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Focus

Mar. 05, 2008

Under rating threshold (show) I want spectator mode :) It would be great...

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Shadowbladed

Mar. 05, 2008

Under rating threshold (show) I agree with Ventero, all posion effects should be united in a single poison effect and not just split it up into (sometimes) lots of it

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exter

Mar. 05, 2008

Under rating threshold (show) I also agree that speed is slow, but all in all like the game.

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Lapper

Mar. 05, 2008

Under rating threshold (show) I agree with DazB; the turns are very slow. An option to set turn speed ahead of time would be beneficial.

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DazB

Mar. 05, 2008

Under rating threshold (show) First, thank you Kong people for the invite. Second, the only really annoying thing about Kongai is the speed. If it was quicker it'd be perfect. Everything is pretty good and it's a great card game. Hope all works out well!

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emily_greer

Mar. 05, 2008

Under rating threshold (show) The 95 cards is a bug -- it's including special versions and replays of each card. There are 45 unique cards currently. 20 characters, 25 items. More sets are coming, though we will have a separate beta for those to get the balancing right.

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Focus

Mar. 05, 2008

Under rating threshold (show) They actually count a clone of every card :). I mean, a R1 version of every card, even when it wasn't released. Greg has all the cards.

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minusdriver

Mar. 05, 2008

Under rating threshold (show) Lapper there is actually cards from the first alpha version that are the same as in beta. So the total amount is really wrong. I was wondering the same thing :)

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Focus

Mar. 05, 2008

Under rating threshold (show) A question, will you win Kong points by winning a match? 5 would be ok, I think :O

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deleteduser

Mar. 05, 2008

Under rating threshold (show) Good to know, Emily. I knew it wasn't your fault. ^^

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minusdriver

Mar. 05, 2008

Under rating threshold (show) Thanks Emily I was wondering why I was having problems.

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emily_greer

Mar. 05, 2008

Under rating threshold (show) Hey guys, if you had problems playing or getting the game to load late last night that was due to some network problems at our hosting provider, all fixed now.

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hipcheck

Mar. 05, 2008

Under rating threshold (show) I'm with ronin I think the single player mode should give you cards as accomplishments. I think they shoul almost be like badges and are better as you do better in the single player. Not worth points but just that the cards get better. Or you could have the same ones that have been released periodically and then after you beat single player you get a card all its own.

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deleteduser

Mar. 05, 2008

Under rating threshold (show) Yes focus, the tutorial screen isn't 800x600 friendly, I got a popup and couldn't scroll down too. :S Good game, although it has some mixed up images in the deck builder. Hip, I have that question too. Kong, will there be starter decks? I haven't been playing that long and don't have many cards, and for people like me wil there be starter decks to choose from and begin playing this game? Good game, I didn't think that the Kongregate card game would be any good because of the difficulty of making one, but Kong pulled it off! You people who aren't able to test, look forward to this game! To bad I can't rate it yet... :D

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NiDreu

Mar. 04, 2008

Under rating threshold (show) Its 2am est time and the game is not loading for me. I'm excited to play, thanks for the opportunity and I'll try again tomorrow.

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Lapper

Mar. 04, 2008

Under rating threshold (show) I can't seem to load the game, or even the chat. I got to play once, for about 20 seconds before I got a "network connection lost" error. Perhaps I'll be able to play tomorrow.

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Nabb

Mar. 04, 2008

Under rating threshold (show) Poison damage still occurs after death? (damijin poisoned me 7 times or something, it was like DIE, poison damage, poison damage, poison damage, ..., etc.

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deleteduser

Mar. 04, 2008

Under rating threshold (show) The game itself is pretty well thought out. There is a issue of being slow, it might potentially take hours to play. Anyways graphics are nice, the gameplay is strategy in some ways and anticipation in others which is done in a good manner. Music can also help but that would most likely be added later on. Overall enjoying the game but I'm pretty dismal at this game at the moment. Just wondering will it be possible to earn cards by playing this game perhaps in single player mode. If that's the case maybe offer different cards than the one in weekly challenges.

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deleteduser

Mar. 04, 2008

Under rating threshold (show) when will the single player will be done for testing?

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hipcheck

Mar. 04, 2008

Under rating threshold (show) I do not like the radomly use all cards for when the real thing comes out. Now it is fine just for testing

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hipcheck

Mar. 04, 2008

Under rating threshold (show) I think that the beta is great as it is. Sometimes the images are mixed up in the deck builder. But I'm sure someone has noted that already. But as of right now that is the only flaw that I see. One question is will there be starter decks? Whisper me the answer plz.

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Focus

Mar. 04, 2008

Under rating threshold (show) The tutorial window is not 800x600 friendly. If it wasn't a popup I could scroll down...

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jimgreer

Mar. 04, 2008

Under rating threshold (show) Hey Fatal - we totally agree that we need to speed it up, we're working on some ideas for that.

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Fatal

Mar. 04, 2008

Under rating threshold (show) Game is way too long, i would never play for fun

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ItsaMeeeeeMario

Mar. 04, 2008

Under rating threshold (show) "X amount of games" should be "X amount of turns" I should proof-read.

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ItsaMeeeeeMario

Mar. 04, 2008

Under rating threshold (show) I just played a LONG match against someone who went AFK. There needs to be something that senses whether or not a player has clicked a button in the last X amount of games. When that amount is up, then the player having to wait through all that crap has a choice to declare victory.

