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Would it be possible to make it so cards can only be gained after winning someone of a similar level, or something like that- to discourage waiting around for level 1's to spank?
Nice game though!
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The thing is that if you base everything on your character being able to do his ultimate doom hit, which kills everything in existence, don't expect it to happen because at some stage it won't, and then your the one whos doomed... unless you have another trick up your sleeve.
You have to think of statistics as gravity. No matter how lucky you are, it will always pull you in at the end, and sadly that's usually when it counts most.
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Hi guys.
I see that a lot of you are complaining about luck. Now I must add that there are a lot of things based on luck, but every time i've lost it was I made some pretty big BooBoos (i'd almost capitalise that, and underline it,) and every time I lost it was just because I made less mistakes than my opponent. With that I admit, that i am not such a great player myself, but i'd never say that it was mainly because of luck.
Just a hint. Don't base all of your strategy on statistics. With that I mean critical hit, stunning, interrupt... etc,etc. Or Rumiko being able to switch without being intercepted. They're good ablilties to have but they can all fail, therefore expect them to fail.
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i dont get why people say its luck based this game is 95 percent skill and tactic and 5 percent luck and that 5 percent is only for things like critical hits and special attacks and missing
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graphics:0/1 i will accept stunning graphics if they move marginally. shifting a immobile icon left and right is not good enough. sound: 1/1 good enough. at least they can get some music that doesn't hurt. gameplay: 1/2 great game, no bugs. a little too luck based though. another angle: 0/1 get away from pokemon and ill award this point.
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i was lvl3 with skill rank 2 and 21/46 cards now all is lost lol and before i forget; now i have 3 decks, the tricksters the allrounders and 2 tricksters and a tank, one is full with higashis, the other one is full with onimarus and the third one is full with tafaris i cannot change or delete them.......
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Yaneks: The only really luckbased thing is Popo and the high crit chance attacks. A card game without luck is boring, so live with it.
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This game is way too unbalanced and luck based.
I picked gimped cards, while someone one hit killed all 3 of my cards in a row with "signature slice".
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Maybe 3% should be additive: I mean 3+3+3+3... for each win, resetting each time you find a new card. And again *nerf Tafari he has too many powers and he's unbalanced*.
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If you implement private games, one shouldn't be able to get cards or expierience by winning. Otherwise the option can be abused easily.
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very good but cards are 2 hard 2 get theres a 3% chance of getting one if you win i have a martial arts deck which is very good TIP1:switch on the first turn to make them waste energy
Tip2:to beat vanessa ross get "the student and go 2 long range then use chi reflect and he cant hit then use chi blast and POW
well done kongai its very good :D
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Maybe it's because I'm still a beginner with not that many cards but I'm finding this game really boring... I guess that's because I used to play M:TG...
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would be nice to have a battle history or something where you can review your past games, maybe with some kind of statistics about enemy cards used, what cards used what attacks, etc etc.
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i agree with hahool340 that kongregate should make it so that you can:
1. a trade room where you can trade cards
2. tag team battles, where you battle with a partner.
3. private rooms and battles where you have to type a password to get in
4. a button to reset your starters.
and another good idea: increase the drop rate of cards for the 5 card battles.
2. make it so that you can play 5 card battles on ranked.