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I think that a feature where you could play against one of your friends that are online would be nice. I've been trying to play against my brother, and random people keep joining, and we're unable to play a game together.
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prehaps a report button if users just leave the match without resigning. Its happened again, Shaulys left me hanging after it was obvious he had lost
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I've played a few games (practise, vs. people) -- and yes... the abilities are imbalanced for sure. That Shaman guy can heal himself, outright kill someone in 4 turns (doom) and has that Hex move for massive damage? C'mon.
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Wait, you can gain experience? Doesn't that make it unfair when you play against people who've played hundreds of games?
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hm i read throuz here about the shamans doom attack. i belioeve it's fine the way it is because you have to actually get in close range to hit with it meaning that most will just move away from you ^^.
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popo is not overrated he's fine. my idea was maybe you could make the chance to win new cards depend on your opponents level
or something like that. overall: this game is awesome and i love it the way it is. thanks kongregate. *kudos
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i lovee it!!...
its a def 5/5 .. 10/10
i love this card game!!
collecting new cards. reminds me of the old collecting games we played as kids!
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Laxalife, un un-add cards press the minuss sign on the top left hand corner of the sign when its on the bottom line (Y)
Love the game guys, didnt find a bug ^^ but i was fairly bad at it :P
Best card orientated game on the web! even if it is a demo.
thanks for the test Kongai add
Jevans263.
(5/5)
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I've got it now about two or three times that I attack with the shaman and the item that gives 80% change of 2 poison dmg for six turns that didn't stack. The other player was also the shaman. Does healing have anything to do with it? Because that's described nowhere in the skill part.
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The curse of doom is over powered >< energy to cast it should be 100 as it can 1 hit any card and the weakness is not applied
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lol Laxalife the "unadd" button is the up-arrow above the cards. I seem to recall that it does tell you in the tips...rofl
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Very nice game Kongregate. Suggestion though, why not leave it so that Kongregate can only access it at lvl 10 or something? This way everyone would have something to strive for and it would give players some time to earn cards. Anyway 5/5 for the idea.^^
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When you start the game, you get 3 starter cards. When I went to choose them, I could choose to "add" more than 3. But when I went to save and continue, it said I could only have 3. But there was no way to un "add" cards. So I had to go back to main menu, then say I want to choose cards, and pick 3. should have an "unadd" button or a "clear" button, to remove all choices.
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@mogmog
If most of your games were decided by luck then you were either using lots of low chance to hit moves or neither you nor your opponent were very skilled. Most of my games have been won or lost based on interpreting my enemies moves and deciding when to switch out a character and knowing when they wil, I have only had one battle where luck played any significant part (attack that would have killed me missed) and guess what, the enemy had an accuracy reducing debuff so even that wasnt purely luck.
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I agree with DeifiedExile, a trade option would be nice
and spyder their is a mute button at the bottom of the screen
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okay, played 20 games, about 60% of it was decided by pure luck. if i wanna play luck based game i will play roulette or lottery. if crit and miss chances would be lowered then maybe the player's deck building and playing skills would matter, not who gets lucky with rnd().
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If curse of dooms kills a character who has multiple Damage over times on, the damage over times will tick and waste time after CoD kills them. Minor annoyance, but still...
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Well My Internet connection was lost... It counted as a loss. If you could make it that my internet is lost, the opponent gets a win but the person who loses connection doesn't get a loss.
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too much luck element, removing crit and miss would make it a much more strategic game. as it is now, 70% of the games decided by simple chance, will your finishing attack miss? or the opponents last attack before he dies will be crit? until luck such a big factor i cant say its a good game=/
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touch of doom is just peachy how it is... ive died to it once without killing juju in the last 100 games. Also cards gaining experience is a stupid idea. i have beat some people at a higher level than me, but them gaining experience will make this nigh-impossible. "if you dont play someone your level your cards suck comparatively. Also switching out is the basis of the game. Its all about knowing what your opponent will do.
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Touch of doom is overpowered, unless you are fighting a Juju with Juju, then it's endless. Got a card atlast, but phlatchery dosen't really work. (6 times died with it but it never worked), and Maybe add More items (Like Items that make your attacks do +1 light/dark/physical dmg.)
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opie - i think that is what Ranked Games are for. They match up with players within a certain range of your skill level.
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ok with all these new people around the servers must split... i can't get a good battle because only level 1s join my game.
how about:
server for 0+
server for 10+
server for 20+
this should be enough i believe...
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Also, Ive been having problems with people getting behind in matches and not resigning but simply allowing the timer to run out every turn, thus making me invest 20 minutes if i want to win a battle. This should be changed to be prevented
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Agree with Nairo on needed a different way to impliment winning cards. Also, popo is not overbalanced, as he can fall to heavy hitters with ease
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In owerall i like it...But i would like it if the cards would gain experience(after successful battles) and level up and gain new attacks....it would add to the(allready good) gaming experience:)
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For those of you who complained about no way to back out an unwinnable gameclick on options a little over halfway down the screen on the left, and the is an option to forfeit game.
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Only comment yet: implement the 'get a card when you win' thing differently. Now it is by chance and that way some real nitwit can get five cards while others who win way more only get two or so. I think it is really unbalanced.
So instead I suggest you get a card with every so much wins, or at reaching a certain level.