocity was .22 and my run was about to end when I inched forward just enough to hit a spring. I am guessing my forward velocity hit the threshold to end the game while I was in the air and there was no check done to ensure that I was actually on the ground.
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Great game! They are all sooo cute! But may you fix the API? It shows the best run in Best Height and the best height in Best Run section.
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3rd and final suggestion. After ~250,000ft you should start introducing obstacles, purely negative stuff, nothing that instantly ends the run but just halves the speeds like currently missing stuff and can we have a No Kongpanion slot on each T.V.
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Two options to fix the "balloon at full speed with no chance to avoid it": #1) zoom out as you increase speed, or #2) on the vertical scale on the right, have a little icon showing the position of any upcoming balloons that will intercept your screen - could be a "!" or a balloon icon possibly