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I'm a bit annoyed that it's the same challenge, this time for a whole month. I can't even repeat it to get another Chalice.
Stuff like this tempts me to lower the 5/5 I gave it >:(
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i think yoshiro reflect should revert entire for radiance burst, not only his dmg back at vanessa...
and CC's hypnotise should heal cc when someone heals
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No, if my suggestion were to be taken it should be made to be the only game mode available (unless significantly more players started playing). It already takes a couple minutes to get a game going with just one mode. We don't need multiple game modes to split the population and make it take longer still to start up a game.
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I think a option of muilti items per characters should be added.
Even better a one time use card to be able to be played.
You can still keep classic game plays adding to the game always is a good thing
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Sterlingveil: I see why you would want to implement a system like that, because it would add a bit more strategy to the game. However, it would also unfairly benefit the players with more cards. People who just started out wouldn't have the ability to respond to their opponent's characters because they only have a few. On the other hand, people who have all the cards would always be able to counter their opponents' characters. I know that many people think that the time they put into the game should be rewarded but, I'm more interested in keeping players of all skill levels playing the game.
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It seems they've just added a card album to everyone's profile page. I like it, its a better looking way to display the cards you have and even has a little backstory on the different factions.
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Suggestion: there's very little in the way of strategy in this game because you play incognito and by the time you know your opponents cards you've already chosen your own and played half the game through or more so you have very little room to respond tactically and plan strategically. My suggestion is to begin each match with three rounds where the players choose and reveal one character card to play for the match. This way, the second and third character choices can be a strategic response to the opponents first and second selection, and, since the enemy's card are revealed, you can better anticipate their moves and it'll be less up to chance and circumstance.
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The time limit is fine. It is short enough to be not too annoying, yet long enough to allow you to refresh the page (ever had the bug where the char's pic goes onto your ability so you can't click it?) Yeah that's why.
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The only bad thing about Kongai is, that there are a lot of stupid idiots, who run away if something is not working like they want it to. In other words: They run away if they think that they will lose.
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georgy is a game delayer. Lower the turn timer, and if it runs out, automatic forfeit. Please kongregate, these lamers with the game delaying are rediculous
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@ AznGangsta121 & withmicroking2478: Trading will never become true, cause what do you do after you get all the cards you want?
@ nemanja: Inner Focus (-5 Energy)
@ grimelite: Believe me, Kongbot is the stupidist computer opponent you have ever faced. It does NOT know when to intercept.
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while versing the kong bot it knows exactly when you are going to try to change charactors
programming = bad :P
watch that
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For Vanessa Voss's Feast of Blood if the number is odd you don't take heal half the life you drain but rather you heal only like 2.