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deleteduser

Jul. 15, 2008

Under rating threshold (show) The server is to slow.

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deleteduser

Jul. 15, 2008

Under rating threshold (show) its weird its like a “Card-based tag-team, rock-paper scissors Street Fighter with +10 awesomeness 3/5.”

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deleteduser

Jul. 15, 2008

Under rating threshold (show) karthik king has GREAT idea. you could buy with points from achievments.

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l0ll0

Jul. 15, 2008

Under rating threshold (show) hu i already have that card :_(

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OneOneOne4

Jul. 15, 2008

Under rating threshold (show) will points be used to buy cards?

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deleteduser

Jul. 15, 2008

Under rating threshold (show) cinnamon23 bleeding damgage is like 2 per infliction, its not that bad

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deleteduser

Jul. 15, 2008

Under rating threshold (show) Really nice play on the two challenges at once. Kongai is amazing, and this should up the ratings.

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deleteduser

Jul. 15, 2008

Under rating threshold (show) Yea, great idea, there should be a store implemented!

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deleteduser

Jul. 15, 2008

Under rating threshold (show) when i won against the bot the third time the bot destroyed my connection:(

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deleteduser

Jul. 15, 2008

Under rating threshold (show) hex should do less damage or cost more

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deleteduser

Jul. 15, 2008

Under rating threshold (show) we should have an ability to trade cards. But you make it so you can't trade starters so that noobs won't try to get all the cards. There should be a shop. And every level up in kongai or kongregate points. you gets shop points to buy cards. the stronger the card the more it costs

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deleteduser

Jul. 15, 2008

Under rating threshold (show) This game isn't as good as everyone makes it out to be.

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asmodous

Jul. 15, 2008

Under rating threshold (show) The AI battles are retarded, every time I used a powerful move they swapped out and every time I tried to swap out they intercept. But then on other battles they just rest constantly. :s

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Fodds4

Jul. 15, 2008

Under rating threshold (show) OMG!! IT DOES NOT WORK FOR ME!!!

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deleteduser

Jul. 15, 2008

Under rating threshold (show) And guys, we have a FORUM for critisims and suggestions here http://www.kongregate.com/forums/3/topics/13775 BUMP

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deleteduser

Jul. 15, 2008

Under rating threshold (show) it messed up it did the touch of doom it said it worked but he dint die

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moomoomoomoo

Jul. 15, 2008

Under rating threshold (show) oh and all of watchmakers ideas are brilliant

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moomoomoomoo

Jul. 15, 2008

Under rating threshold (show) needs selectable difficultys on the computer ATM its a bit of a tard tbh not very good practice =p

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deleteduser

Jul. 15, 2008

Under rating threshold (show) i'd love to see trading as muc has the rest of you but there is less than 50 cards available at the moment. there isn't exactly that much to trade for. once there is like 200 cards trading would become a great possiblility. also there should be rare cards that can only be won in battle that are really powerful. that would help the trading idea.

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deleteduser

Jul. 15, 2008

Under rating threshold (show) "Benkilledit Levelbug8 Jul. 15, 2008 Some of the best aspects of Collectible card games is the fact you can trade for the ones you want. it increases the social aspect and can be very fun and rewarding for all involved. also a store is a good idea also as long as you have to pay high prices like give up 3 cards for 1 and also not all cards should be offered instore." I totally agree.. and some cards should be rare.. some unique and some common...of course unique would be stronger ;) And about getting them... for example: 75%common 22%rare 3%unique... and in store should be only common cards...

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deleteduser

Jul. 15, 2008

Under rating threshold (show) A big bug, i had 2 cards remaining, when i defeated the opponent, but then i just pops up: You lost. WTF?

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deleteduser

Jul. 15, 2008

Under rating threshold (show) it messed up it did the touch of doom it said it worked but he dint die

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deleteduser

Jul. 15, 2008

Under rating threshold (show) ZOMGW00T its finally here, and its frigging awsome. I do wish that we had a trade ability however.

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deoblo

Jul. 15, 2008

Under rating threshold (show) i agree we need one or a bunch of cards called soul cards they cards u make urself using varaus objects that are rewarded and u get to spend exp every lvl on this soul card again i agree withwatchmaker

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deleteduser

Jul. 15, 2008

Under rating threshold (show) And guys, we have a FORUM for critisims and suggestions here http://www.kongregate.com/forums/3/topics/13775

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deleteduser

Jul. 15, 2008

Under rating threshold (show) kweenkellie Greg promised to let everyone change 3 starting cards once. Btw you still can play q-m with Random All Decks. You'll have possibility to try all that funny cards+items for free ;)

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deleteduser

Jul. 15, 2008

Under rating threshold (show) Gaining levels should be rewarded... for example points to spend on various skills like less energy needed to move or attack...or more health, stamina.. faster attacks.. of course values shouldn't be to big... This system could put low lever players in disadvantage so there should be special match mode where those points works... And voila... we have elements of RPG...

