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heres an idea: every ten levels or so, you should get some badass card, but you should only be able to get that card once
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Hate: It's not the games fault you manage to misread the opponent, have your attack evaded, and then get hit by a higher speed attack.
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The one thing i dislike is how turns are set up. They will change players, i lose 50 or so nrg and they get the first attack with the new player. SUX bad...
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Jose, the game is constantly being balanced. If you think that a move is overpowered, send a feedback, but no move really costs low energy and does a lot of damage.
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lots of fun. only part that i dont like is that some moves are so good and cost so little energy. maybe tweak the card effects a little if you find that one move is way too good?
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some example:
nokka double account: Riippanokka
qopqo7 double account: 7poqoq
it's kinda fun trying to figure out who is using double accounts to farm cards and levels
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meh, player like nokka is a cheater, he uses double account and private match so he can farms K-cards, no wonder some noobs is getting like 60++ wins on a single day..
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@Kernest
it can seriously screw you if you power attack (say with chi blast) at the right time, but miss simply because of a 3% miss chance. It can also screw you if that apparently 5% miss chance makes you miss 4 times in a row. Which happens way too often.
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Dudes... You got wrong strategy if 1 miss makes you lose the game, only place where it should screw you up is both at 1Hp, you´re faster but you miss... No other cases. Period.
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The Dashing strike would've taken out the character, instead I got nailed with a True Shot. Totally turned the entire tide of the game.
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It keeps glitching. I press quickbattle and then when I get one I hit ready. Nothing happens so I press leave and then it says I lost!
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I just missed a 95 percent dashing strike, this is like the 4th match in a row I've missed a move like that. It takes away all the strategy.
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Maggotheart, the only complaint I have is that an attack like Vanessa's make the strategy aspect about switching players out completely useless.
Oh yeah, and too many times I've seen games won or lost because Pileblunker or Open Palm moves with like 90-95 percent chance to hit have missed. It takes a few turns of strategy to set up hitting someone with Pileblunker, and suddenly it misses and you've lost the match.
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i think they should make it so when a char dies and you have to call another one to the field you cannot immediatly switgh him with another one
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Unknown, its an opinion, but its not entirely serious, I didnt really mean the "seriously" in theother post. But really, two different styles of characters dont reall fit in much in my opinion.
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Honestly, I think this game is great and doesn't need many updates. Animating the character's when attacking or switching poses would just kill the look of the game. If this was a real card game with real cards, you wouldn't be able to move the characters around. Also, on the new set of cards coming out, the idea of more cards is great but a different style of drawing will just make the game more diverse. Seriously, Kongai sounds like hentai, and therefore should keep with the almost revealing anime stlye females and anime style males.
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Welcome: One hit kills only apply if you are stupid enough to stay in against a power move with a good chance to critical.
FirstfromHell, switching IS strategy. You are just being a scrub. If you want to lose by limiting yourself with abitrary, self defined rules, fine. But until you realize that you should do whatever it takes to win, you will always be a failure.
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okay ppl who switch alot listen....Switching every turn isnt stratagy its nub power i had 10 ppl do it and say its stratagy..Its being dum, nubby, and annoying..!!!So stop i t!!