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This game needs much work still. It seems that many of the cards are much more powerful than others. This causes extreme difficulty in advancing through the game. For those just starting out, only three of these cards are available (a couple more for those that have taken the time to complete challenges), but t3h n00bz still often have much weaker cards than others. The only way for them to advance remotely quickly is to play Kongai repeatedly. However, n order for this to work, they must also win. With weak cards and 'quickplay' placing them against much stronger opponents, the chance at getter stronger cards is unlikely. Because no new cards are gained, the entire point of an online card collecting game vanishes. The game will easily frustrate new players, and after the older players earn all 46 cards, they will doubtfully stick around playing the same people all the time. I realize that this is probably only the first version, but it needs serious work.
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pretty awesome game. and with new cards and items bein added weekly, the only thing this game can do is get better! 6/5
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Funkstronaut, Popo can only one hit kill people if they have 60 hp and no physical resistance. And like RaceBandit said, the attack has a high miss rate. And the interrupt does 15 damage, for 45 power/mana/whatever, and works at 7 speed. Not much damage, high cost, and a lot of characters have close range attacks faster than/equal to 7 speed. So no, not overpowered.
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I love the new options well done is the best of games with arrangements according to our suggestions improved much this game
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seems like a glitch here.. i won a zina card but when i put it on deck it turned into a vanessa card *sigh* fix please
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Please fix Popo. She is way too overpowered. 1-hit-kill at distance, interrupt up close, and both of those overpowered moves cost practically nothing to use.
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interesting glitch when I used rising dragon and killed my opponent before he switched characters, but then when popo came in I preformed rising dragon again and missed he then changed range right afterwards, but I didnt. I was close and he was far
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Kong-bot's abilities has a very high chance of occuring, for example when I was against Ambrosia, the vampire girl, she used spike boot three times in a row and I got stunned three times. It had a 30% of stunning and doing it three times in a row...that's kinda tough right?
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they need some badges and possibly even a points system for the game: Ex. Points=hard to get, large sum of points= buy good card of month?
good game guys, 6/5
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hercludes thats actually an awsome idea! thatd be sweet! but would be heavier on your comp. and yeah badges would be nice
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How bout to make the kongai game a little more motivating, you can also gain points in kongregate for lets say when you level in kongai or a small amount of points for when you win a battle or something? I'd personally play it just as obsessively as i play to get badges (thats really obsessive btw)
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hey, i won Amaya, the exiled student, and then in my cards, it came up as Higashi, I really WANTED Amaya, and i cant have duplicate cards. plz, can someone fix this.
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I'd like to add a voice to those who find some of the characterizations ridiculous... I think the art is executed with great skill, but pretty stereotypical. It would be nice to be see something surprising/unique instead of just standard anime fare.