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great for a beta -
problems
if opponents are not active within
-the game it should be quicker for the active player to declare victory, 2 minutes is too long.
-there needs to be more cards so that there is more variety.
-needs to be easier to get cards... maybe everytime you gain 4 skill lvls or sth then you get a card...
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It's just way too hard to play one of your friends now. It's been up to 10 minute before I actually got the person I wanted to play.
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wow yoshiro is very overpowered. he can continue to do open palm again and again leaving u not able to move and if the stun doesnt affect you one time he uses rising dragon and still hurts you before you flee. also he almost always attacks first. he should either be really hard to get or powered down a bit.
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Last match both me and my opponent had Juju, and we both casted Touch of Doom, but after a round it disappeared, and they both had no effect.
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This needs two things: 1.) challenge a friend (which used to be there, but now it isn't) and 2.) the ability to watch a match, if both players agree to it.
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Phoebe overpowered? Why do you all have to have something to complain about? She's fine. If anything you all should be complaining about Popo or Juju.
Maybe Kongai should do away with any name that has 2 syllables that are exactly the same.
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I agree, Pheobe is highly overpowered. She needs to have some major weakness as a counterbalance, such as 45 health or no resistances to physical, light, or dark.
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Alright, so the naming the deck thing, is not working? I entered several absolutely random names, like, for instance, "askjdghjasdhgjhasldg," and it said that was taken? What?
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You know what would kinda sorta almost solve the newbs choosing bad starter cards? a trade system. really choosing bad starter cards = choosing cards that don't work well together.
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I think Pheobe is way over-powered. All her attacks are fast, and her Power Lash shouldn't be able to stun after doing so much damage.
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Probably_Flying same thing happened to me. I think it has something to do with network traffic and the site having issues.
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I thoroughly enjoyed this game. I feel that moves with chances of added effects are imbalanced and they seem to always happen for me. Otherwise, this is a great game!
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Zahi: Please don't post things that you are unsure of just because you haven't seen it yourself. You are a perfect example of a noob and I hope you get canceled for the rest of your life.
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Good graphics of course. Interesting way to play. I like how there's close AND far melee attacks. I keep losing connection to the game, though. I'll give it a 4/5 for now, but when I play it a bit more, I'll give it a final rating.
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would been better to be able to choose the 3 starter cards after ive got some idea about the game, ive just picked all the hot chicks=/ and samurais > all
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If you find someone in matchmaking and then the matchmaking timer runs out after you hit "play game" but before the game is entered, you get an automatic win. This is silly and shouldn't happen.
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I Like this game a lot i think it will be a great game once you have got used to the controls It will not be a game for the less experienced gamer as the controls seem quite complicated at first attempt of playing maybe time will give more of a chance to get used to the layout
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i have to agree with ShadowFalcon. The way poison stacks right now, makes it an op ability. Maybe having each poison effect after the first stack but at half the rate would balance it a bit. Such as Popo poisons first round for 10 then the next round poisons again, but this time it's for 5 instead of 10, so with it stacked its 15 damage.
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Ah, its an ok premise but I think it lacks depth. But it dose make up for that some what, with different strategies needed for each opponent.
Also I don't think poison should be able to stack like the way it does.
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about chossing range: When I dont have enough energy to actually choose range i would like to not beeing asked at all. i dont have a choice, so why bother?
i think that would speed things up...
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The starter card menu is messed up
when you add yoshiro and/or soloman it goes nowhere it either it gets greyed out but it doesen't go to your inventory
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One bit that's ben overlooked is the level of you oponent. I suggest that defeating an oponent of a higher level should increase your chance of getting a new card. I really think it would be a nice addition to the game.
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Wish the chicks were wearing SOMETHING. Seriously, it's a flash card game, not some softcore porn site. Otherwise, I think the game is very good for thinking.
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nezz that would allow people to potentially get out of a bad start in a match w/o forfeiting. instead they'd just do something else until those three times went up and then it would be a draw instead of a potential loss. Also i think there should be a way to challenge people more easily than just canceling every match that comes your way until they join
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my opponent keeps timing out, but isn't disconnected. mabye we should have a three timed out cap and cut the game short as a draw.
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a bit repetitive... but yeah i guess its still developing? maybe earn gold and xp after winning, and you can spend them on extra abilities potions or strenghten cards or something
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BammBlue... i guess you know nothing about guns or anything.. you always use your best eye to aim.. not the closest eye..
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Are you able to play again with the same opponent after a match? If you can't, I think it would be a good idea to add this possibility. If you can, I guess I don't know how. =P
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Did anyone notice that Popo is aiming with the wrong eye? It should be the eye closest to the slingshot. Maybe that's why he only hits 60% of the time. XP