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I also might add a "game" application that lets the public create cards to submit or make it so we can make/play with our own cards either freely or with a cap on points...i.e. the better a stat on the card improves, the more "points" it takes...or make this point cap based again, upon your points earned for your rank number. Love the site keep it up!
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I understand that if you added a trade card option people may be less inclined to explore the games on your site to unlock cards themselves. That being said, perhaps in the store on could "purchase" cards hypothetically with the points they have put into their rank...that would be really cool and also encourage people to keep on playing games on the site
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cmon guys theres no such thing as luck only skill and odds just because you cant see the odds or probabilities, including those based on your opponets previous actions, doesnt make it a mistical force of the universe conspiring against you
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Id really like to see a either a card trade option or a store where you could trade 1-3(based on power or some stat) or so of your cards for a diffrent card.
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Ok, so I suck at this game. Badly. But then again, I suck at rock/paper/scissors too, so I'm not overly surprised. That being said, I love this game! ;) It's tricky, but a lot of fun, and very well built :) Good job Kong team! 5/5
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wellllll...i didn't like the game at all, but i don't blame the game at all i blame my preferences, because this game involeves luck a lot and i am very unlucky most times
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What I don't REALLY understand is why the game forbids duplicate cards. If it didn't, I'd use two Yoshiros in my deck. With two Scrolls of Inner Focus.
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i may have found a bug this dude hit 5 critical hits in a row on me so u might wana ficks that the moves were slingshot and dashing strike
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Like someone else said, needs the ability to trade/wager cards, also some sort of monetary system so you can buy cards might not be a bad idea, or at least increase the %chance to win a card.
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There should be another way to get cards. Or to get previously released cards easier. Maybe buy them with points gotten in the game or somthing. Other than that, very fun.
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everyone shut up about popo. there are ways to counter him and he has very little hp. Just dont be stupid by doing a long range battle.
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This game needs much work still. It seems that many of the cards are much more powerful than others. This causes extreme difficulty in advancing through the game. For those just starting out, only three of these cards are available (a couple more for those that have taken the time to complete challenges), but t3h n00bz still often have much weaker cards than others. The only way for them to advance remotely quickly is to play Kongai repeatedly. However, n order for this to work, they must also win. With weak cards and 'quickplay' placing them against much stronger opponents, the chance at getter stronger cards is unlikely. Because no new cards are gained, the entire point of an online card collecting game vanishes. The game will easily frustrate new players, and after the older players earn all 46 cards, they will doubtfully stick around playing the same people all the time. I realize that this is probably only the first version, but it needs serious work.
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pretty awesome game. and with new cards and items bein added weekly, the only thing this game can do is get better! 6/5
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Funkstronaut, Popo can only one hit kill people if they have 60 hp and no physical resistance. And like RaceBandit said, the attack has a high miss rate. And the interrupt does 15 damage, for 45 power/mana/whatever, and works at 7 speed. Not much damage, high cost, and a lot of characters have close range attacks faster than/equal to 7 speed. So no, not overpowered.
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I love the new options well done is the best of games with arrangements according to our suggestions improved much this game