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Great game! So much strategy and anticipation involved. My one gripe is the awarding of cards. After 30 wins and not seeing any sort of reward it is a bit frustrating. RNG awards are something that is frustrating for the user. I can understand not wanting people to get all of the cards within a week of the game being released, but without some sort of incentive to drive for, for example a point system based on winning that would allow the purchase of cards, I think people will get frustrated with the inability to upgrade their decks and try new things. Other than that fantastic job guys!
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Tafari *NEEDS* to be nerfed: he has good hp (80), nice resistances, *unbeatable* initiative, +30% dodge when hidden, 45 damage with a trap (jeez!!), blocks your escape (in a game based on fleeing that is really a balance killer: if you're stuck with a char that can't beat him you *DIE*), can atack both close range and at distance, and possess a instakill attack...
I mean, that's TOO MUCH. Nerf him, it's unfair to play against him.
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Phoebes Attack Power Lash is Overpowered
it costs the Same as Trueshot for example but does more damage and stund for one round wich is most of the Times a one hit kill
please fix that
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Reason why you cant trade cards is because people could duplicate the best cards by making new account then trade loads of them for the cards they dont have or get card by making duplicate accounts so they get there cards.
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Okay why no duplicate cards. Thats unfair to the people who picked the card as a starter, or won it another way! At least let us trade cards if duplicates are not allowed (or allow duplicates...)
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During the Disconnect screen, add a TIE option instead of just victory so that we can at least be fair when the server disses us.
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Suggestion: When you level up, you should be able to either swap a card or be rewarded w/ a card either randomly or by letting us choose. Some of us would like to have cards that are no longer available and would like a way to earn those.
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Just an idea, to compensate for the fact that like 5v5 matches take longer than 3v3 matches. As an incentive to get people to play them why not give them a 5% chance or even a 6% chance to win a card from winning?
If people are still hunting for cards, they essentially have no reason to play 5v5 since its time-inefficient.
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If Kongai is in the #1 place of the weekly or monthly competition, they will disqualify themselves from the contest. Assuming that, I hope people rate and comment about the game, not its placement in the contest, which will be dealt with when it ends.
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oh no i have found 2 BUGs, the first: i won 2 times and it said: U LOSE!!! and the second i couldnt see the clock and my enemy neither... btw im lvl 4
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I actually sorta like it, I agree with a few views, especially at it being at this stage after 18 months, but either way, I still sorta enjoy it, so a 4/5 from me.
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Just ok. Could be a lot better. For example you could buy/sell/trade cards, add animations, or make it to where you could play a specific freind on kongregate. 2/5
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This is one of the most unbalenced and laggy games I've ever played... Its only rated so highly because its owned by the site.
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great game 5/5 . i think it needs a team battle option where u an have 2 teams of 2 players fight. another cool idea would be a "betting" match where each player can put up a card for a stake battle.
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Good game, but has lag issues and takes way to long to extra cards. Also, you need to be able to re-pick your starters after the first battle, as i picked really bad ones.
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all of you who keep saying there needs to be more cards, they are released on the website each week. you do a challenge and earn the card.
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Why is it that when someone leaves because I'm beating him badly, that it counts as a loss for me? That makes absolutely no sense.
1/5 till you guys get this whole "leaving" thing figured out.