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guys heres a little tip if the aopponent takes long just make something to eat or drink or even open a new window and play a game
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Or more likely if someone trys to make you forfeit ^^
He just does something else, while you get bored by the looooong waiting times and just forfeit. Then he gets a free win without even doing anything...
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sometimes the victory timer dosent show up and you end up taking forever to fight an opponent whos not even there. -_______-
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60%skill 40%luck
If your big shots miss such as Power Toss when your enemy cannot switch out, or when your enemy's faster attack just crits without any buffs so that you lose a card unexpectedly (or a game haha), when you get three stuns in a row by Yoshiro who remains at full health after killing your card....
Well you get my point....
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ye4400: Nice numbers, but they are backwards! A simple look at the top players list and a brief review of how the rank point system works should be enough to convince anyone that skill is predominant.
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i think this is
10%luck
20%skill
15% concentrated power of will
5% pleasure
50% pain
and a 100% reason to remember the name
(fort minor)
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Lol... a hesitater with a stats worse then 1:5 ^^ Isn't doing anything, but keeps connected... reporting him atm...
NAme is mainframe2 btw... do just kick him from games before you begin the fight
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Luck is luck, RNG is RNG and procs are procs...
Imo the game is completely right. Of course badluck aka bad-rng can kill your deck, but sameway it can happen to opponent etc...
And since i only believe 20% of the numbers other people are typing in comments while being on-rage about loosing (caused by themselves) and giving the fault to the rng... It's fine imo :D
(At least i can't explain a 4,1 : 1 Win ratio on other ways...)
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fyi: computers are incapable of randomly generating numbers. RNG is a misnomer. what it truly is, is a program which spits out numbers in a pattern as programmed by the programmer. however, the pattern is generally so large, that it is as good as if the numbers were being generated randomly. as such, there are multiple such programs in existence. though i dont know if only one is used for flash. but i doubt it.
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I'm reasonably sure there's only one program for a RNG out there. I mean, if you had two or more definitions of "random" (i.e. different programs), then it wouldn't be truly random. It would be "Random as according to this program". I could be completely wrong, but it would make total sense to me if there were only one RNG out there.
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How the hell can a random number generator be wrong as all flashes use the same one? Do not give technical advice when you have no idea what you're talking about. Thanks.
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ok, the random numbers are fine, they just don't feel fine when you lose because of them, you should stop nagging about all the stuff that is 'wrong' with this game and just enjoy it!
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Yay!, finally got the hard badge and against someone with 1000+ games played.
Fun game, i like it, i guess i will try to reach level 30 now.
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SirDorius: Yea, as I said, the RNG is fine. I've done numerous tests on a variety of aspects of Kongai, and the RNG consistently performs as expected. For example, testing how dodge works (we found out that it's subtractive, not multiplicative) by using Slingshot against another PopoFeather resulted in a 51% dodge rate, a 37% miss rate, and a 12% crit rate over 268 trials (expected 50/40/10) - well within the bounds of expected deviance.
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siah_jer: Critical Hits do not work that way. Read #4 -> http://kongregate.wikia.com/wiki/Kongai_FAQ || The odds of critting 3 times in a row is indeed 12.5% - not at all that amazing or noteworthy.
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siah_jer, you can't decide if it's good or not based on 3 hits. You'd need at least 100. Besides, I don't know where you got the 50% crit, I see 100% in it's description in the card album.