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*"emily_greer just said in chat Kongai might go live this week; looks like I need to shift focus to what I actually think should happen!"*
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After looking through sirlin.net forums, i found a guy that made some claims thet Emily_Greer said kongai will go live this week.
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this game is very luck based. missing 95% chances can really crew you up... and the enemy suceeding with less than 50% chances two times in a row can also be very fatal. mixing in criticals and even more cards an abalities that are luck based means luck can outweigh skill by far...
And cards: I think it sucks too just have 3 cards. i think players who cant even equip all their characters are at a serious disadvantage. I know, one should get cards through achievements, but I think i would make it more fair if players with less then 3 cards can choose more than 3 cards, so hey at least have 6 carrds and something to queip for every character. and maybe add a function for gaining new cards that depends upon how many cards you already have...
And no, this wouldnt benefit me, as i already got 28 cards before choosing the 3 free cards...
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I like it. There are enough factors in the gameplay that its enjoyable to try and keep guessing your opponents moves, but few enough it stays fast paced and possible to keep track of.
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2% is yet a good chance.
Would you like 0,01%?
And the cards are the cards.
You can't change, trade, sell or buy them.
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i like the idea of a card shop, that could be really good, as it would encourage play over over Kongregate, not just on Kongai, so as to get badges and earn points.
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Whenever I have death totem on, which says it lets me still use my move, i stay revived, with 1hp, but I dont use the move.
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should be more than a 2% chance to get a card i think that it should be brought up to 15%. also I think it would be great if there was a way to trade cards with other players. And lastly I think if there was a card "shop" where you could trade in points for cards.
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Imho: My understanding of having such a low card gain % is to give the game a longer shelf life. If the developers put in a >25% of gaining a card on win, people would have all 46 cards in a short time. Then people would be begging for new cards, which would then lead to imbalances and people begging for balancing... Plus in most games I've seen, once players acquire all items in a game, it dies... So the dev's are trying to keep the replay high, while also keeping traffic at their site. Most games have a life span, they are just trying to make this one last longer and be worth the time they spent developing it
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Would be great to watch other people's games. Would also be great if the 5-card games had a 3% chance of winning you a card, given how much longer they take.
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i think you should be able to wager cards on people, but both users have to see and accept what they will get/lose when they win/lose
:D
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Definitely a higher chance needed to obtain cards, and additionally, what about a further increased chance for beating someone over your level? maybe also an increased chance by beating someone without losing a man.
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I like the game overall, but it's frustrating to have all of the percentages and luck involved. I don't like it when the calculator wins the game instead of the strategy.
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The tips are well-written and very helpful in getting a handle on the game, but sometimes appear in really inconvenient places, obscuring the very object it's explaining. I'd like to be able to move the tip box without closing it, or at least have it appear consistently in an area where it's not covering any stats, such as the graphic battlefield.
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its pretty good but not all of the characters are balanced and also theres no variety in the probabilities and such which makes the game a little too predictable
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I think hit chance should be 95% rather than 90% as luck doesn't add anything to the game. Also 2% to win a new card each time is *WAY* too little (something like 20% will still be very low but... 2%? is that a joke?). I would add something like +1 card/level or +1 card/5 victories or something like that. 2% means some people may be lucky and other not = unbalanced games at higher levels.
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darius touch of doom is easy to evade if you go far and if you got a char with some dark resistance he is to easy to defeat.
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2% is waaaay to low to get new cards. thats only 1 out of every 50 games and with a short game about 6 minutes thats 350 minutes or nearly 6 hours of solid gaming for 1 new card. that leaves no time for badges for the average gamer.
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new item..... *a item which gives yur proc + 30% 2 hit mabye for amazoniens*..... dark hand when u kill an enemy 60% chance to take their item for vamps...
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Shaman is not overpowered, he is far too predictable, move in close once shaman has 80 power then switch out current card for one with a powefull close range attack then use the attack (although depending on the opponet a hits regardless of switching might be better, use your judgement) No-one using the shaman can resist the urge to use the doom move and so they become highly predictable and this is all about predicting your opponent.
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keep having trouble with connections.. Not only loading the game, also in-game keep having this errors.. Maybe its my own connection, maybe it's not.
(K)