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The latest card definitions have been loaded, and hits fleeing opponent attacks should be working again. They can now also be dodged if your character has a chance to dodge. Sorry about that!
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Has anyone been having problems with Yoshiro's Rising Dragon? My opponent swapped out twice without it hitting and now I just swapped out without my opponent hitting me.
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Okay i understand now. Well i guess it's not wanting to get hit, but an exchange of attacks, in which you gain advantage by your ability to regain health.
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@Balidani: CC with bloodvial. You trade a DS with Oni or VV but really hurt them. Switch him out, and hes back to full after a few turns. With anex and cain, they both have powerful, slow attacks. When their innate activates (Like after a big hit), their damage goes through the roof. I switched her in against a full hp/en higashi when we each had one card left, and 1hit both Higashi and his other card.
Thats why ^^
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and i hate it when people attack right on the last second of the time make the time limit shorter to like 20-30 seconds
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harcon, having played against some of the best players (And beating a couple), I can say thats BS. Hell, sometimes you WANT to get hit by a power attack. Trade a power toss with any other faster power attack, you are 95% to 1hit anybody other than Helene and Onimaru.
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sgtdroopy, if you get hit by any power attack you are playing the game wrong. Its almost impossible to hit a competent player with any power attack
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Yeah we need a 5 second mode. Actually make that 2 second mode! Kongai should be a test of mouse clicking speed instead of strategy.
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Garcia is right, actually. They've already said that they're going to nerf CC down to 70 health, Pilebunker will do *1.4 damage on crit (prevents OHKO's) and they're not sure about blood vial yet.
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Yellow rock of cowards is like soooooo useless, there are tons of other cards out there better than that. I mean only IMO but 6 damage for switching out? mehhh it would be better if it made them pay energy to switch out like 20 or 30.
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CORNELIUS TOO POWERFUL NEEDS NERF MAKE HIM 75 HP ONLY AND MAKE PILEBUNKER DO 70 DAMAGE ON CRIT ONLY AND BLOOD VIAL NEED NERF TOO MAKE IT +1.5 INSTEAD OF +2 PLSKTHX