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Definintely need to be able to have at least one switch of starter cards. When you first choose them you have no idea what you are doing...its only once you start to play a few gmes that you realise which characters and stat cards you would want.
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zina's eye of the tiger is off balance, the energy to strength is way out of wack, the energy should be lower to about 60 at least...
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It would be interesting to have a type of game where you offer a card up for ante. It would be cool to have a card that has a high defense and low, if any attacks, but have special effects for its attacks.
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RandomTaskMan: You should probably then switch to a character with decent physical defense, and it hardly does any damage.
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Andromeda or whatever is broken. from what i can see Rain of arrows does a bunch load of damage and it easy for her to get far and just launch it all the time
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Just played it for the 1st time.
I think the art is really nice! But maybe you could make it even more beautiful adding extra character "positions" (for example: one art for "defense/absortion" and one for "attack").
I'll keep playing and leaving my impressions on the game... ;)
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it would be pretty damn cool if you the cards you earned (not the starters) can level up! and maybe if you had a level overall so that when you face someone you youll know if he has higher level cards than you or something like that! i think the game would be a lot more interesting with some experience points or leveling (:
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There needs to be some way to pick up older cards than just the starter cards. The game becomes pretty imbalanced otherwise. This is especially important if you ever plan on doing balance tweaks later as cards people chose as their starter cards getting nerfed would be pretty crushing.
Other than that the only suggestion I have is agreeing with the random starting positioning and that there should be more than 3 cards in a 3 card deck to provide a little variety. It'll get pretty stagnant when you see the same 3 cards every time.
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Gameplay seems to run smoother, believe it or not, on High quality. On low or medium, I often get loading screens and false disconnect errors. Other than that, it seems to have gotten better over time.
Also, has anyone else died to a dark magic attack while your person has a Death Mask? Made me furious, it's supposed to be a 100% "You can't die to dark magic", no?
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What about starting matches w/ a random close/far positioning...changes the balance of starting cards some plus makes the "random all or random your" card selections more worthwhile
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@Danking re: lag
The game slowing more and more over time is not a problem with server-side lag but, instead, I'd think is more indicative of some kind of memory leak.
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I think that the game speed should be increased, it laggs gradually more and more over time.
The toturial should be better, what about a test match?
The last thing is that the touch of doom doesn't work if the enemy player changes card and then changes back to it.
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We should definitely be able to change our "starter" deck cards.
Touch of Doom is too powerful.
I'm not sure the dodge percentage is being calculated correctly. Almost every character with the feather seems to dodge a lot more than 25%
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When "Ninja-port" work faster than opponent's short distance attack, that short distance attack will be cancel is better
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If disconnecting prevents your opponent from getting a win, then stats should show how many times a person has disconnected.
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The Decks are too stacked. I think it'd be better if a 3v3 deck had 6 cards in it that it randomly selected 3 from. (5v5 would be 10) that way you can still plan out your deck a little but it prevents constant stacking of the best cards.
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The "scores" panel on the right is screwy. Apparently, the only way to check my score is for some friendly person to tell it to me in game!
Sometimes my daily score is as much as my all-time score. Sometimes its more.
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I would like the life and energy gauge to change when the damage/heal numbers appear and not after the turns are finished.
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I came up with another idea. You can add a "Tournament Mode". Number of players could compete in, for example, a knock-off mode. That would be fun:)
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@rppxx: above your deckt here is tabs your deck, game log, enemy deck, enemy card attacks
click on the last one enemy card attcks
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Public version is up! Check it out now - there are a couple of minor changes which are _really cool_.
http://www.kongregate.com/games/BenV/kongaiLaunch
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My biggest problem with the game is how random it is. I'd like to have something that reduces the amount of randomness, like the 50%s on so many things.
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@rpxx re: card list
No, there's no one that I know of. You pretty much just have to puzzle over the cards until you figure it out. Single player is a good place to do it, just play random matches until you've seen all the cards.
Now, IF we had actual Kongai forums then you can rest assured that someone - maybe even me - would be so kind as to write down all that information and post it up.
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Is there a list of cards and their attacks anywhere? I find myself unwilling to play multiplayer because I don't want to waste someone's time while I puzzle over what their card can do.
Also, is there any way that Kongregate levels can give some advantage within the game? Since they are useless otherwise, it seems like Kongai should at least give you some kind of bonus for them.