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Please make the 'mute sound' option mute all in game sounds.
I totally get that people work hard on the sound for games, but my self, and many other people, listen to music and podcasts and what not while we play games, and having non-mutable games is really annoying.
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I think that the movement cost is perfect, but when slowed, make it 60 to move, not 70. making movement expensive is a key element to the game and I find that it adds immensely to the strategy aspect.
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I'm using an asus eee with a 7 inch screen, 800x480 resolution. In my opinion it would be helpful to have a "sticky info" option or something. An option that would allow information to be displayed in the bottom box until the x button is clicked to allow for scrolling after onmouseout.
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Oh and one more thing its sort of weird and in a way bad that most of us have around the same cards, which to me is bad and I believe there should be a way for everybody to get fairly different cards, but then again that would be a really hard to task to do and in a way everybody having the same cards just tests all of us to actually come up with good strategies for each card that others wouldn't know.
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Really love this game. At first I was a bit skeptical about if I would enjoy it or not, but after a few matches and experimental runs with different cards in my deck I started getting the hang of it and it began to appeal more and more to me. It's actually a really addicting game which is a really good quality for a game to have. Good job guys and I'll be looking forward to the day everybody will be albe to play this awesome game.
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Easily the best game in this site! However, and take this as a suggestion, you should add an option that allows us to play against whoever we want. Also, create separated rooms in the Multiplayer section for each pair of levels (room for levels 1 and 2, room for levels 3 and 4, etc). Also, the game is a bit repetitive because of the lack of cards, but time will correct that.
Good job, Kongregate! =)
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The turn time needs to be MUCH shorter. Even the 3card deck takes forever with the switching in and out of cards, not to mention if one player uses the full time allowed for each decision. Nice concept but in multiplayer the enjoyment aspect is killed by the time to play one game.
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my first complaint in this game, movement. I understand that if it's cheap people will just jump between locations and make it no fun, but why not make the game 1 move per 3 or 5 turns? otherwise you might as well not use your skills at all. Also when I have a ranged character switched in for a mele while fighting a mele there is no way th get at far range because the opponent counteracts the movement waisting my energy and making my card useless. also, the movement controls are counter-intuitive; difficult to learn.
my second complaint, no generic, cheap attack skill possessed by all characters. Without that feature this game is doomed to be obnoxious and slow pased. when an oponent has 1 health I find it impossibly to meerly use a patheticly weak, worthless skill to splatter their dignity on their computer moniters.
another complaint is skill cost. Frankly anything worth having costs so much that you can never use it.
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the game is super fun
once u figure out how to play its easy to get into and have fun with
i havent run into any bugs yet its like im not even beta testing the game but playing the actual game
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Are the amazon's buffs supposed to stack? You can get a whole crapload of Attack power by buffing for several rounds.
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On my monitor at least, I have to scroll up and down the screen whenever I want to see info in the 'more info' box, or if I want to have a closer look at my cards. I'd really prefer not to have to do this.
Also, I think the time given to thinking in the maneuver phase is a bit too lengthy.
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rather than 2% chance of winning a card they should be rewarded for leveling up, tournament prizes or matches specified for winning a card from the other persons deck kinda thing...imo that'd work out better
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I agree that it's really hard to manually select an opponent. Game is super fun. Is there a way to change the starter cards you selected?
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When I was picking out the starter deck I noticed that not all of the characters had displayed weaknesses. Although it's probably been pointed out before, just thought there should be weaknesses for all of them.
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"you should be able to increase your rank points even if you lose" No, this defeats the purpose of skill rank measuring skill and not games played.
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The powerups that you apply to the character cards should be allowed to be used and changed while ingame, it would add more things to do while ingame.. abit like yo gi oh or something.
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Great job Kong!!! this is really cool, thanks for letting me play before the release, I don't have any bad things to say about this so far. Awesome job!
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1024x768 resolution makes the game difficult to play. The screen is just a few pixels too tall to be able to reach all functionality easily.
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i joined kongregate way after the cards started coming out and im missing many many cards compared to the other people, they have a much wider selection of people to choose from. there should be an easier way to get cards by like going back to old card giving games or buying them with kongregate points
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I think this game is looking good but the rating system could be tweeked. you should be able to increase your rank points even if you lose
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waaaa, the game is closer to release so they let more people, lvl 11's, in to test, waaaaaa. lol zelda, some people like games that dont have achievements
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2% chance of winning a new card when you are victorious is fine. You have no chance of LOOSING cards so that 2% I feel is perfectly acceptable :)
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its hard to tell how much life/update that each player has after an attack... its hard to determine what to use in the next attack
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Zelda_Lover, let's try to keep the comments constructive to the development to the game. Just a friendly suggestion :)