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Ok, this might be a question I should have seen the answer to, but here it goes since I havent. What is the R1 for on some of the cards in the upper right hand corner? Some of them are repeat cards of mine (others are cards I only have one of) but they are the exact same skills and everything as the others other than the R1. Thanks ahead of time for the help.
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There was a joke between me and my friends that no matter what happened, the first time i attack with a character in a match with an ability that can miss that it was guaranteed to miss.
That was created because of how many times I missed 95%s on all 3 chars on the first shot of every game.
Then I saw one of my friends having the same problem too, I told him that I infected him like in Pandemic =/
Penney
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"Let me just ask why “95% accuracy” usually means an attack will miss at least half the time.
Why?"
It doesn't... it means it will miss about 1 in 20 times. You just remember the misses a lot more than the hits, you may aso have experienced a period of chronic unluckiness. There is about a .25% of a doube miss, which happens one in 400 times, so it shuld happen.
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I think it'd be interesting to have some modes of play based on a deck type.
So, you could have "mirror" rooms where you play someone both using the same deck.
Or, a room where you both have Random decks.
New cards would be nice.
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Casting another vote for not a spectacular game: 2/5. Seems all the talent went into the art. There is little to no animation, so that art is just eye candy. The tactics are boiled down to rock-paper-scissors. Sorry, but just not thrilling.
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There is allot to intercepts, maybe you shouldn't be running so much if you don't like getting intercepted. or swap at less obvious times.
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i have a black load up screen so I am going to write up something. In those usually fighting cards game, you draw cards at every end of rounds. That is why most cards are either one hit kills or at most two.
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Well, chance plays into the game a lot, and the "mindreading" aspect is pretty much a guess too, so after a number of games it just feels like rock paper scissors. However it's easy to pick up and put down, and there's enough strategy in the combinations to keep me coming back, especially if it's gonna be updated with new cards eventually.
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I'm starting to think this game sucks. Simply because every attack does far too much damage. I mean you get two-shotted by two lucky guess intercepts. Cards don't last long enough to use them to their full potential. Especially cards that take more than one turn to unlock an ability. Pure waste.
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I would like to have been in the testing of this game...
"yeah uh just one problem...this game sux...kthxbye"
werent the testers aware of this simple fact? too much luck. lame. i was really exited and took alot of time to collect cards, and now i find collecting cards more fun then the game :-(
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First of all, I wasn't too excited about "Kongai," but it actually surprised me how good it was. Pretty much, you choose your cards, which have a variety of attacks, and use them in a battle against your opponent. It's an old concept, but still fun. It's fun to get cards from beating challenges at Kongregate and your opponents. However, the battle can be kind of boring. Over all, it's a pretty good game.
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The skimpy outfits, sometimes freakishly large cleavage, and perversion is creepy. Who does the art? They do a splendid job besides the perversion.