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Just hope not many ppl use drag the timer till the max strategy all the time. Had one guy used it even though he was winning. Caused a supposedly fast fun game to last like 20+ min.
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In regard to intercept damage being too high, you can certainly imagine that it is actually backstab damage as the character is fleeing the battle.
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so far not impressed, there seems to be some drastic balance issues between the cards. I have to agree with others on there needing to be a better way to get cards. intercept damage seems to be too high, standard attacks seem to be 15-18 points but intercept is 35?
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This game is amazing. Well done, Kongregate for making such an excellent game. So much fun to be had... Why am I wasting time leaving a comment?! :P
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It would be nice to look up your personal stats (wins/losses/draws) while in a match and while the game page rather than just on the main menu page.
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Hoolio: I didn't understand your statement about statistics. Were you saying some people were getting many cards and others few?
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I like the scaling idea for card wins, but was thinking that a "trash card" option would be nice. If we could throw undesirable cards out to keep our win chance higher, that'd be pretty boss.
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They said they were releasing four new decks later this fall (like Villagers, Vampires, etc.) ... *coughs* never! *coughs* ... and I hear the card winning percentage was increased to 10% but some weird stuff has been going on (If you think 10% isn't enough, don't even play).
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@ hoolio
you could have a small amount of cards and be undefeated... its not an error.. if you come up with a good enough strategy, you can pwn anything... sall it takes is strategy and a tiny bit of luck.
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@Whyzkatt- I already have a good combo, all i want is to increase my deck size, and possibly create new decks.
@Dr_Meatus- Only a few characters are highly resistant to Dark Magic, so Rush of Bats is really deadly. You can win entire games by using rush of bats and intercept.
I can understand why they don't want to give people a second chance to earn the cards, but some other ideas ought to be put in place or considered A DEGREE MORE.
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i like the idea of earning the cards by beating challenges, and the game seems to work well, for what it is (as flagged above, rock, paper, scissors) but that's just not my thing
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hoolio, your argument is flawed. It just goes to show the importance good deck selection. It dosen't matter how many cards you have, it matters how good your 3/5 set works together agains't all kinds of threats.
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F-ing stupid; a hundred people have said it so it must be some sort of statistical error in the making of the game... There is clearly a curve in that many people are either having lots of wins but few cards or few wins and large amounts of cards. The improbability of this being random is infinitely large. Author must have screwed up somewhere while creating the game. Although a tadbit dissapointed i give it a 3.9/5
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I really enjoy this game. Game that takes a bit of luck, and a bit of thinking is fine with me. 5/5
Trading would be great though. Not starters, just cards you've earned/gotten through winning matches.
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I have won 1 out or 54 and some other guy won 7 out of 12.
You REALLY should consider implementing my 1% progressive plan.
Also, I missed 4 times in one game, and then 4 times in the next game, with 90 and 95% likely to hit each time.
The RND either hates me or it sucks.
Raiddinn
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Need more starting cards. Perhaps Allow all starting cards to be used? since the first act in the game is to force you to make a deck, so you dont really know what cards will be good for you to use until after you have chosen.
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First, why isn't there a re-match button? It's an easy add, can do double work as extra eye-candy, AND saves unwanted hassle when trying to fight the same person.
Also, why in the hell is there a 60-second wait AFTER they timed out during the 30-second wait!??!
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The update is very nice, and something tells me you fixed the server problems (people always losing their connection (yay free wins for me)).
Changing my vote to a 5/5 :D