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The excitement of getting a new card would be diminished if cards were easier to get. Plus, instant gratification is unhealthy. So are expectations of entitlement. A difficult goal is much more gratifying to reach than a simple one. Therefore, cards should not be easier to get.
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I can't seem to find a way how this game encourages you to play more from the point when you have around 10 cards. All you do from that point on is construct a single tactical scheme with items and characters and repeat it indefinitely. You do not become a better player and you do not get any more items that actually mean something to you because all items and characters are somewhat equal... I want to play, just give me INCENTIVE.
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i save my witch for last and hopefully my opponent only has one guy left and i use witches curse and while I'm waiting my three turns i use witches curse which hits the enemy and heals me.
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New Badge!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! At this game!!!!!!!!!!!!!!!!
I'm not challenge at the badges
Seriously!!!!!!!!!!!!
=)
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This is the scenario for every match i have ever played. is he gonna switch out you think he is ok intercept aww he didnt even though he cant attack he didnt switch out now whats he gonna do ok hes gonna attack you ok since he can do his power move now im gonna switch out oh no he intercept its ok i still got half health ill use my attack move on him no wait now hes gonna switch out ill intercept OH no he didnt switch out now he has his power move again well here is my 50/50 chance of winning is he gonna try to intercept again maybe i dont know eni meni mini CRAP he intercepted me again ARRRRGGGGHHHHHH. im sick of these 50/50 scenarios. thats all the game is will he wont he 50/50 chances of switches and intercepts with a few litte nuggets of actualy strategy.
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grrrr, deck names. i cant find a unique one, even when i put '>my full name, middle names an all<'s first deck, yay im awesome :P' as a name! bleh. great game, though
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MR-VIN is obviously inspired by Marvin the depressed robot from the Hitchhiker's guide to the galaxy series by Douglas Adams (I thought people didn't read books anymore).
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My deck:
----Globar Mark with Z-phase(half damage/energy convertion). Put him first and dont worry about him. Just try to deal massive damages over short time. Machine gun arm and death blossoom is the best.----- Then the next should be Fallen Knight Ratbone+flagon. Try to survive with him. Use healing as much as you can, even double switch to use heros flagon when needed. Donw worry about the healing amage to you last card cause theres a trick:------ Knight Gunbjom and knight,s emblem to make sure he dont take damage from Ratbone,s healing. If you have to use your last card use ice shards and cold steel axe to finish them off. Dont use helmet ram unless it will K0, if it aint gonna make k0 rest instead and use cold steel axe.
----Good luck!!!-----
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Wow, sometimes the RNG doesn't seem like it's random sometimes. Stunned by Zina three times in a row and forced to take team attacks.
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I hate people who take the whole time to think what should they do even if their is is just one option for them.+ if you agree