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I think if this was a regular game, I would be giving this a 4/5 or a 5/5 and I'm assuming most people would give similar ratings. However, as this is a massive project where everyone have massive expectations due to the prolonged release, I think the ratings might suffer. (Like any blockbuster movie with huge expectations). BUT, I will be showing my support and give a 5/5 when it releases :-)
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zakia made a good point about the "weekly stereotypes". Once a card is in the challenge, it is used in 80% of the decks. You should win a random card in a weekly challenge.
I don't agree with the rest though. For me Kongai deserves 5/5:D
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There should be a option to set one of your decks to default because i keep on accidentilly choosing the wrong deck... X_X
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NO HIT RATE.... Please. Proc rate is ok... But Hit rate... no. Crashes the gameplay. You can loss a lot of games 'cause on or two important misses.
And... there is no more quickdraw bluff?
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!http://img294.imageshack.us/img294/118/kongaireviewgt6.png!
Woot, my second review. Unbiased as best as i can, i made this review mainly for evryone to review the strengths, and weaknesses. Unfortunatly, the score is low, but if you guys use the X/50 Divided by 10 method, im sure you will get a similar score.
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I found a glitch, if your healing has the same speed as the attack that your opponent is using it cancles your healing.
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hell is about to freeze over. That's right, we talked to Satan and he's moving south. Because we have a release candidate for Kongai. We've been busy fixing bugs, improving the AI, and now we're almost ready to launch. Woot. - Jim
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dashing dtrike should be changed to "even hit a fleeing enemy" and higashis inate should be like.....regains 10 extra energy each turn or summit i dunno...
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is it possible to fix the screen resolution for laptops? I cant see everything in the game screen and I frequently have to scroll up and down to see everything
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durstalph:
1) it's now 3%
2) the main mode of earning cards is supposed to be the weekly challenges, unless you play super often. The challenges used to be the only mode of earning cards.
3) you will not get duplicates from wins unless you have 46/46
4) Cards should be distributed randomly, just as CCGs where you buy packs from the store. You don't "choose" what cards you want to have, only those that you want in your deck.
5) If you use kong points, Jayisgames will probably have like hundreds of cards.
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2% chance of getting a new card seems pretty slim, I have 30 out of the 46 cards, which means I need roughly 800 wins to fill out my deck, and thats not counting any duplicates I might get or want. Maybe you could make a card store where we can buy the cards we want with all the kongregate points we have?
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toyomoyo: what do you mean? Your character is always the one on the left, no color coding is needed.
curtis: This is a beta, for heaven's sake. Stop spamming the comments section with your unconstructive comments.
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I know that this has been said before, but...
I think it whould be fun if you were able to watch other peoples matches.