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darkc13

Jul. 08, 2008

Under rating threshold (show) great game easy to figure out 10/10

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deleteduser

Jul. 08, 2008

Under rating threshold (show) Ok, sorry to QQ, but stacking the same debuff over and over is kind of dumb.

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Greeniguana

Jul. 08, 2008

Under rating threshold (show) Really sweet. Can't wait for the next batch of new cards to come out!

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ApedogMophead

Jul. 08, 2008

Under rating threshold (show) also needs dying aniimations

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deleteduser

Jul. 08, 2008

Under rating threshold (show) Same thing happened to me.

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deleteduser

Jul. 08, 2008

Under rating threshold (show) #hi

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fuzzydoom0203

Jul. 08, 2008

Under rating threshold (show) its a great game. love it. but idk what happend one game, i was waiting for my openent to move, and the counter went all the way down, so i started to talk to him tellin him to hurry and he said it said i was disconnected, and yet, i was still talking to him....-.-so idk if its a glitch or what, but yeah thats a problem i had

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deleteduser

Jul. 08, 2008

Under rating threshold (show) i thought this game was really good. well worth the wait imho. can't wait until the official release

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SCOURGE

Jul. 08, 2008

Under rating threshold (show) It was good. not what i expected at first but once you get into the setting of the game then its a little bit too simple. Granted the attacks are limited on the characters, and the attacks have no animation, but majority of the time it flows easy. 4/5

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Scorpionk1ng

Jul. 08, 2008

Under rating threshold (show) Great concept, even better realisation.

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deleteduser

Jul. 08, 2008

Under rating threshold (show) Lucika: it's beta. the point is to communicate likes/dislikes. And if I am having difficulty w/ distance strategy, maybe that's something the dev(s) would like to hear.

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ApedogMophead

Jul. 08, 2008

Under rating threshold (show) THERES A BUG, SOMEHOW MY Guy DIDNT SHOW UP BUT HE COULD ATTACK

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deleteduser

Jul. 08, 2008

Under rating threshold (show) Is there anyway to password protect a game so that I just play people I know?

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deleteduser

Jul. 08, 2008

Under rating threshold (show) poison stacking is very very frustrating. character art is really cool. actions could be a little more animated. How an item from my deck gets paired to a character is confusing. I still don't think I get it.

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ApedogMophead

Jul. 08, 2008

Under rating threshold (show) And id like to see them attacking not just standing

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deleteduser

Jul. 08, 2008

Under rating threshold (show) The start and getting started in general was a little confusing. Its not a game i would get into but then again i hated sunny. I'm sure alot of people would love it. Final thing try dumbing it down for people like me.

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ApedogMophead

Jul. 08, 2008

Under rating threshold (show) Great but needs movment animation

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deleteduser

Jul. 08, 2008

Under rating threshold (show) brace: it seems to me that you - or your opponents- can't play. Its really HARD to hold a distance against a good opponent. Counting on switchout, rest, and if-i-attack-i-wont-have-50-energy makes it impossible for maintaining a distance for long. p.s. Popo is a murderer at both ranges if you know how to play.

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deleteduser

Jul. 08, 2008

Under rating threshold (show) pretty neat, but it seems like the best way to win is just to get big strong characters and always stay close, using strong attacks. Popo and other magic/distance cards don't seem to do much good, seeing as how it is REALLY easy to keep an enemy close by. I think maybe it costs too much energy to move. You start close. If one person "gets close" but the other "gets away," then you end up close. If the opponent has someone big and strong, it's easy to keep the other person close and just bash. doesn't allow much strategy.

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crimsonbloop

Jul. 08, 2008

Under rating threshold (show) Definitely a fan of the game...great work guys. But imho, there needs to be a cap on debuff stacking :\

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deleteduser

Jul. 08, 2008

Under rating threshold (show) ps i only noticed the coment before me after i post this in that coment is this too

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deleteduser

Jul. 08, 2008

Under rating threshold (show) pure awesome

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deleteduser

Jul. 08, 2008

Under rating threshold (show) i think that to pass level we shoud get experience depending of the nivel of the oponent and not depending on the number of matches that we won ,a litle bit like sonny

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ChadMiller

Jul. 08, 2008

Under rating threshold (show) "1. Remove the ability to switch on first move. Because everybody will do it as their is nothing to lose by doing so and everything to gain." Even assuming your opponent never intercepts, there's hits fleeing attacks, buffs, and the simple fact that you'll be in cooldown next turn and they will be able to hit you without fear of a switch. "Need a way of talking to who your playing, in game. and also, you should level up faster, if you play people of a a higher level." The game already has both of those things (in ranked games at least). "I really advise for you to use less energy for switching positions" You have no idea how many things that would break. A lot of attacks are balanced around the assumption that rangechange->attack won't be possible, or at least will completely drain the character.

