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yes, but he's trying to make himself seem like a staff member... it's one thing to transcend and another thing to copy.
Plus, he's chaining that same message...
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umm... to "Barrack Obama" you do know that impersonating staff will get you IP banned, right?
You also know that it is against the law...
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Not sure what could be done about this, but I'm level 9 and very tired of seeing "You opponent has left the game/You have been kicked from the game" every time I try to start a match.
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i just noticed, when you unlock a card, under the "what can this do" part, it says that it can be used in the card game that's coming out this year... but it's already out.
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I HATE IT WHEN YOUR BEATING SOMEONE AND THEY NO THEYRE GOING TO LOSE SO THEY TAKE FOREVER TO GO JUST TO WASTE YOUR TIME
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fr0stdrag0n is an example of why we need some way to stop stallers. He was a sore loser and started to stall and when he was to be defeated he closed the window so I had to wait for the timer to go off. If you run the timer for choosing distance your time for choosing attack should be cut by that time. If you take too much time for the attack, it should cut the movement counter down.
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that is the point of yoshiro. you sacrifice health and defense for speed. you just need a better strategy against him.
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I think that Yorishus rising dragon is to fast. My guy cant even get in a decent attack before being half health. In fact, all of his attacks are over 7 speed, most people dont even have an attack with seven speed. This makes his a little un blanaced. His attacks arent that strong but the hit so much faster and cost less so he can just keep using them.
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Not quite as good as sgtsasuke, but I scored my first card on my 5th win.
milskidasith: I agree, I've had lousy matches cause I couldn't figure out what the other guy was doing, and I had 1 where I just knew every move the other guy wanted to make. Best match ever.
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heres an idea: every ten levels or so, you should get some badass card, but you should only be able to get that card once
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Hate: It's not the games fault you manage to misread the opponent, have your attack evaded, and then get hit by a higher speed attack.
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The one thing i dislike is how turns are set up. They will change players, i lose 50 or so nrg and they get the first attack with the new player. SUX bad...
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Jose, the game is constantly being balanced. If you think that a move is overpowered, send a feedback, but no move really costs low energy and does a lot of damage.
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lots of fun. only part that i dont like is that some moves are so good and cost so little energy. maybe tweak the card effects a little if you find that one move is way too good?
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some example:
nokka double account: Riippanokka
qopqo7 double account: 7poqoq
it's kinda fun trying to figure out who is using double accounts to farm cards and levels
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meh, player like nokka is a cheater, he uses double account and private match so he can farms K-cards, no wonder some noobs is getting like 60++ wins on a single day..
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@Kernest
it can seriously screw you if you power attack (say with chi blast) at the right time, but miss simply because of a 3% miss chance. It can also screw you if that apparently 5% miss chance makes you miss 4 times in a row. Which happens way too often.
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Dudes... You got wrong strategy if 1 miss makes you lose the game, only place where it should screw you up is both at 1Hp, you´re faster but you miss... No other cases. Period.
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The Dashing strike would've taken out the character, instead I got nailed with a True Shot. Totally turned the entire tide of the game.
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It keeps glitching. I press quickbattle and then when I get one I hit ready. Nothing happens so I press leave and then it says I lost!
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I just missed a 95 percent dashing strike, this is like the 4th match in a row I've missed a move like that. It takes away all the strategy.
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Maggotheart, the only complaint I have is that an attack like Vanessa's make the strategy aspect about switching players out completely useless.
Oh yeah, and too many times I've seen games won or lost because Pileblunker or Open Palm moves with like 90-95 percent chance to hit have missed. It takes a few turns of strategy to set up hitting someone with Pileblunker, and suddenly it misses and you've lost the match.
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i think they should make it so when a char dies and you have to call another one to the field you cannot immediatly switgh him with another one