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@ galcohen:
the game seems to be designed with multiplayer in mind, and i forgive the game for not having such good AI, because it excels at multiplayer
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Awall1990: That's the point. The core gameplay element in Kongai is predicting your opponent's actions. It's a game of psychology and deceit, and if you don't like that then this probably isn't your game.
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yeah, there's still a few cards that are overpowered, even though most of them are equal. I'm pretty sure everyone knows my opinion on tafari and close range character nerfs.
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There is a fundamental lack of strategic implementation on the part of the player. Who at a certain level must simply guess which move his opponent will not counter. The result is a back and forth game of "If I want to do this, my opponent wants to counter it, so I will counter my opponent's counter, but IF he knows that I know what that he is doing that, I should change my plan."
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At first I had slightly disappointed with the game. It was good, but I was expecting something incredible, since Kongai was advertised so much. However, the more I play, the more I like the game. It really requires great strategy and forces you to try to predict the opponent's next game. Also you made a great job balancing the characters. At first I was thinking that some characters, such as for instance Cornelius are more powerful than the others, but once I got better I realized that all the characters are practically equal and the secret of building a powerful deck is picking characters that work well together. Certainly the best CCG I have ever played and probably the best game on Kongregate:)
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Little thing that should needs putting in: On Deck Builder mode once you place a card in your deck it can't be flipped to look at stats and attacks which should be changed,
and @ dadalone: If it doesn't let you change range your energy is probably too low.
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ive noticed something critical that should be added.... a function for replays to be viewed and also observer functions :)
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Very well done. The graphics and battle system are more than satisfactory. But there's no way to tell what takes presedence when you are attacked and heal yourself in the same turn. I also suggest that there be an optional music selection in battles. Since the battles can be short, I understand why there could be none.
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Good game, it needs time to study all the cards, anyway it's too slow, can't understand why in the maneuver phase I just can pass, sounds useless.
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I found something that is really bugging me, when your enemies card is in battle and your looking at his attacks, you cant tell what kind of attacks they are (ie. physical, light or dark...) unless i just cant see it
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aenh: cornelius is balanced as it is , because juju IS a good character , but speed is surely his weakness... higher cost means taht his weakness will be lesser, making he more overpowered mthan he actually is.
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Two things that kinda bug me are the animations being done for health and such, after it happens, and not while. Another thing that bugs me is when you're editing a deck you can't flip a card if it's in the list of cards on the bottom.
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say Butuka, any idea why I had leaf trap at the beginning of the combat? I think I had left-overs from a previous fight
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awesome, just fix the health and make some animations or something, like when the guys get hit, overall great game, cant wait to see the next card,
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Really small thing that will probably be put in anyway but no cancel button on the 'Host Game' menu which would be nice to have.
Also I've noticed that the health and energy bars seem to take everything into account that will happen that turn and jump to it at the moment, they should move to the number as it happens then have have the number jump before the next action happens or something similar.
Also (I don't know if this is a bug or a feature) but if you use an attack that attacks all enemies and the other person switches cards, the card that is switching out is excluded from the damage, and either way i think that attacks that hit all enemies should hit all enemies even if they have just switched out.
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Great game, only thing I could find is in the lobby for multiplayer, the times go up at the same time, rather than a complete minute for each one.
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Good beta at the moment but some things could do with improvements:
1. HP number could go down when the bar goes down
2. the More Info text could be placed lower so that it does not get in the way of the skill text
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and sry for next post but i remember 1 thing ... cant u realy make some animations on hits , deaths , skills ? it will be perfect , and yeah sound will be good ...
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it will be good to observe other games ... dunno , me - as a newbie player :) i want to watch some games , some decks and etc. and i thing some cards are overpowered but i wont tell them atm :P still i cant see where can i look my status ... wins , loses ... anyway most of battles are mostly based on luck ... about criticals , dodge and so on :P
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I'm not sure if this has been raised, but certain sound effects play at inappropriate times. Example: the sound made when a character dies, plays right after both players made their choice. It should only play after the death blow has been dealt.
Great game though! All hail Dave Sirlin!
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Good game, definitely something I'd want to play in the future. The art is also something to look forward to.
I'll play again later, I didn't find any bugs or problems, but then again, I only played for 30 or so minutes.
Can't wait to come back.
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I played it a few times now, and I think it has great potential. Its a lot of fun, but I have to say the same like a former tester: After understanding how the game works, I would have picked different cards from the starter deck. so I would suggest a possibility to choose different cards (only for one or two times) from the starter deck.
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Very good game, but although i didn't find much bugs, i did find this: when someone has bleed, the B of bleed isn't capital.
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i believe there must be a system to enable all players to get all the cards, i hope when the beta ends "Earn Cards" will enable you to do that :)
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players should be able to see all the cards, perhaps even during game, because knowing the enemy character is so crucial.
also, in beta version, I think it would be best if we could change cards so we can experience different decks. if you choose unfitting cards before you got to play (so you don't really know how the game works) you're stuck with it
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Mellora, launching TOO many new characters will absoluetly kill the game. People cant get used to so many, and it becomes some crap game like yugioh...sorry, for all the noobs "duel monsters" and im not sure that can be called a game...
Hyrael, welcome to the world of card games!!!!
Ayumi, you probably dont have an item equipped on the character that comes out. thats when thats happened for me.
gwc, deal with it, its Beta.
harmless, in 3 card and sometimes 5 card matches, the opening character can determine the battle, if we can swap after seeing the enmy, thats unfair.
Book, click tab "insertnames"
attacks...
hanqi, welcome to the world of card games!!!!!
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re: harmless - I'm pretty sure the enemy's attacks tab doesn't include the percent chances of status effects. I know that there's a trend for some, but there's also weird exceptions like Poison Dart being different between Rumiko and Tafari.
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Re: Booksnake--1) There's only 20 characters and many of them have rather obvious themes. (E.g., the samurai hacks and slashes at close range, the archer wants to shoot from afar)
2) There's an option to display all four of your opponents attacks (including energy costs, damage, ranges, etc.) so you don't have to memorize all 20 cards completely. This information can be very helpful in planning your moves.
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Can we get a free swap of the leading character before the match starts? Right now, I have to save two or three copies of my 3 card deck just to have the ability to choose which card goes onstage first.
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Hm, Ring of Curses is probably at just the right power level... it has little effect for most of its duration but when it actually triggers, it really tears up good planning.
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BIG GLITCH: When i killed Zina , an Amaya with full health at my bench was killed, and zina did not use eye of the tiger!
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I thnk that they should launch new characters ( even if they dont have a picture ) now. Because in beta testing , we test everything to see what's good and wghat's imbalanced , and thats why it would be great to lauch a section with some new cards for beta tester , as i said , they dont ned a picture , theyre just for testing. There coulb be a rnadom picture of other char in hios picture place. Consider it , t would be better than just putting it when the game is out... In top of all , the game is great an tehre is so much strategy , but it lacks variability. so few cards , u cant really make your very own strategy , just match some cards taht are good.