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RamboBatman: I disagree. While I enjoy playing Kongai greatly, I don't think so much luck belongs. Very boring? Heck no! You still have to out think your opponent. You still have to build successful decks.
How do you think one of the players started to win? Maybe they made a good combo, or they had a successful intercept. The other player can do exactly the same. When one player takes a pawn in chess, is the game over? Heck no!
Luck has too much of an effect on Kongai.
I'd like to hear back from anyone who thinks otherwise, as it would make for an interesting arguement.
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well i think that some cards like corn and others SHOULD be more powerful because it makes people want to get those cards.
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Well, the game does need some balancing in places. I'm thinking of Onimaru, for instance. If Ancestral Spirit cost 20 energy instead of 10, people would stop just buffing him for free and running away, since they can most likely get back to melee range when someone switches to a ranged dude, where he then uses an 8-speed attack. Can surely be beaten, but it's a pain. And I guess the whip chick is way too powerful.
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MobileAlabama: I disagree. While I also get frustrated when I lose games to streaks of bad luck, I think these luck based elements need to stay in the game. I think if every move were a sure thing (Yoshiro's Rising Dragon comes to mind) then the game would be get very boring. There would would be no risk taking and the person that started to win would inevitably beat their opponent. There would be no ablility for players to get back into the game after a bad start. The way the game is now, yes, you can get one hit killed. But, you can also come back from such a setback and win the game if you allow yourself the chance to get lucky.
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mobile is right. this is not a game of strategy and mind reading. but instead of luck and what cards you have. i keep saying about the 1 hit kills but crits/misses (and other random events) are also a problem.
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OH MY GOd... seriously take criots and misses out make this a game of strategy and not luck... i just lost having a record of 69 - 12 to a guy with a record of 3 - 12 because i missed 2 90% attacks and he crit 3 times including one shotting my starter
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Yah, i think annex is a bit over powered, but not much. Probably just a 5 energy increase on how much power toss costs should solve it. She might also need her enchant blade toned to to be closer to Helene's, but not enough players use enchant blade for me to be sure.
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oh by the way does anyone else want something that doesnt show your level to other players cause alot of ppl dont fight me it takes sa while to find 1.
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well since they are talking about tafari he is decent or pretty good if they know how to use him.
I mean that ability preventing u from switching out is a possible pain and as yellow dead said could wreck your strategy.
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The crappy player: Tafari is too powerful!
The intermediate player: Tafari sucks!
The expert player: Tafari is pretty decent!
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this game is too hard for starters,they dont know how to play and got crap cards and no-one goes easy on them,they just get like 100 loses and never lev up.
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game is far too difficult for starters. even on practice I almost always lose. One of the "unfair" examples is the Tafari. You cannot switch against him, and you cannot hit him. On EVERY attack he either dodges or absorbs it. No chance to do anything...
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the chance you get a card when you win depends on how many cards you've already got. so it doesn't depend on lvl or amount of players or something like that.