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Underpowered Number 1:Cain Solomon, he is IMHO the most useless. Tantrum is weak and shortlived, and Tackle has only a 50% chance. Cain will always lose against Cornerlius if used medicorly well. If tackle hat a 100% chance he might become usefull, but with this he is a waste. Rush of bats can be strong against a player without any dark resistance, but becomes close to powerless if he has only medicore dark resistance.
Useless 2: This one I'm not so sure, but I'd say tafari.. His hide/ambush attack is useless against a not newbie, who will go to far just anytime necessary. He can some of use with this poison stacker and spamming the other with poision, as he can be put in place against a weak char, which cannot switch out. But this is it. I'm not really fond on him...
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Okay I'll start a new discussion here, say what are in your opinion the two most overpowered and the two most underpowered chars. First the 2 most overpowered
1: Cornelius Constantine. He not only has one of the strongest attacks with Pilepunker, he also has a relative speedy defense with hypno, and even not a bad far distance attack with Voidstream. I just don't use him out of protest :-)
Marquis Le Morte, I really regred not having in my deck, but I always have problems when I encounter him. He can heal fast with the vampiric moves. With teleport he can quickly go to close attack while doing some damage. And the heal ability on switching makes him last longer if used by a medicore talented player.
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if you're gonna lose a game just hit the forfeit option. there's no point in making someone wait 60 seconds just to win anyways
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@ Psionic Mage: Just gave a win away for someone to bring his CC out to test on, I used voidstream = 6 damage, +6 life and just before you can change range again: the 6 damage is substracted from CC's hp (you can't see it like you see poison damage or bleed, it's just substracted from hp)
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In Ranked matches you are only paired up with people around your skill level. Also in Ranked matches your opponent can't leave before the game starts, or kick you, so it solves the problem of noob farmers.
*Ranked matches!* Tell your friends.
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lumadous, if they are predictable when they switch cards, you will get an easy win... just use intercept whenever you believe they gonna switch. And if this is everytime possible, well then theyll soon be dead.
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two changes need to be made, one, have you fight people your level, two, stop people from switching out their cards every turn they can
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I have almost 500 games under my belt. I am pretty sure when it comes to void stream and the tomb with CC it does NOT WORK!
Even tested it again today.
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If you mean skill RANK, it depends on what level enemies you win and to what level enemies you lose to.
The higher level players you win, more rank points you earn, the lower level players you lose to, the more rank points you lose. Don´t know how much it takes to go up a rank.
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@ Nizzle: cornelius + tome have been auto-includes in all my decks; +450 games later => I don't really have to test that, I'm pretty sure (hp isn't a stat: speed, damage, ... are = otherwise it would be impossible te deal damage to cornelius!)
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this game is alright, NOT it got bad graphics, wheres the flipping storyline and wheres the action!GOD!so for all of that -200/5
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the last 2 ranked matches that i lost didnt take me down a skill level. what are the conditions for skill level rising and falling?
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LOL Tinaknator is right the have big (boobs) wow a bit over the top, ur can find sex references all all of the attacks
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@Zz01: Have you actually tested it? I thought what i said was true, since Psionic specifically mentioned the case of Necrotomic Tomb against Cornelius. And also: Hitpoints is a stat as well, so it should not be lowered by Necronomic Tomb
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@ Nizzl: Necrotome does deal damage to cornelius, the voidstream's stat lowering effect just doesn't work, If you voidstream cornelius and necrotome works: +6 Hp, 12 Damage
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psionic you will do extra damage if it gives you the health from necromonic tome, if you do a 6 damage, you will have a chance to gain 6 hp and do 6 extra damage, if you do a damage of 10 or over 10 then you get +10 hp and an extra 10 damage.
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@ PsionicMage: I'm sure that the damage is dealt (I use that item all the time), the next time you get your +10, look at your opponents life total, it will change at the end of the turn, just before you can choose range again
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@sgtdroopy
he didn't
I don't think there is anything that tells u if you do both do the same thing over and over with no success then free range changes come into effect.
All the little things would be good to know
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@zz01
Are you sure about that?
I have done CC vs CC in non stop Void stream. The +6 health happens the extra damage does not.
It is true the tomb use to say the 10 damage it delt and the 10 health it gave back.
The descriptions still are not accurate.
maybe the game is going through changes and instead of changing the cards the creator is working on balances?
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psyonicMage: Necronomic Tome does cause damage, it just doesn't say it deals damage, but at the end of the turn the 10 (or less) damage is substracted.
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necronmic tomb doesnt work like it says either. Now it only heals up to 10 points with a % chance. It doesnt cause damage.
Please fix the descriptions.
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on ubuntu it says sprit assitance is speed 3 yet he attacked before void stream. I did not get hit by anything that made my attack slower.