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deleteduser

Jul. 15, 2008

Under rating threshold (show) people never ever play with sevlon,he knows hes a noob(a big fat noob)

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deleteduser

Jul. 15, 2008

Under rating threshold (show) this game has so many freakin glitches that the game gets annoying plus servers are slow i got disconnected and then it is counted as a loss?!

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deleteduser

Jul. 15, 2008

Under rating threshold (show) sevlon stop stalling!!!

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deleteduser

Jul. 15, 2008

Under rating threshold (show) Was expecting a better game after all this time, I hope it will be worked and improved some, more balance.

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deleteduser

Jul. 15, 2008

Under rating threshold (show) Meh.

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deleteduser

Jul. 15, 2008

Under rating threshold (show) cowman000007 stop stalling!!!

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deleteduser

Jul. 15, 2008

Under rating threshold (show) I like the game but lost twice because two noobs disconnected before teir last monster was dead. than i waited twice something like 15 minutes and than i lost thats so motherf°cking damn shit unfair!

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deleteduser

Jul. 15, 2008

Under rating threshold (show) Some of the best aspects of Collectible card games is the fact you can trade for the ones you want. it increases the social aspect and can be very fun and rewarding for all involved. also a store is a good idea also as long as you have to pay high prices like give up 3 cards for 1 and also not all cards should be offered instore.

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Sheepinatorz

Jul. 15, 2008

Under rating threshold (show) wait, nvm, loaded after like 10 mins......

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Sheepinatorz

Jul. 15, 2008

Under rating threshold (show) wont load for me.....just a black screen, lol

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spankz

Jul. 15, 2008

Under rating threshold (show) it feels like the game was made on an after thought.

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deleteduser

Jul. 15, 2008

Under rating threshold (show) very very very very very very very very good 10000000000/10

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deleteduser

Jul. 15, 2008

Under rating threshold (show) I don't think bleeding rituals should stack, seems too powerful.

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deleteduser

Jul. 15, 2008

Under rating threshold (show) Resting when you're stunned should be removed. Better to just skip the players turn.

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Turagalover

Jul. 15, 2008

Under rating threshold (show) DMII is right- getting cards should be about how well you can play challenge games, not how well you can haggle. Plus, what would you pay with at the store? If you're a newbie and you don't like your cards, DON"T PLAY UNTIL YOU'VE WON SOME MORE CHALLENGES!

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deleteduser

Jul. 15, 2008

Under rating threshold (show) This game needs a LOT of work. switching out every other turn SHOULDN'T be a viable tactic. Maybe charge some magic to switch out.

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deleteduser

Jul. 15, 2008

Under rating threshold (show) I like how those of us who have been here waiting for this game forever are rewarded with our collection of cards. If you just give everyone who complains 20-30 cards, then it completely wipes out some of our efforts to have spent the last few months collecting cards.

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deleteduser

Jul. 15, 2008

Under rating threshold (show) deady: store? For people who are to lazy to work for their Cards? And this is a collectible card game no trading card game

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deleteduser

Jul. 15, 2008

Under rating threshold (show) Imho it needs a lot more cards for more tactics, and the battles take quite long. The levels give it some sense of an rpg, but ofcourse its not, giving an illusion of a 'goal'.

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deleteduser

Jul. 15, 2008

Under rating threshold (show) one small character balancing issue, I don't know if this is intentional but vanessa voss's innate ability allows her to do more than 35 damage when she intercepts. I think that should be changed, it wouldn't make a huge difference but insofar as all other abilities clearly distinguish between additions to attack damage and additions to intercepting damage i think the slight nerf would only be fair.

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LunaticHowl

Jul. 15, 2008

Under rating threshold (show) I support the idea for card-trading. Also making it a little easier to win cards would be nice, even if they're common or of lower value. It's nice, especially for beginners to have options. As someone mentioned before a card shop would really help--and it would benefit the site too.

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Turagalover

Jul. 15, 2008

Under rating threshold (show) Exiled, you can forfeit the game under the options button.

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deleteduser

Jul. 15, 2008

Under rating threshold (show) it would be better if we had more cards to choose from at the beginning

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