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Eshin

Jul. 08, 2008

Under rating threshold (show) I would like to see a very BASIC tutorial, such as Click here, then here then here... Notice this (with the kind of drawn lines and circles)

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Jason_c_o

Jul. 08, 2008

Under rating threshold (show) When practicing, the computer tried to intercept me 3 times in a row when I had near full health. The computer should take health as well as my available attacks into account when deciding to intercept.

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deleteduser

Jul. 08, 2008

Under rating threshold (show) Very entertaining, probably the best card battle game i've seen in a long while, but it would help to make the numbers on the bars a bit bigger.

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deleteduser

Jul. 08, 2008

Under rating threshold (show) so far i'm enjoying it, biggest complaint would be that poison and bleeding stacks in a bad way. If two poison hits were made back to back it should just extend the poisoning period but as it is, you just get hit twice or more for poison damage. At one point i was taking three 10 hp hits per turn and had no chance of recovering. Very imbalanced at this point in that respect.

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Miko_

Jul. 08, 2008

Under rating threshold (show) As for now, quick review: Graphics are cool, but game is little bit slow (not dynamic). Ill write something more, later on.

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FearMeAlways

Jul. 08, 2008

Under rating threshold (show) Awsome Game Realy hard to understand the rules at first, the tips were helpful but maybe arrows pointing to what you have to click aswell, cos i spent ages trying to find the button it told me to click.

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blagleflagle

Jul. 08, 2008

Under rating threshold (show) i think that this is a very understandable game. easy to play, and entertaining. good job.

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ihatethiswebsite

Jul. 08, 2008

Under rating threshold (show) a 95% hit missed with no hit rate decress missed twice in a row

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deleteduser

Jul. 08, 2008

Under rating threshold (show) It'd be nice to go back and work for missed cards somehow. Like for every 5 levels or so you could pick another card for your deck.

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deleteduser

Jul. 08, 2008

Under rating threshold (show) bores me to death. A game has to be intuitive. You have to get the idea by merely looking at it. The whole board is so overloaded that I do not know where to concentrate on. Soo many information at once. Not a game I would play.

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deleteduser

Jul. 08, 2008

Under rating threshold (show) I'm with sniegas to a degree. Too many facets of the game, and the graphics are good, but there's no action or good animation when players attack. Also, game speed does need to pick up. It's slow playing

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deleteduser

Jul. 08, 2008

Under rating threshold (show) A button go from our decks to "browse games" would be a nice, easy UI improvement

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deleteduser

Jul. 08, 2008

Under rating threshold (show) Very complicated... I figured it out by accident

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Ironcluboni

Jul. 08, 2008

Under rating threshold (show) Cool system that uses very few cards, when choosing the 3 starter cards you should tell the players they only use 3 or 5 characters and up to 3 or 5 items.

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deleteduser

Jul. 08, 2008

Under rating threshold (show) Now it does.

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deleteduser

Jul. 08, 2008

Under rating threshold (show) Dang doesn't work for me. Only a black screen.

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Jason_c_o

Jul. 08, 2008

Under rating threshold (show) I found healing items to be rather useless. Healing 3 a turn during battle didn't do much. That may just be because I'm new to the game. Resting should also heal some, because once health is gone it's hard to get it back. Characters can die in 2 turns.

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lotyszowka

Jul. 08, 2008

Under rating threshold (show) good game to chill ; )

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Skizzo

Jul. 08, 2008

Under rating threshold (show) Awesome!!! I was worried about the playing system, thinking about all others card-games i ever played, but i liked so much this one!!! I'm wanting a lot fo new cards now! :D

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deleteduser

Jul. 08, 2008

Under rating threshold (show) AWESOME!!

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deleteduser

Jul. 08, 2008

Under rating threshold (show) Great graphics, but text and icons are pretty small. Otherwise its a really good game.

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EndlessSporadic

Jul. 08, 2008

Under rating threshold (show) It has a very interesting concept. I look forward to playing it when I have a better selection of cards.

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Deathreape98

Jul. 08, 2008

Under rating threshold (show) I hate card games...but this is excellent.

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deleteduser

Jul. 08, 2008

Under rating threshold (show) Needs to run at twice the speed. :X

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LordOtori

Jul. 08, 2008

Under rating threshold (show) I don't think it's too complicated at all. With a little intuition and one practice round, I was able to jump right into a ranked match and win.

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LordOtori

Jul. 08, 2008

Under rating threshold (show) Brilliant system. I was a bit worried about how the cards would work out, but it's as good as I could've hoped. I also think that in-game skill level and kong level should be shown for each player because it matters if someone has been around kong longer and therefore may have more, better cards.

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