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Is it strange or broken AI - I have never, in all the Practice games I've played, seen the AI take the option of changing distance for the attack round.
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killpoo, to be fair, if it really was happening half the time then it would probably be more likely that the RNG is broken than that people are just getting that unlucky. I just don't think there are as many anomalies as people are claiming.
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I merely gave the chance that someone would miss 5x in a row.
NicolBolas: The law of independent trials says that it could happen 0 times or 66,000 times, you don't have an argument.
Brocoli: If it is truly random, it could happen every time you play.
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I doubt that the percentage listings are wrong. Instead of counting the number of times someone misses 5 in a row and using total plays of Kongai, you should divide the total misses over the total number of shots to get the missrate: it be more fair this way.
However, the RNG may be distributing luck unevenly, hence the unusual number of "5 in a row misses" complaints. Perhaps the RNG is time-based or something, which is worth looking into.
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broccoli: If on the other hand missing is something you can reliably predict then you may have a bug, please document the conditions under which you can predict a miss and then send a bug report.
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I doubt that many people have missed 5x in a row. People have a tendency to exaggerate their bad beats; I've seen just as many complaints in games known to be fair. Also, it's not enough to point to the number of games played because you attack more than 5 times in most games.
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killpoo: even if it should happen some times, it shouldn't happen with the same person lots of times as it does
Also, it's possible to notice when an RNG is broken because the strategy "worked, so it will work from now on in this game" works
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For everyone complaining about the RNG being broken, a 95% hit rate has a 1/33,333 chance of missing five times in a row.
Given the number of times people play this etc. it will happen somewhat regularly and seem as if the RNG is broken.
Please don't complain about the RNG until you do the math out.
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kindred to evil....that makes no difference they have more experience...probably better cards but I beat a level 11 twice when I was a level 2..
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Level is a linear function of games played, not actual ability. As such, I don't see what it has to do with actual match-ups.
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I think it would be better when playing against other players if you were matched up, level by level. Either that or one level above or below where you are. It doesn't seem quite fair to put a level 11 player against a level 1 JMO
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@bigm
You do know that all of probability is independent...meaning its mere luck if u get stuff in a row. Theres nothing wrong with the system, unless he intentionally rigged it.
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if an attack is a multiple hit attack (sword flurry for example) shouldn't each of the 7 attacks have a 95% chance of hitting, not all 7 having a single 95% chance?
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cytoplasmic it can be fixed if the random number generator algorithm is not working properly. In the matches I have played there are times where it seems to get stuck. for example a 95% attack misses 3-4 times in a row. or open palm with a 30% chance stuns EVERY time it is used. there is definately a problem with it right now.
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what do u mean fix it? theres a reason 90-95 percent moves miss. its to balance all the characters. Its merely a random number generator doing all the work. You can't fix something thats already random.
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I can't remember which unit it was, but one of the "Purple" enemies I faced some reason gained 8 life per turn with the "+3 Life" upgrade that is NOT color-specific... it is a sort of Vial I cannot remember its name.
I don't believe it was higashi, nor rumiko...
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How to find out your record without having to ask someone. Go to browse games, click the stats button on a game which only has 1 person, join that game and your stats will be shown before the game starts.
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NicolB, neither of what you mentioned is a bug. In the case of Marquis, he simply switched out and got +20 hp according to his innate.
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Something really needs to be done with the random hit generator...4 in a row 95% to hit attacks miss. VERY FRUSTRATING.
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TheSilenT, in deck builder it says heals 3 hp per turn when not in battle, and it only heals 2 hp per turn when not in battle (like I said before, rea my other comment better mate..)