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Slingshot is the worst. It has a 60% chance of missing, wasting a turn for you.
However, if it crits, you've just wasted your opponent for 25 energy. It's spammable! You can change ranges, and still cast it many, many times. Reeeediculous.
I've never ever, seen someone use Herbal Preparations. Never. It sucks, as far as I'm concerned. It doesn't even tell you the chance of healing!
Popo's innate ability is also terrible, especially when coupled with the popolur Elusive Feather.
Popo + Feather vs Zina at close range. Who will win? Who knows?
Kongregate claims this game is like rock-paper-scissors. Imagine what rock-paper-scissors would be like if you have a 20% chance of not actually winning when you should.
In Kongai, the game lasts little more then 10 attacks hitting. (At LEAST 20 damage per attack, average of 210 HP on a team.)
With so few attacks, there is no place for luck.
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Solutions?
Double or triple everyone's HP. Getting a crit wouldn't mean GG. This is an imperfect solution, as finishers like Yoshiro would become near useless. (Have them deal extra damage when foe is low health?)
Lessen damage of Popo's attacks, and have him take 75% damage from physical attacks.
A crit of 30 is annoying, but not game ending.
Remove Popo, and those like him.
Now, I'm sure some people are going to tell me, "If you don't like it, don't play it."
Honestly, I DO like Kongai a great deal, and that is why I'm spending so much time trying to change things.
Lemme say that one more time.
I am not complaining for the sake of it, I am trying to enact change.
Thanks for reading.
Responses are appreciated.
~PwnageLlama
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Well the whole point of a ranking is that you can't inflate your ranking by only choosing to play against sucky opponents right?
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I think it's unfair how you get a loss if you get into a ranked match, it's like you have to play the person, don't think that's real fair to the person...
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purpl3 its not 10 out of 100 its a 90% chance, although it is similar, it coult be a 99.9% chance to hit and you could miss 100 times
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the odds suck! Some hits like Tafari's Poison dart) have 90% chance to hit. That'd be 10 misses in 100 attempts. Doesn't happen! It misses way more than what it should, statistically. I've had 3 misses in a row, without any debuff!
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3for5 is a jerk.
he cursed me out for no reason, then said "Okay fag I'm going afk have fun playing with yourself" and now i'm stuck in a game that won't end.
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lol marquis is beatable, i beat cc and marquis when i only had voss left, with some luck of course haha, and familiarity of skills and strategy
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they spent all this time on this?
half the game is up to procs on skills...
and yeah its tons of fun to play lots of slow paced matches to get a crappy card i don't want...
they should have thought of the fun factor of this game...
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OMG THERE ARE TO MANY OVERPOWER GUYS THAT ARE INVURNEABLE LIKE MARQUIS LE MARTE AT A 5V5 MATCH HE HATE HIM AND A VAMP GURL THING AND I HADE MY 5 GUYS LETF HE KILLD ALL 5 OF THEM !!!!!!!
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a change the timer system would be nice. you get 10-15 seconds per turn. when you go over that limit you begin to draw time from a 60 second 'well'. the 10-15 seconds are renewed every turn but the 60 second 'well' is not replenished.
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ok, I understand the point you guys are trying to make, once you remove the luck the game becomes all about skill. I'm saying if you remove luck then you have to change the game entirely. All percentages have to either be 100% or zero 0%. First, popo is gone. Every one of his/her moves has a coin flip attached. Second, many of the items are gone. Third, every character not killed entirely by the changes has to go through extensive revamping. For example, Vanessa Voss' double slash doesn't miss any more. Now you have nothing to say to people who call it and her overpowered because you can't say "well it misses 10% of the time." All the stun and interrupt moves need to have their chances increased to 100%, which makes them ridiculously good, or decreased to 0, which makes them boring. Now maybe you guys want to play this new game you've created, but I like things as they are now. Sure, I get killed by three consecutive slingshot crits in a row but, thats worth it to me.
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RamboBatman: Your comment is amusing, but in no way does it address my arguments.
I'd say that the fun does not come from the luck at all, but rather by beating your opponent by out thinking them/building a better deck.
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PwnageLlama: The luck in Kongai is like your balls. Sure, you can get hit in the balls and that sucks real bad, no doubt balls are sometimes a hindrance. However, that doesn't mean balls should be removed. Our balls are what make our lives worth living, even if they hurt sometimes, things would be super boring without them. Please don't ask to neuter Kongai.
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MankOriginal: I disagree. Since card-getting is random, players shouldn't get an inherent advantage from a certain card.