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anyone know when they add the pirate set to the game?i wanna retire after my 1000th win so wanna know when to come back for the new cards
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Please change to have random(all) first, THEN random(mycards). I'm sick of clicking everytime, only to see somebody leaves very quickly, and then i end up with random(mycards)
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what about a spectator option, possibly with a block on chat. it might help noobs and it be cool, cuz u could talk isht to your friends about how they blew THAT game.
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Something should be done if someone does not choose an attack in the amount of time allotted. I was playing "Wasabifreak" and on the last attack of the game he walked away from the game. I had to forfeit a game I was going to win or wait for him to stop being lame.
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@KlazartSC and @dplr:
You're both acting childishly and preventing the people who actually want to have fun at the game from doing so– afking is really annoying, and as far as I'm concerned, I will not forfeit to anyone who engages in it.
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Well that is certainly interesting dplr. You said you were going to go watch some youtube videos so I went and did some work around the house. I come back and you are insulting me like mad.
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I agree, Gaidin. I've come across several people who just leave their computer, and I'm forced to play an extremely long game just so these people don't have an undeserved win under their belt. Also, I've been getting an odd "Your Game has expired" message. I'm not sure if this is a bug, but I hope it is fixed soon. Anyways, this is a fantastic game, and I would love to see those new decks come out soon.
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There should likely be something to stop bad sportsmanship, I was playing against KlazartSC and when he was losing he waited to play every turn to just as he timed out, this is annoying and an attempt to cause the other person to forfeit. If you look at his record it seems it works and this is unfortunately a way to make the game annoying instead of fun. some sort or reporting system of this type of play and banning of those players who do it should be implemented.
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Kongai doesn't claim to be rock-paper-scissors. Kongai claims to be "rock-paper scissors Street Fighter with +10 awesomeness" The hit ratio, and buffs/innates/status effects are what differentiate it from rock-paper-scissors, make it better. It makes you way the risk an attack missing vs the reward of it hitting. Just like weighing the risk of an intercept: If you're right, its a great amount of damage at no cost to you. If you guess wrong, you lose out on an attack.
*-* On Popo, I agree about Slingshot. I have no problem with the amount of damage that it does, or its hit ratio, I just think it should cost a bit more energy, 30 or so. But its not a game-breaking attack, otherwise everyone would be using him. There are many powerful moves, but always a way to counter it.
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@pwnagellama
furthermore, the luck in this game, including popos slingshot, does not outweigh the skill. There is a lot of skill involved in choosing the right moves to put the odds in your favor, even if you can't assure yourself a certain victory. If this game was more luck than skill, lv 1's wouldn't be kicking everyone over lv 5 and my win/loss ratio wouldn't be 2-1
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@pwnagellama
what about stunning moves, like spiked heel? Interrupting moves like open palm? Niether of these would be fair in a system with only 0 or 100% chance moves.
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Heya again, RamboBatman!
The computers win by finding all the future possibilities, something a human couldn't do in Kongai or Chess.
The Kong Bot isn't meant to be good. I think that is pretty clear when you play it once or twice.
It is true that a perfect computer cannot beat a human 100% of the time, but this is due to the fact that both moves are at the same time. I suppose you could call this luck, but I find that that this is the fun part of the game. There is nothing more satisfying then successfully intercepting, and nothing more annoying then having that intercept miss.
Read my Rock-Paper-Scissors analogy.
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"is chess simply a formula?" Well, kinda. There are chess playing computers that can beat any human opponent, living, dead, or superman. Moreover, these computers are not learning computers, they function based on a predetermined program or, if you prefer, a complex formula. Kongai differs from chess in that (as proven by the terrible Kong-bot) a non-learning computer cannot hope to beat a human player in a match of any significant length. Certainly, the best programed kongai playing computer would not beat you 100% of the time like a chess playing computer will. (I acknowledge the fact that a world-class chess player might be able to repeatedly stalemate a computer.)
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Thanks for the quick and intelligent response.
If the games were longer, I'd have no problem with Popo. The battles are too short for so much damage.
No, Popo doesn't get killed. Popo has Elusive feather, and dodges enough attacks to stay alive.
I was referring to Slingshot crits, which happen more often then the slingshot dealing normal damage. 60 damage is 1/4 - 1/3 of a team's HP. Slingshot can be used repeatedly, unlike other damaging attacks. Chi blast is comparable, and it costs 65+ energy.
Say I have Amaya vs Popo. Should I Chi Blast (70 energy, 55 damage + burn, 6 speed) or switch out? If Popo crits, I've just lost a card.
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Kongai CLAIMS to be rock-paper-scissors. Read the description.
I'm comparing it to Rock-paper-scissors because you are rewarded for accurately guessing the opponent's move MOST of the time. Repeated games of R-P-S can take some skill, except a player can choose randomly. Kongai is like R-P-S with more options, so choosing randomly will not help.
Is chess simply a formula?
No.
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The response would be that this is not the area to suggest changes if you want them to be listened to. Find out where the game designer frequents, and post there instead.
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Popo is a gamble character. He is *supposed* to be reliant on luck. Risk vs Reward. He's awesome when his attacks work, and gets smashed when they don't, and that's how he is supposed to be.
On the subject of Crits, a crit is not an automatic GG. Not hardly. It hurts, but its not the end, and its a 3% chance, so its not like all games are going to have a game-changing crit in them.
Kongai is not rock-paper-scissors. Rock paper scissors is boring, static, unchanging. This is a game. Remove the luck and you reduce the game to simply a formula. Luck is there, but skilled players can usually still win in spite of luck going against them.
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pwnagellama: we've discussed this at some length and you do make some good points about the relative value of skill and luck in this game. However, skilled players will still beat unskilled players a great majority of the time. I know you think that "majority of the time" should be changed to "all the time" and I'm sure many people would agree with you. But, what you're asking for is essentially a rewrite of the entire game. Whether or not this would be for the better, it just is not going to happen. Some tweaks to certain moves, characters, or items might take place, but the sort of change you're asking for simply will not. Also, suggestions such as "double or triple everyone's HP," while they make sense to you, would send many players who feel that the games take too long running for the hills. I think reasonable solutions must not just better the game for more serious players such as yourself but, also for the casual players who only play occassionally.
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I've written about luck in this game so far, but I'd like to make a special comment on Popo.
Popo is the antithesis of fairness in this game. He has only one "fair" skill, which in Knee bash. If you can accurately predict what your opponent will do, you can use knee bash to punish them. Oh, wait, only a 85% chance to hit. I KNEW they were gonna Pilebunker, but I still got hit by it.
Poison dart is pretty bad. If you proc with it 2 times in a row, it will kill most cards. (70ish damage.) Otherwise, it does a insignificant amount of damage. It can be used at any range, so it is impossible to avoid.