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minusdriver

Mar. 04, 2008

Under rating threshold (show) Very good idea. I think lots of members will enjoy playing this. I'll give more feedback later. I did notice on the card builder - when I added 3 heros I went to add a 'powerup' to my hero. The last card does not show the 'add' button. So I was unable to use that card as a powerup. 5/5

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Tathar

Mar. 04, 2008

Under rating threshold (show) Should we be able to rate Kongai?

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emily_greer

Mar. 04, 2008

Under rating threshold (show) Hey guys -- FYI don't stress too much about stats in the Beta. We'll be wiping them when we launch the game for real. So the good news is that the bogus losses because of the undefined bug will be erased. The bad news is that you start back at 0 wins. But I'm sure you guys will make that up quickly playing n00bs!

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andrew

Mar. 04, 2008

Under rating threshold (show) sylicas - that's just the way pastie highlights, it probably thinks it's some programming language eggy - those have been nerfed already. on the percentages, i guarantee they are accurate, but maybe you were hit by a -hit rate spell? if not, sorry, you are unlucky :p

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Focus

Mar. 04, 2008

Under rating threshold (show) Thanks for adding me to testing :)

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Sylicas

Mar. 04, 2008

Under rating threshold (show) Andrew, what's with the blue highlighted names in the page?

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jimgreer

Mar. 03, 2008

Under rating threshold (show) Hey guys – I just spoke to our PR person (who gets us press coverage). She said we should not release more videos and screenshots until we’re ready to show it to the press – they like having exclusives. Sorry, we should have announced this earlier. I think what’s out there so far is no problem but please don’t post any more for a while.

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Perrako

Mar. 03, 2008

Under rating threshold (show) It looks like blood burn isn't landing.

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EggysGames

Mar. 03, 2008

Under rating threshold (show) Eye of the tiger and hex need to be nurfed. Sometimes I'm put in a match with no one in it then boots me back out. Once the character is like below the UI. The deck builder screen could be better, like being able to just show items or characters. Sometimes % chances seem ridiculous, like I miss a lot more than I should on a 95% chance, but this could just be my bad luck :S

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andrew

Mar. 03, 2008

Under rating threshold (show) here ye here ye, intercept now does 50 damage!

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andrew

Mar. 03, 2008

Under rating threshold (show) also, here's some more accurate stats for whoever's interested http://pastie.caboo.se/160709 as of 3/3 11:30am-ish

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andrew

Mar. 03, 2008

Under rating threshold (show) also from the weekend: tafari's ambush now close range only cornelius hypno state fixed, now procs 100%

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andrew

Mar. 03, 2008

Under rating threshold (show) Ashi, Bleeding Slice damage up from 20->40. Huge buff, but probably needed to offset her being a close-only character. Ashi, Axe Handle energy cost reduced from 50->40. Cornelius, Voidstream reduces dark magic resist by 2 instead of by 1. Ambrosia, Spiked Boots damage up from 10->12 Ambrosia, Spectral Choke no longer slows down enemy attacks. No hits fleeing opponents. Anex, Power Toss is now Far only. Anex, Chakkra Slash now 20 damage for 20 energy rather than 12 damage for 10 energy.

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andrew

Mar. 03, 2008

Under rating threshold (show) Juju's Hex now long range only. Damage chagned from 10x4 to 8x5. Rumiko. Eviscerate cost lowered from 80->70, but Ninja-port cost increased from 20->35. Yoshiro's rising dragon hits fleeing opponents. zina, Eye of the Tiger damage reduced from 65->40 Phoebe, chance to disable item up from 10% to 25%. Phoebe, Rapid Lashes up from 6x5 to 7x5 damage

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andrew

Mar. 03, 2008

Under rating threshold (show) following comments split up for formatting

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Kyriva

Mar. 03, 2008

Under rating threshold (show) General's Insignia appears as Stonheel Totem on the custom decks page (where you can create or edit a deck). The chocolate Gem of Souls comes up as the standard one (not such a problem). If possible, being able to flip over a card to check out the back of it after you've put it in your deck would be useful, right now you have to either flip it over before you add it, or take it out if you've forgotten. A couple of 'lucky' items work a little too well. Though it's only happened once, might be worth having a look. Phylactery once worked 3 times in a row, and quickening powder also once worked 3 times in four goes. These happened when random decks were chosen.

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Perrako

Mar. 02, 2008

Under rating threshold (show) Real quick; one more typo. Should be called "Necronomic Tome", instead of "Neocronomic tome"

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Perrako

Mar. 02, 2008

Under rating threshold (show) There's a typo in the lobby system; when it says "Opponenet has joined game" in the bottom left.

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Perrako

Mar. 02, 2008

Under rating threshold (show) In game, under the "enemy's attacks" tab, attacks like rain of arrows don't show how many times they hit. It's kinda tough to predict with that.

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EggysGames

Mar. 02, 2008

Under rating threshold (show) actually ignore my last comment, i think i saw it wrong ><

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TheJCS

Mar. 02, 2008

Under rating threshold (show) I agree with Perrako. The "Sort" stuff could be implemented on the lobby, because in a few days, we'll have alot of games waiting for players

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EggysGames

Mar. 02, 2008

Under rating threshold (show) Eye of the Tiger always does high damage but I never take the dmg, says it did 95dmg in the log, but I took nothing.

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Shadowbladed

Mar. 02, 2008

Under rating threshold (show) the eneregy bar on switched characters is not giving the correct numbers

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Perrako

Mar. 02, 2008

Under rating threshold (show) The deck builder is competent, but I think it could be much better. Let us sort it in various ways, like "Ninja Set" or "Ninja Characters" or "General Items", or "All Characters". Right now it's kinda a pain to scroll through them all.

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