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I would like to be able to see all existing cards somewhere - without such a list, it is very difficult to do a random-deck match, as it just takes too much time to do all the reading during the match.
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Tafari seems a bit powerful. He can be switched in against melee-focused opposition and whittle their health away with his Poison Dart, as well as hurting them bad with a Leafy Trap if they try to attack.
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Oh, yeah and there should be some attacks that can't miss, like when you heal yourself you can't really miss. That should be different from 100% accuracy beacuse if your accuracy gets lowered and you miss healing ir chi reflect or something like that.
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I understand the need to make earning cards difficult, but WINNING 33 games is a little much. I think it should be more of a 5-7% chance especially since even after 33 wins you may still have not won a card.
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@finalfman: True dat. I'd also think it's because they are losers who go around rating games 1/5 because their PC's are obsolete.
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3% is about right. You're going to have to win about 33 games to get each card. Now if you did some challenges, you'd have at least half the set of 46 cards, if not more.
No, Tafari is not unbalanced. Poison Dart is used by many other characters. Leafy Trap is slow, and only affects physical attacks. If you chose characters with only physical attacks, don't moan. Hide increases evade rate, no damage done, and Ambush only unlocks when Hide is used the turn before - easy to stop by changing range - and you can't set range and use Ambush. Many other characters have high damage attacks for less energy and similar damage, without requiring a move the turn before.
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Just spotted a major bug on a Ranked match. Somehow, it says i lost the game.
I had Juju at full health out of play. Phoebe was the last enemy i had to face with my Cain Solomon + Phylactery. Phoebe does quick lashes, kills Cain, the Phylactery procs and Cain gets 1hp, enough to send his Voidstream and kill Phoebe. She dies and i get the message: You lose. And Juju appears as having 0 health on my deck. What gives?!?
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the guy with the most wins fail2d is cheating he faces the same guy over and over again and i think that guy lets him win
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rock of cowards damages the ENEMY when YOUR CHARACTER switches out. That's what it says on the description. That's not a bug. Otherwise everyone would use caltrops instead.
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RickB0B Levelbug7 Jul. 12, 2008
its okay-ish but kongregate made such a big deal so i thought it would be better.
/agree
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First off, you can't compare this to Magic the Gathering. Magic kick all ass when it comes to card games. Though I suppose if Magic was crossed with pokemon it would start to suck wouldn't it..? And secondly, I hope Kong's coming out with more cards.. 46 just doesn't seem like enough cards to me.
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The game's great. 5/5. It could just do with things like challenging other opponents, or your friends. Maybe another source of getting cards, added on to what we already have?
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The yellow rock of cowards item is bugged: if you flee you don't take any damage, only your enemy does.
And *raise the %*
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if 2chars are attacking at the same time and kill eachother - kifeleech souldn't "rezz" the person who used such an attack..... oO
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It's like the Pokemon Gameboy games merged with Magic the Gathering or Yu-Gi-Oh. 5/5. Also, any loser who rates this (or any game) 1/5 just because their PC is obsolete doesn't need to be on Kongregate
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I think that the good idea would be, after adding more cards ofc, giving a free random card after each leveling up. In addition to gaining cards by doing challanges and winning matches.
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Game is very understandable, concept is great. Promotes site-usage. Very great game in general..
Won my first match. :)
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Strange bug: When you're picking starter cards, if you pick more than three, you can't unselect the extras, and the game doesn't event recognize them. Yet, you can't continue either. The only way to keep going is to reload and start over. Other than that, it's a GREAT game.
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there should be a mode where you bet cards. you either lose a random card not in the deck you used, or th eother picks
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Winning 3:0 becomes a loss.... That should be fixed. Cards should be earned every set number of wins, it give the people with bad luck a guarentee.
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jsnoopy, when you type in a name to create a deck, then click save, don't click it agian, it'll say its already taken. its not a bug
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kinda slow and ur attacks either do way to much damage or barely anything ps greg said they might make badges in this game and one of them is the hardest badge ever on kongregate (its so hard only a few people will be able to get it eventually)
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Im going to repost my old idea. They should keep the card drop for it the same for 3 card matches raise it for 5 card matches and for ranked the higher the rank you are the better your chance should be and also have a factor in lets say there is a level 2 rank 2 against a level 5 rank 2 if the level 2 wins he should have a decent chance to get a card for beating a level 5. And i hope you people stop complaining about the card drop.
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This game relies FAR too much on procs, and as such, can make it an incredibly dull experience when you're being chain-interrupted or stunned.
This game is far too random to be any real fun.
3/5
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Rick i agree with the 10% card thing, but theres only like 50-60 cards... kongregate did make a big deal about it, but there just isn't enough yet, but if we give it time, soon there will be much more hopefully
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The reason for their to be a low percent is to make you do the weekly challenge, That is supposed to be the main way of getting cards (im pretty sure) And this game isnt that difficult to understand its about putting yourself in the opponents shoes and thinking about what theyll do.