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It'd be nice to have an easy way to view the cards in my collection (with abilities and everything) outside of the deck builder. Unless I'm missing something?
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SB wasn't ever her best move. People who bashed twice in a row were usually playing badly anyway (why didn't you just frenzied and KILL THEM?)
It still stops Touch of Doom (and the rest of Juju). It still stops Pilebunker. It still stops Ninja-Port. It still stops most of the relevant drain attacks. Most attacks faster than that are either very weak or stuns (which Helene already resists). The move still does all the important stuff it was already doing and just lost the (bad) spam.
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@Nightmare King
Helene was good before she got nerfed, now she's borderline useless, and shield bash, to be frank, sucks.
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Er, I like graphics alot, and since the people playing are going to be patiently watching the screen for a good amount of time, I think the design should be revisited and rethinked, just a thought. I think these little things are important.
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One word.
Animation.
Would step this game up a level.
This game has amazing visuals, but it feels sorta static. Some smoothe slow animation in the background, or some more character animation would make it more interesting.
@Hobbitten - Choosing a deck name is a good plan, because in the future there we will be a lot of cards and strategies, so organizing would be beneficial. If you cannot come up with a name, you can always simply use (EX: Deck1, Deck2, Deck3, ect.)
The deck builder is... sub-par. Not very easy to scroll through, you can only see roughly 4 cards at a time. It should let you more easily browse and control the order of the cards. I also think the menu should drop from top to bottom.
Keep working on the game, I look foward to it.
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Utility abilities such as healing touch should not miss at all, as I just recently had happen. Missing a certain percentage of time shouldn't be as big a part of the game as it is. The game claims to be very strategic, but its really all about lucky guesses and not getting unlucky on your percentages.
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CrazyDrumGuy: The AI is fine as it's now. It's only for practicing and for getting used to the interface. It's better that development team concentrates on the multiplayer part of the game.
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Sorry.. It said deck saved behind the tips-window. Didn't see it..
Could you guys make the tipswindow moveable? It's pretty much in the way sometimes..
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That "must enter a uniqe deck name" is SO anoying... Is it really nessesary? Or couldn't it just help out so I wont have so much time finding a free name?
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Very, very nice game! Beautiful with one word! Also much fun and good play! Cannot wait to see more! Keep up the good work! :thumbsup:
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ScionofLight: Cain did extra damage because his innate triggered before the attack. You probably hit Cain with a speedier attack on the same turn lowering Cain's health below 21. Therefore his attacks do 50% extra damage. E.g. Rush of Bats is then 13x5=65.
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cane solomons attack rush of bats is glitchy. I was onimaru adn ym dark defence wasnt lowered or anything and he did 65 damage on me... No critical.
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Cain Solomon "Rush of bats" attack is heavily overpowered. 9x5 damage [dark] for only 35 energy (though has a 10% chance to miss).
In my opinion energy cost should be much higher.
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This game is really fun. Although sometimes it feels as if it's impossible to win without telepathy. The only problem is when an opponent is idling, turns will take forever, and I'm going to have to wait a long time.
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The chance to get a card after 50 wins is only about 2/3 though.
Great game, anyway. Haven't found any serious bugs, yet.
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RichieRich, the you now have a 3% chance to earn cards, from what Emily Greer, co-founder of Kongregate has said. I just pretend it doesn't exist. At the rate I get cards, that approach seems accurate. ;)